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105 lines
3.1 KiB
C++
105 lines
3.1 KiB
C++
#include "common.h"
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#include <string.h>
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#include "core/StringUtil.h"
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#include "FileType/NullFileTypeProvider.h"
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#include "FileType/BmpFileCover.h"
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#include "FileType/InternalFileInfo.h"
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#include "SdFolderFactory.h"
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#include "CoverRepository.h"
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void CoverRepository::Initialize()
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{
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NullFileTypeProvider fileTypeProvider;
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_ndsCoversFolder = SdFolderFactory(&fileTypeProvider).CreateFromPath("/_pico/covers/nds");
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if (_ndsCoversFolder)
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{
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_ndsCoversFolder->SortByNameInPlace();
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}
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_gbaCoversFolder = SdFolderFactory(&fileTypeProvider).CreateFromPath("/_pico/covers/gba");
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if (_gbaCoversFolder)
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{
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_gbaCoversFolder->SortByNameInPlace();
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}
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_userCoversFolder = SdFolderFactory(&fileTypeProvider).CreateFromPath("/_pico/covers/user");
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if (_userCoversFolder)
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{
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_userCoversFolder->SortByNameInPlace();
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}
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}
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FileCover* CoverRepository::GetCoverForFile(const FileInfo& fileInfo, const InternalFileInfo* internalFileInfo) const
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{
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char nameBuffer[256];
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const auto& fileType = fileInfo.GetFileType();
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if (fileType->GetClassification() != FileTypeClassification::Folder)
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{
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const FileInfo* coverFile = nullptr;
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// Try to get a cover based on the filename in the user folder
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if (_userCoversFolder)
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{
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u32 length = StringUtil::Copy(nameBuffer, fileInfo.GetFileName(), sizeof(nameBuffer) - 5);
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nameBuffer[length + 0] = '.';
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nameBuffer[length + 1] = 'b';
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nameBuffer[length + 2] = 'm';
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nameBuffer[length + 3] = 'p';
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nameBuffer[length + 4] = 0;
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coverFile = _userCoversFolder->BinarySearch(nameBuffer);
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}
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// Try to get a cover based on an internal game code
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if (!coverFile && internalFileInfo)
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{
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const auto* coverFolder = GetCoverFolder(fileType->GetShortName());
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if (coverFolder)
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{
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const char* gameCode = internalFileInfo->GetGameCode();
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if (gameCode)
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{
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u32 length = StringUtil::Copy(nameBuffer, gameCode, sizeof(nameBuffer) - 5);
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nameBuffer[length + 0] = '.';
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nameBuffer[length + 1] = 'b';
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nameBuffer[length + 2] = 'm';
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nameBuffer[length + 3] = 'p';
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nameBuffer[length + 4] = 0;
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}
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coverFile = coverFolder->BinarySearch(nameBuffer);
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}
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}
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if (coverFile)
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{
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return new BmpFileCover(coverFile->GetFastFileRef());
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}
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if (!coverFile && internalFileInfo)
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{
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auto cover = internalFileInfo->CreateGameCover();
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if (cover)
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{
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return cover;
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}
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}
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}
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return fileType->CreateFileCover(fileInfo.GetFileName());
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}
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const SdFolder* CoverRepository::GetCoverFolder(const char* coverFolderName) const
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{
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if (!strcmp(coverFolderName, "nds"))
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{
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return _ndsCoversFolder.get();
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}
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else if (!strcmp(coverFolderName, "gba"))
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{
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return _gbaCoversFolder.get();
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}
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else
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{
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return nullptr;
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}
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}
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