#include "Game/AreaObj/ScreenBlurArea.hpp" ScreenBlurArea::ScreenBlurArea(int type, const char *pName) : ImageEffectArea(IMAGE_EFFECT_TYPE_BLUR, type, pName) { mIsPlayerSync = false; } ScreenBlurArea::~ScreenBlurArea() { } void ScreenBlurArea::init(const JMapInfoIter &rIter) { AreaObj::init(rIter); mIsPlayerSync = mObjArg0 > 0; MR::createScreenBlur(); } const char *ScreenBlurArea::getManagerName() const { return "ImageEffectArea"; } bool ScreenBlurArea::isSyncWithPlayer() const { return mIsPlayerSync; }