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#pragma once
#include <JSystem/JParticle/JPAEmitterManager.hpp>
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#include <revolution.h>
#include "Game/NameObj/NameObj.hpp"
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class AutoEffectGroupHolder;
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class ParticleEmitter;
class SingleEmitter;
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class ParticleCalcExecutor;
class ParticleDrawExecutor;
class ParticleEmitterHolder;
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class ParticleResourceHolder;
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class EffectSystem : public NameObj {
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public:
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EffectSystem(const char*, bool);
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ParticleEmitter* createEmitter(u16, u8, u8);
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void forceDeleteEmitter(ParticleEmitter*) const;
void forceDeleteSingleEmitter(SingleEmitter*) const;
void entry(ParticleResourceHolder*, u32, u32);
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u32 _C;
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ParticleEmitterHolder* mEmitterHolder; // 0x10
ParticleDrawExecutor* mDrawExec; // 0x14
ParticleCalcExecutor* mCalcExec; // 0x18
AutoEffectGroupHolder* mGroupHolder; // 0x1C
};
namespace MR {
EffectSystem* getEffectSystem();
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};