#pragma once #include "Game/Screen/LayoutActor.hpp" namespace { static f32 sScreenOffsetX = 60.0f; static f32 sScreenOffsetY = -70.0f; }; class SubMeterLayout : public LayoutActor { public: SubMeterLayout(const char *, const char *); virtual ~SubMeterLayout(); virtual void init(const JMapInfoIter &); virtual void control(); void setLifeRatio(f32); void requestDeactivate(); void requestAppear(); void requestFrameIn(); void requestFrameOut(); u8 _20; u8 _21; u16 _22; u16 _24; u16 _26; };