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#include "Game/Util/SystemUtil.hpp"
#include "Game/Util/MemoryUtil.hpp"
#include "nw4r/lyt/lyt_layout.hpp"
2022-08-24 00:23:57 -04:00
namespace MR {
void setLayoutDefaultAllocator() {
nw4r::lyt::Layout::mspAllocator = &MR::NewDeleteAllocator::sAllocator;
}
};