Files

25 lines
543 B
C++

#include "Game/AreaObj/ScreenBlurArea.hpp"
ScreenBlurArea::ScreenBlurArea(int type, const char *pName) :
ImageEffectArea(IMAGE_EFFECT_TYPE_BLUR, type, pName) {
mIsPlayerSync = false;
}
ScreenBlurArea::~ScreenBlurArea() {
}
void ScreenBlurArea::init(const JMapInfoIter &rIter) {
AreaObj::init(rIter);
mIsPlayerSync = mObjArg0 > 0;
MR::createScreenBlur();
}
const char *ScreenBlurArea::getManagerName() const {
return "ImageEffectArea";
}
bool ScreenBlurArea::isSyncWithPlayer() const {
return mIsPlayerSync;
}