Files

40 lines
725 B
C++

#include "Game/AreaObj/BloomArea.hpp"
#include "Game/Util/ScreenUtil.hpp"
BloomArea::BloomArea(int type, const char *pName) :
ImageEffectArea(IMAGE_EFFECT_TYPE_BLOOM, type, pName) {
_40 = 128;
_41 = 255;
_44 = -1;
_48 = -1;
}
BloomArea::~BloomArea() {
}
void BloomArea::init(const JMapInfoIter &rIter) {
AreaObj::init(rIter);
MR::createNormalBloom();
if (mObjArg0 >= 0) {
_41 = static_cast<u8>(mObjArg0);
}
if (mObjArg1 >= 0) {
_40 = static_cast<u8>(mObjArg1);
}
if (mObjArg2 >= 0) {
_44 = mObjArg2;
}
if (mObjArg3 >= 0) {
_48 = mObjArg3;
}
}
const char *BloomArea::getManagerName() const {
return "ImageEffectArea";
}