Files
2024-08-20 20:19:54 -04:00

67 lines
1.9 KiB
C++

#pragma once
#include "Game/Animation/AnmPlayer.h"
#include "Game/LiveActor/LiveActor.hpp"
#include "JSystem/JUtility/JUTTexture.hpp"
class NormalMapBase : public LiveActor {
public:
NormalMapBase(const char *);
virtual ~NormalMapBase();
virtual void draw() const;
virtual void calcAnim();
virtual void control();
virtual void drawSetting(MtxPtr) const;
virtual void drawMaterialSetting(J3DMaterial *) const;
virtual void setTevForObject() const;
virtual void setTevForObject_Material() const;
virtual void setTevForDebug() const;
void setup(const char *);
void initNormalMap();
void setupLighting();
void updateBtkMtx();
void loadTexMtxBtk(J3DMaterial *) const;
void updateLightMtx(MtxPtr) const;
bool isNormalMapMaterial(const char *) const;
void standardDraw(J3DModel *) const;
void shapeAnalyzeDraw(J3DModel *) const;
void loadDirectLightTex(_GXTexMapID) const;
JUTTexture* _90;
JUTTexture* mNormalTex; // 0x94
u8 _98[0xDC-0x98];
void* mImagePtr; // 0xDC
u32 _E0;
s32 nGradTexMode; // 0xE4
u32 _E8;
u32 _EC;
u8 _F0[0x124-0xF0];
u8 mBackLightMode; // 0x124
Color10 mTevColor0; // 0x128
Color10 mTevColor1; // 0x130
u8 mLightAMode; // 0x13C
u8 mLightBMode; // 0x13D
u16 mHardLightColorMask; // 0x13E
u16 mHardLightAlphaMask; // 0x140
u8 mAmbColor; // 0x142
u8 mMatColor; // 0x143
u8 mAmbAlpha; // 0x144
u8 mMatAlpha; // 0x145
u16 mUseModelLightReg; // 0x146
u16 mUseModelTevReg; // 0x148
u16 _14A;
BtkPlayer* mBtkPlayer; // 0x14C
u8 _150;
u8 _151[0x184-0x151];
MtxPtr _184[0x10]; // 0x184
JUTTexture* _4B8;
u32 _4BC;
u32 _4C0;
u8 _4C4;
u8 _4C5;
};