2021-12-16 18:40:25 +01:00
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#pragma once
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2023-12-13 00:40:16 -05:00
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#include "Game/Camera/Camera.hpp"
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2021-12-16 18:40:25 +01:00
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class CameraParallel : public Camera {
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public:
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CameraParallel(const char *);
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2021-12-26 22:59:17 +01:00
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virtual ~CameraParallel();
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2021-12-16 18:40:25 +01:00
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2021-12-26 22:59:17 +01:00
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virtual void reset();
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2021-12-20 18:24:20 +01:00
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virtual CameraTargetObj *calc();
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2021-12-30 00:34:02 +01:00
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virtual CamTranslatorBase *createTranslator();
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2021-12-26 22:59:17 +01:00
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virtual bool isEnableToRoundLeft() const;
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virtual bool isEnableToRoundRight() const;
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virtual bool isEnableToReset() const;
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void calcIdealPose();
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void calcRound();
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2021-12-16 20:46:48 +01:00
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2024-08-20 20:19:54 -04:00
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f32 mAngleB; // 0x4C
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f32 mAngleA; // 0x50
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f32 mDist; // 0x54
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2021-12-29 00:41:46 +01:00
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bool _58;
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bool _59;
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2021-12-16 18:40:25 +01:00
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u8 _5A[2];
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f32 _5C;
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f32 _60;
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f32 _64;
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};
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