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29 lines
560 B
C++
29 lines
560 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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namespace {
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static f32 sScreenOffsetX = 60.0f;
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static f32 sScreenOffsetY = -70.0f;
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};
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class SubMeterLayout : public LayoutActor {
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public:
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SubMeterLayout(const char *, const char *);
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virtual ~SubMeterLayout();
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virtual void init(const JMapInfoIter &);
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virtual void control();
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void setLifeRatio(f32);
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void requestDeactivate();
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void requestAppear();
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void requestFrameIn();
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void requestFrameOut();
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u8 _20;
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u8 _21;
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u16 _22;
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u16 _24;
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u16 _26;
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}; |