Files

25 lines
482 B
C++

#include "Game/AreaObj/HazeCube.hpp"
#include "Game/Scene/SceneObjHolder.hpp"
HazeCube::HazeCube(int type, const char *pName) : AreaObj(type, pName) {
_3C = 1000.0f;
}
HazeCube::~HazeCube() {
}
void HazeCube::init(const JMapInfoIter &rIter) {
AreaObj::init(rIter);
if (mObjArg0 >= 0) {
_3C = static_cast<f32>(mObjArg0);
}
MR::createSceneObj(SceneObj_HeatHazeDirector);
}
const char *HazeCube::getManagerName() const {
return "HazeCube";
}