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#include "Game/Camera/CameraFixedThere.hpp"
#include "Game/Camera/CamTranslatorFixedThere.hpp"
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CameraFixedThere::CameraFixedThere(const char *pName) : Camera(pName) {
_4C = 0;
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_50 = false;
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_54 = 0.0f;
_58 = 1.0f;
_5C = 0.0f;
_60 = 0.0f;
_64 = 0.0f;
_68 = 1.0f;
_6C = 0.0f;
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}
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CameraFixedThere::~CameraFixedThere() {
}
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CamTranslatorBase *CameraFixedThere::createTranslator() {
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return new CamTranslatorFixedThere(this);
}