Files

29 lines
560 B
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
namespace {
static f32 sScreenOffsetX = 60.0f;
static f32 sScreenOffsetY = -70.0f;
};
class SubMeterLayout : public LayoutActor {
public:
SubMeterLayout(const char *, const char *);
virtual ~SubMeterLayout();
virtual void init(const JMapInfoIter &);
virtual void control();
void setLifeRatio(f32);
void requestDeactivate();
void requestAppear();
void requestFrameIn();
void requestFrameOut();
u8 _20;
u8 _21;
u16 _22;
u16 _24;
u16 _26;
};