#include "Game/AreaObj/WaterArea.hpp" #include "Game/Map/WaterAreaHolder.hpp" WaterArea::WaterArea(int type, const char *pName) : AreaObj(type, pName) { _3C = 0; } void WaterArea::init(const JMapInfoIter &rIter) { AreaObj::init(rIter); if (MR::checkJMapDataEntries(rIter)) { MR::getJMapInfoArg2NoInit(rIter, &_3C); } WaterAreaFunction::createWaterAreaHolder(); } WaterAreaMgr::WaterAreaMgr(s32 type, const char *pName) : AreaObjMgr(type, pName) { } WaterArea::~WaterArea() { } WaterAreaMgr::~WaterAreaMgr() { }