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#include "Game/Camera/CameraInwardSphere.hpp"
#include "Game/Camera/CamTranslatorInwardSphere.hpp"
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CameraInwardSphere::CameraInwardSphere(const char *pName) : Camera(pName) {
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mDist = 1500.0f;
mAngleA = 500.0f;
mAngleB = 300.0f;
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_58 = 0.0f;
_5C = 0.0f;
_60 = 0.0f;
_64 = 0.0f;
_68 = 0.0f;
_6C = 0.0f;
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}
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CameraInwardSphere::~CameraInwardSphere() {
}
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CamTranslatorBase *CameraInwardSphere::createTranslator() {
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return new CamTranslatorInwardSphere(this);
}