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https://github.com/encounter/Petari.git
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6.3 KiB
6.3 KiB
GameSystemSceneController.o
| Symbol | Meaning |
|---|---|
| ❌ | Function has not yet been started or is not matching. |
| ✅ | Function is completed. |
5 / 78 Completed -- (6.41025641025641%)
GameSystemSceneController.o
| Symbol | Decompiled? |
|---|---|
getAudioSystemWrapper__39@unnamed@GameSystemSceneController_cpp@Fv |
❌ |
__ct__16SceneControlInfoFv |
✅ |
setScene__16SceneControlInfoFPCc |
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setStage__16SceneControlInfoFPCc |
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setStartIdInfo__16SceneControlInfoFRC10JMapIdInfo |
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__as__10JMapIdInfoFRC10JMapIdInfo |
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__ct__25GameSystemSceneControllerFv |
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initAfterStationedResourceLoaded__25GameSystemSceneControllerFv |
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requestChangeScene__25GameSystemSceneControllerFv |
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checkRequestAndChangeScene__25GameSystemSceneControllerFv |
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initializeScene__25GameSystemSceneControllerFv |
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destroyScene__25GameSystemSceneControllerFv |
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isStopSound__25GameSystemSceneControllerCFv |
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isReadyToStartScene__25GameSystemSceneControllerCFv |
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isFirstUpdateSceneNerveNormal__25GameSystemSceneControllerCFv |
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startScene__25GameSystemSceneControllerFv |
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updateScene__25GameSystemSceneControllerFv |
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updateSceneDuringResetProcessing__25GameSystemSceneControllerFv |
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calcAnimScene__25GameSystemSceneControllerFv |
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drawScene__25GameSystemSceneControllerFv |
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getNameObjListExecutor__25GameSystemSceneControllerCFv |
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getSceneObjHolder__25GameSystemSceneControllerCFv |
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isExistSceneObjHolder__25GameSystemSceneControllerCFv |
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getCurrentScenarioNo__25GameSystemSceneControllerCFv |
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getCurrentSelectedScenarioNo__25GameSystemSceneControllerCFv |
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setSceneInitializeState__25GameSystemSceneControllerF20SceneInitializeState |
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isSceneInitializeState__25GameSystemSceneControllerCF20SceneInitializeState |
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startScenarioSelectScene__25GameSystemSceneControllerFv |
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startScenarioSelectSceneBackground__25GameSystemSceneControllerFv |
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setCurrentScenarioNo__25GameSystemSceneControllerFll |
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resetCurrentScenarioNo__25GameSystemSceneControllerFv |
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isScenarioDecided__25GameSystemSceneControllerCFv |
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loadScenarioWaveData__25GameSystemSceneControllerFv |
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isLoadDoneScenarioWaveData__25GameSystemSceneControllerCFv |
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exeNotInitialized__25GameSystemSceneControllerFv |
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exeWaitDrawDoneScene__25GameSystemSceneControllerFv |
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exeDestroyScene__25GameSystemSceneControllerFv |
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exeChangeWaveBank__25GameSystemSceneControllerFv |
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exeInitializeScene__25GameSystemSceneControllerFv |
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exeInvalidateSystemWipe__25GameSystemSceneControllerFv |
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exeDestroyed__25GameSystemSceneControllerFv |
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exeReadyToStartScene__25GameSystemSceneControllerFv |
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prepareReset__25GameSystemSceneControllerFv |
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isPreparedReset__25GameSystemSceneControllerFv |
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restartGameAfterResetting__25GameSystemSceneControllerFv |
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isExistRequest__25GameSystemSceneControllerCFv |
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isSameAtNextSceneAndStage__25GameSystemSceneControllerCFv |
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updateSceneControlInfo__25GameSystemSceneControllerFv |
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getCurrentSceneForExecute__25GameSystemSceneControllerCFv |
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getNextNerveOnResetProcessing__25GameSystemSceneControllerCFv |
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tryDestroyFileCacheHeap__25GameSystemSceneControllerFb |
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requestChangeNerve__25GameSystemSceneControllerFPC5Nerve |
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__sinit_\GameSystemSceneController_cpp |
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__ct__Q228NrvGameSystemSceneController39GameSystemSceneControllerNotInitializedFv |
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__ct__Q228NrvGameSystemSceneController31GameSystemSceneControllerNormalFv |
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__ct__Q228NrvGameSystemSceneController39GameSystemSceneControllerChangeWaveBankFv |
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__ct__Q228NrvGameSystemSceneController40GameSystemSceneControllerInitializeSceneFv |
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__ct__Q228NrvGameSystemSceneController45GameSystemSceneControllerInvalidateSystemWipeFv |
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__ct__Q228NrvGameSystemSceneController42GameSystemSceneControllerWaitDrawDoneSceneFv |
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__ct__Q228NrvGameSystemSceneController37GameSystemSceneControllerDestroySceneFv |
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__ct__Q228NrvGameSystemSceneController42GameSystemSceneControllerReadyToStartSceneFv |
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__ct__Q228NrvGameSystemSceneController52GameSystemSceneControllerWaitDrawDoneSceneForDestroyFv |
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__ct__Q228NrvGameSystemSceneController47GameSystemSceneControllerDestroySceneForDestroyFv |
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__ct__Q228NrvGameSystemSceneController34GameSystemSceneControllerDestroyedFv |
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execute__Q228NrvGameSystemSceneController34GameSystemSceneControllerDestroyedCFP5Spine |
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execute__Q228NrvGameSystemSceneController47GameSystemSceneControllerDestroySceneForDestroyCFP5Spine |
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execute__Q228NrvGameSystemSceneController52GameSystemSceneControllerWaitDrawDoneSceneForDestroyCFP5Spine |
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execute__Q228NrvGameSystemSceneController42GameSystemSceneControllerReadyToStartSceneCFP5Spine |
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execute__Q228NrvGameSystemSceneController37GameSystemSceneControllerDestroySceneCFP5Spine |
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execute__Q228NrvGameSystemSceneController42GameSystemSceneControllerWaitDrawDoneSceneCFP5Spine |
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execute__Q228NrvGameSystemSceneController45GameSystemSceneControllerInvalidateSystemWipeCFP5Spine |
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execute__Q228NrvGameSystemSceneController40GameSystemSceneControllerInitializeSceneCFP5Spine |
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execute__Q228NrvGameSystemSceneController39GameSystemSceneControllerChangeWaveBankCFP5Spine |
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execute__Q228NrvGameSystemSceneController31GameSystemSceneControllerNormalCFP5Spine |
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execute__Q228NrvGameSystemSceneController39GameSystemSceneControllerNotInitializedCFP5Spine |
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Functor<25GameSystemSceneController>__2MRFP25GameSystemSceneControllerM25GameSystemSceneControllerFPCvPv_v_Q22MR77FunctorV0M<P25GameSystemSceneController,M25GameSystemSceneControllerFPCvPv_v> |
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__cl__Q22MR77FunctorV0M<P25GameSystemSceneController,M25GameSystemSceneControllerFPCvPv_v>CFv |
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clone__Q22MR77FunctorV0M<P25GameSystemSceneController,M25GameSystemSceneControllerFPCvPv_v>CFP7JKRHeap |
❌ |