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#include "Game/AreaObj/LightArea.hpp"
#include "Game/Util.hpp"
LightArea::LightArea(int type, const char *pName) : AreaObj(type, pName) {
mPlacedZoneID = -1;
}
void LightArea::init(const JMapInfoIter &rIter) {
AreaObj::init(rIter);
mPlacedZoneID = MR::getPlacedZoneId(rIter);
}
LightArea::~LightArea() {
}
const char* LightArea::getManagerName() const {
return "LightArea";
}