# GameSystemSceneController.o | Symbol | Meaning | ------------- | ------------- | :x: | Function has not yet been started or is not matching. | :white_check_mark: | Function is completed. # 5 / 78 Completed -- (6.41025641025641%) # GameSystemSceneController.o | Symbol | Decompiled? | | ------------- | ------------- | | `getAudioSystemWrapper__39@unnamed@GameSystemSceneController_cpp@Fv` | :x: | | `__ct__16SceneControlInfoFv` | :white_check_mark: | | `setScene__16SceneControlInfoFPCc` | :white_check_mark: | | `setStage__16SceneControlInfoFPCc` | :white_check_mark: | | `setStartIdInfo__16SceneControlInfoFRC10JMapIdInfo` | :white_check_mark: | | `__as__10JMapIdInfoFRC10JMapIdInfo` | :white_check_mark: | | `__ct__25GameSystemSceneControllerFv` | :x: | | `initAfterStationedResourceLoaded__25GameSystemSceneControllerFv` | :x: | | `requestChangeScene__25GameSystemSceneControllerFv` | :x: | | `checkRequestAndChangeScene__25GameSystemSceneControllerFv` | :x: | | `initializeScene__25GameSystemSceneControllerFv` | :x: | | `destroyScene__25GameSystemSceneControllerFv` | :x: | | `isStopSound__25GameSystemSceneControllerCFv` | :x: | | `isReadyToStartScene__25GameSystemSceneControllerCFv` | :x: | | `isFirstUpdateSceneNerveNormal__25GameSystemSceneControllerCFv` | :x: | | `startScene__25GameSystemSceneControllerFv` | :x: | | `updateScene__25GameSystemSceneControllerFv` | :x: | | `updateSceneDuringResetProcessing__25GameSystemSceneControllerFv` | :x: | | `calcAnimScene__25GameSystemSceneControllerFv` | :x: | | `drawScene__25GameSystemSceneControllerFv` | :x: | | `getNameObjListExecutor__25GameSystemSceneControllerCFv` | :x: | | `getSceneObjHolder__25GameSystemSceneControllerCFv` | :x: | | `isExistSceneObjHolder__25GameSystemSceneControllerCFv` | :x: | | `getCurrentScenarioNo__25GameSystemSceneControllerCFv` | :x: | | `getCurrentSelectedScenarioNo__25GameSystemSceneControllerCFv` | :x: | | `setSceneInitializeState__25GameSystemSceneControllerF20SceneInitializeState` | :x: | | `isSceneInitializeState__25GameSystemSceneControllerCF20SceneInitializeState` | :x: | | `startScenarioSelectScene__25GameSystemSceneControllerFv` | :x: | | `startScenarioSelectSceneBackground__25GameSystemSceneControllerFv` | :x: | | `setCurrentScenarioNo__25GameSystemSceneControllerFll` | :x: | | `resetCurrentScenarioNo__25GameSystemSceneControllerFv` | :x: | | `isScenarioDecided__25GameSystemSceneControllerCFv` | :x: | | `loadScenarioWaveData__25GameSystemSceneControllerFv` | :x: | | `isLoadDoneScenarioWaveData__25GameSystemSceneControllerCFv` | :x: | | `exeNotInitialized__25GameSystemSceneControllerFv` | :x: | | `exeWaitDrawDoneScene__25GameSystemSceneControllerFv` | :x: | | `exeDestroyScene__25GameSystemSceneControllerFv` | :x: | | `exeChangeWaveBank__25GameSystemSceneControllerFv` | :x: | | `exeInitializeScene__25GameSystemSceneControllerFv` | :x: | | `exeInvalidateSystemWipe__25GameSystemSceneControllerFv` | :x: | | `exeDestroyed__25GameSystemSceneControllerFv` | :x: | | `exeReadyToStartScene__25GameSystemSceneControllerFv` | :x: | | `prepareReset__25GameSystemSceneControllerFv` | :x: | | `isPreparedReset__25GameSystemSceneControllerFv` | :x: | | `restartGameAfterResetting__25GameSystemSceneControllerFv` | :x: | | `isExistRequest__25GameSystemSceneControllerCFv` | :x: | | `isSameAtNextSceneAndStage__25GameSystemSceneControllerCFv` | :x: | | `updateSceneControlInfo__25GameSystemSceneControllerFv` | :x: | | `getCurrentSceneForExecute__25GameSystemSceneControllerCFv` | :x: | | `getNextNerveOnResetProcessing__25GameSystemSceneControllerCFv` | :x: | | `tryDestroyFileCacheHeap__25GameSystemSceneControllerFb` | :x: | | `requestChangeNerve__25GameSystemSceneControllerFPC5Nerve` | :x: | | `__sinit_\GameSystemSceneController_cpp` | :x: | | `__ct__Q228NrvGameSystemSceneController39GameSystemSceneControllerNotInitializedFv` | :x: | | `__ct__Q228NrvGameSystemSceneController31GameSystemSceneControllerNormalFv` | :x: | | `__ct__Q228NrvGameSystemSceneController39GameSystemSceneControllerChangeWaveBankFv` | :x: | | `__ct__Q228NrvGameSystemSceneController40GameSystemSceneControllerInitializeSceneFv` | :x: | | `__ct__Q228NrvGameSystemSceneController45GameSystemSceneControllerInvalidateSystemWipeFv` | :x: | | `__ct__Q228NrvGameSystemSceneController42GameSystemSceneControllerWaitDrawDoneSceneFv` | :x: | | `__ct__Q228NrvGameSystemSceneController37GameSystemSceneControllerDestroySceneFv` | :x: | | `__ct__Q228NrvGameSystemSceneController42GameSystemSceneControllerReadyToStartSceneFv` | :x: | | `__ct__Q228NrvGameSystemSceneController52GameSystemSceneControllerWaitDrawDoneSceneForDestroyFv` | :x: | | `__ct__Q228NrvGameSystemSceneController47GameSystemSceneControllerDestroySceneForDestroyFv` | :x: | | `__ct__Q228NrvGameSystemSceneController34GameSystemSceneControllerDestroyedFv` | :x: | | `execute__Q228NrvGameSystemSceneController34GameSystemSceneControllerDestroyedCFP5Spine` | :x: | | `execute__Q228NrvGameSystemSceneController47GameSystemSceneControllerDestroySceneForDestroyCFP5Spine` | :x: | | `execute__Q228NrvGameSystemSceneController52GameSystemSceneControllerWaitDrawDoneSceneForDestroyCFP5Spine` | :x: | | `execute__Q228NrvGameSystemSceneController42GameSystemSceneControllerReadyToStartSceneCFP5Spine` | :x: | | `execute__Q228NrvGameSystemSceneController37GameSystemSceneControllerDestroySceneCFP5Spine` | :x: | | `execute__Q228NrvGameSystemSceneController42GameSystemSceneControllerWaitDrawDoneSceneCFP5Spine` | :x: | | `execute__Q228NrvGameSystemSceneController45GameSystemSceneControllerInvalidateSystemWipeCFP5Spine` | :x: | | `execute__Q228NrvGameSystemSceneController40GameSystemSceneControllerInitializeSceneCFP5Spine` | :x: | | `execute__Q228NrvGameSystemSceneController39GameSystemSceneControllerChangeWaveBankCFP5Spine` | :x: | | `execute__Q228NrvGameSystemSceneController31GameSystemSceneControllerNormalCFP5Spine` | :x: | | `execute__Q228NrvGameSystemSceneController39GameSystemSceneControllerNotInitializedCFP5Spine` | :x: | | `Functor<25GameSystemSceneController>__2MRFP25GameSystemSceneControllerM25GameSystemSceneControllerFPCvPv_v_Q22MR77FunctorV0M` | :x: | | `__cl__Q22MR77FunctorV0MCFv` | :x: | | `clone__Q22MR77FunctorV0MCFP7JKRHeap` | :x: |