Files
2024-09-21 20:08:36 -04:00

34 lines
889 B
C++

#pragma once
#include <JSystem/JParticle/JPAEmitterManager.hpp>
#include <revolution.h>
#include "Game/NameObj/NameObj.hpp"
class AutoEffectGroupHolder;
class ParticleEmitter;
class SingleEmitter;
class ParticleCalcExecutor;
class ParticleDrawExecutor;
class ParticleEmitterHolder;
class ParticleResourceHolder;
class EffectSystem : public NameObj {
public:
EffectSystem(const char*, bool);
ParticleEmitter* createEmitter(u16, u8, u8);
void forceDeleteEmitter(ParticleEmitter*) const;
void forceDeleteSingleEmitter(SingleEmitter*) const;
void entry(ParticleResourceHolder*, u32, u32);
u32 _C;
ParticleEmitterHolder* mEmitterHolder; // 0x10
ParticleDrawExecutor* mDrawExec; // 0x14
ParticleCalcExecutor* mCalcExec; // 0x18
AutoEffectGroupHolder* mGroupHolder; // 0x1C
};
namespace MR {
EffectSystem* getEffectSystem();
};