2023-12-13 00:40:16 -05:00
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#include "Game/Camera/CameraTrundle.hpp"
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#include "Game/Camera/CamTranslatorTrundle.hpp"
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2021-12-16 18:40:25 +01:00
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CameraTrundle::CameraTrundle(const char *pName) : Camera(pName) {
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2021-12-29 00:41:46 +01:00
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mWPoint.x = 0.0f;
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mWPoint.y = 0.0f;
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mWPoint.z = 0.0f;
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mAxis.x = 1.0f;
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mAxis.y = 0.0f;
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mAxis.z = 0.0f;
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mDist = 2000.0f;
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mAngleA = 0.0f;
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mAngleB = 0.0f;
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mUpX = 0.0f;
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2021-12-29 01:58:41 +01:00
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}
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2022-01-01 23:43:26 +01:00
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CameraTrundle::~CameraTrundle() {
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}
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2021-12-30 00:34:02 +01:00
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CamTranslatorBase *CameraTrundle::createTranslator() {
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2021-12-29 01:58:41 +01:00
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return new CamTranslatorTrundle(this);
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}
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