#include "Game/AreaObj/HazeCube.hpp" #include "Game/Scene/SceneObjHolder.hpp" HazeCube::HazeCube(int type, const char *pName) : AreaObj(type, pName) { _3C = 1000.0f; } HazeCube::~HazeCube() { } void HazeCube::init(const JMapInfoIter &rIter) { AreaObj::init(rIter); if (mObjArg0 >= 0) { _3C = static_cast(mObjArg0); } MR::createSceneObj(SceneObj_HeatHazeDirector); } const char *HazeCube::getManagerName() const { return "HazeCube"; }