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130 lines
4.4 KiB
C++
130 lines
4.4 KiB
C++
#include "common.h"
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#include <algorithm>
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#include <string.h>
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#include "SaveList.h"
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#include "SaveListFactory.h"
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#include "fileInfo.h"
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#include "CardSaveArranger.h"
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#define SAVE_LIST_PATH "/_pico/savelist.bin"
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#define DEFAULT_SAVE_SIZE (512 * 1024)
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#define SAVE_FILL_VALUE 0xFF
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static const u8 sNandSaveId[16] = { 0xEC, 0x00, 0x9E, 0xA1, 0x51, 0x65, 0x34, 0x35, 0x30, 0x35, 0x30, 0x31, 0x19, 0x19, 0x02, 0x0A };
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bool CardSaveArranger::SetupCardSave(u32 gameCode, const TCHAR* savePath) const
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{
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SaveList* saveList = SaveListFactory().CreateFromFile(SAVE_LIST_PATH);
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u32 saveSize = DEFAULT_SAVE_SIZE;
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auto saveType = CardSaveType::None;
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if (saveList)
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{
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const auto saveListEntry = saveList->FindEntry(gameCode);
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if (!saveListEntry)
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{
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LOG_WARNING("Game code %c%c%c%c not found in save list\n",
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gameCode & 0xFF, (gameCode >> 8) & 0xFF, (gameCode >> 16) & 0xFF, gameCode >> 24);
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}
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else
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{
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saveType = saveListEntry->GetSaveType();
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saveSize = saveListEntry->GetSaveSize();
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saveListEntry->Dump();
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}
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delete saveList;
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}
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if (saveSize == 0)
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{
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return true;
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}
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auto file = std::make_unique<FIL>();
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LOG_DEBUG("Save file: %s\n", savePath);
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if (f_open(file.get(), savePath, FA_OPEN_ALWAYS | FA_READ | FA_WRITE) != FR_OK)
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{
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LOG_FATAL("Failed to open or create save file\n");
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return false;
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}
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u32 initialSize = f_size(file.get());
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if (initialSize < saveSize)
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{
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if (f_lseek(file.get(), saveSize) != FR_OK ||
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f_lseek(file.get(), initialSize) != FR_OK)
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{
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LOG_FATAL("Failed to expand save file\n");
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return false;
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}
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const u32 ffBufferSize = 32 * 1024;
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auto ffBuffer = std::make_unique<u8[]>(ffBufferSize);
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memset(ffBuffer.get(), SAVE_FILL_VALUE, ffBufferSize);
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u32 offset = initialSize;
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// Align to 512 bytes
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if ((offset & 511) != 0)
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{
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u32 remainingTo512 = 512 - (offset & 511);
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UINT bytesWritten = 0;
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if (f_write(file.get(), ffBuffer.get(), remainingTo512, &bytesWritten) != FR_OK ||
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bytesWritten != remainingTo512)
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{
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LOG_FATAL("Failed to expand save file\n");
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return false;
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}
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offset += remainingTo512;
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}
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// Write in up to 32kb blocks
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while (offset < saveSize)
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{
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u32 bytesToWrite = std::min<u32>(saveSize - offset, ffBufferSize);
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UINT bytesWritten = 0;
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if (f_write(file.get(), ffBuffer.get(), bytesToWrite, &bytesWritten) != FR_OK ||
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bytesWritten != bytesToWrite)
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{
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LOG_FATAL("Failed to expand save file\n");
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return false;
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}
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offset += bytesToWrite;
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}
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if (saveType == CardSaveType::Nand)
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{
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// NAND save games have a read-only NAND save id at the end of their save area.
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// Jam with the Band checks this id and errors if it cannot find it.
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// See https://github.com/melonDS-emu/melonDS/blob/3a3388c4c50e8735af125c1af4d89e457f5e9035/src/NDSCart.cpp#L1067
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UINT bytesWritten = 0;
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if (f_lseek(file.get(), saveSize - 0x800) != FR_OK ||
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f_write(file.get(), sNandSaveId, sizeof(sNandSaveId), &bytesWritten) != FR_OK ||
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bytesWritten != sizeof(sNandSaveId))
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{
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LOG_FATAL("Failed to write NAND save id\n");
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return false;
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}
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}
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}
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DWORD* clusterTab = (DWORD*)SHARED_SAVE_FILE_INFO->clusterMap;
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clusterTab[0] = sizeof(SHARED_SAVE_FILE_INFO->clusterMap) / sizeof(u32);
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file->cltbl = clusterTab;
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FRESULT seekResult = f_lseek(file.get(), CREATE_LINKMAP);
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if (seekResult != FR_OK)
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{
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LOG_FATAL("Failed to make save cluster table. Result: %d\n", seekResult);
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return false;
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}
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SHARED_SAVE_FILE_INFO->clusterShift = __builtin_ctz(file->obj.fs->csize);
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SHARED_SAVE_FILE_INFO->database = file->obj.fs->database;
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SHARED_SAVE_FILE_INFO->clusterMask = file->obj.fs->csize - 1;
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LOG_DEBUG("Made save cluster table\n");
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if (f_close(file.get()) != FR_OK)
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{
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LOG_FATAL("Failed to close save file\n");
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return false;
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}
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return true;
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}
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