general cleanup, hooks and android build fix

This commit is contained in:
Alula
2021-03-29 23:19:07 +02:00
parent 334d1530c0
commit 5efd3f3c92
63 changed files with 581 additions and 251 deletions
+2 -14
View File
@@ -15,14 +15,6 @@ test = false
bench = false
required-features = ["exe"]
[[example]]
name = "drsandroid"
path = "src/main_android.rs"
crate-type = ["cdylib"]
test = false
bench = false
required-features = ["android"]
[profile.release]
lto = 'thin'
panic = 'abort'
@@ -30,12 +22,6 @@ panic = 'abort'
[profile.dev.package."*"]
opt-level = 3
[profile.dev.build-override]
opt-level = 1
[profile.release.build-override]
opt-level = 1
[features]
default = ["scripting", "backend-sdl", "ogg-playback", "netplay", "exe"]
ogg-playback = ["lewton"]
@@ -45,6 +31,7 @@ backend-glutin = ["winit", "glutin"]
scripting = ["lua-ffi"]
netplay = []
editor = []
hooks = ["libc"]
exe = []
android = []
@@ -64,6 +51,7 @@ image = { version = "0.23", default-features = false, features = ["png", "bmp"]
itertools = "0.10"
lazy_static = "1.4.0"
lewton = { version = "0.10.2", optional = true }
libc = { version = "0.2", optional = true }
log = "0.4"
lua-ffi = { git = "https://github.com/doukutsu-rs/lua-ffi.git", rev = "1ef3caf772d72068297ddf75df06fd2ef8c1daab", optional = true }
lru = "0.6.0"
+5 -4
View File
@@ -18,7 +18,7 @@ android {
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
ndk {
abiFilters 'x86', 'arm64-v8a'
abiFilters 'x86', 'arm64-v8a', 'armeabi-v7a'
}
externalNativeBuild {
@@ -69,13 +69,14 @@ println("cargo target: ${project.buildDir.getAbsolutePath()}/rust-target")
cargoNdk {
targets = [
"x86",
"arm",
"arm64"
]
librariesNames = ["libdrsembedded.so"]
librariesNames = ["libdrsandroid.so"]
//targetDirectory = "${project.buildDir.getAbsolutePath()}/rust-target"
module = "../"
module = "../drsandroid/"
extraCargoEnv = ["ANDROID_NDK_HOME": android.ndkDirectory]
extraCargoBuildArguments = ["--no-default-features", "--features", "backend-glutin ogg-playback scripting"]
extraCargoBuildArguments = []
verbose = true
buildTypes {
+1 -1
View File
@@ -29,7 +29,7 @@
android:screenOrientation="sensorLandscape"
android:launchMode="standard"
android:configChanges="orientation|keyboardHidden|screenSize">
<meta-data android:name="android.app.lib_name" android:value="doukutsu_rs" />
<meta-data android:name="android.app.lib_name" android:value="drsandroid" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
-2
View File
@@ -1,6 +1,4 @@
use std::env;
use std::fs::File;
use std::path::PathBuf;
// #[cfg(feature = "generate-gl")]
// use gl_generator::{Api, Fallbacks, Profile, Registry};
+14
View File
@@ -0,0 +1,14 @@
[package]
name = "drsandroid"
version = "0.1.0"
authors = ["Alula"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
ndk = "0.2"
ndk-glue = "0.2"
ndk-sys = "0.2"
doukutsu-rs = { path = "../", default-features = false, features = ["android", "backend-glutin", "ogg-playback", "scripting"] }
@@ -2,4 +2,4 @@
#[cfg_attr(target_os = "android", ndk_glue::main())]
pub fn android_main() {
doukutsu_rs::init().unwrap();
}
}
+26
View File
@@ -24,6 +24,32 @@ pub enum CaretType {
PushJumpKey,
}
impl CaretType {
pub fn from_int(id: usize) -> Option<CaretType> {
match id {
0 => Some(CaretType::None),
1 => Some(CaretType::Bubble),
2 => Some(CaretType::ProjectileDissipation),
3 => Some(CaretType::Shoot),
4 => Some(CaretType::SnakeAfterimage),
5 => Some(CaretType::Zzz),
6 => Some(CaretType::SnakeAfterimage2),
7 => Some(CaretType::Exhaust),
8 => Some(CaretType::DrownedQuote),
9 => Some(CaretType::QuestionMark),
10 => Some(CaretType::LevelUp),
11 => Some(CaretType::HurtParticles),
12 => Some(CaretType::Explosion),
13 => Some(CaretType::LittleParticles),
14 => Some(CaretType::Unknown),
15 => Some(CaretType::SmallProjectileDissipation),
16 => Some(CaretType::Empty),
17 => Some(CaretType::PushJumpKey),
_ => None,
}
}
}
pub struct Caret {
pub ctype: CaretType,
pub x: i32,
+7 -1
View File
@@ -2,7 +2,7 @@ use std::cmp::Ordering;
use std::fmt;
use lazy_static::lazy_static;
use num_traits::{abs, AsPrimitive, Num};
use num_traits::{abs, Num};
use serde::{de, Deserialize, Deserializer, Serialize, Serializer};
use serde::de::{SeqAccess, Visitor};
use serde::ser::SerializeTupleStruct;
@@ -21,6 +21,7 @@ lazy_static! {
bitfield! {
#[derive(Clone, Copy)]
#[repr(C)]
pub struct Flag(u32);
impl Debug;
@@ -63,6 +64,7 @@ impl Flag {
bitfield! {
#[derive(Clone, Copy)]
#[repr(C)]
pub struct Equipment(u16);
impl Debug;
@@ -88,6 +90,7 @@ bitfield! {
bitfield! {
#[derive(Clone, Copy)]
#[repr(C)]
pub struct Condition(u16);
impl Debug;
@@ -106,6 +109,7 @@ bitfield! {
bitfield! {
#[derive(Clone, Copy, Serialize, Deserialize)]
#[repr(C)]
pub struct ControlFlags(u16);
impl Debug;
@@ -121,6 +125,7 @@ bitfield! {
bitfield! {
#[derive(Clone, Copy)]
#[repr(C)]
pub struct BulletFlag(u16);
impl Debug;
pub flag_x01, set_flag_x01: 0; // 0x01
@@ -257,6 +262,7 @@ impl<T: Num + PartialOrd + Copy> Point<T> {
}
#[derive(Debug, Clone, Copy)]
#[repr(C)]
pub struct Rect<T: Num + PartialOrd + Copy = isize> {
pub left: T,
pub top: T,
+1 -1
View File
@@ -37,7 +37,7 @@ impl Flash {
}
impl GameEntity<()> for Flash {
fn tick(&mut self, state: &mut SharedGameState, _custom: ()) -> GameResult<()> {
fn tick(&mut self, _state: &mut SharedGameState, _custom: ()) -> GameResult<()> {
match self.state {
FlashState::None => {}
FlashState::Cross(x, y, tick) => {
+60 -11
View File
@@ -1,30 +1,79 @@
use crate::entity::GameEntity;
use crate::inventory::Inventory;
use crate::framework::context::Context;
use crate::frame::Frame;
use crate::shared_game_state::SharedGameState;
use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::inventory::Inventory;
use crate::player::Player;
use crate::shared_game_state::SharedGameState;
use crate::text_script::ScriptMode;
#[derive(Copy, Clone, PartialEq, Eq)]
#[repr(u8)]
enum InventoryFocus {
None,
Weapons,
Items,
}
pub struct InventoryUI {
text_y_pos: usize,
tick: usize,
current_script: usize,
focus: InventoryFocus,
}
impl InventoryUI {
pub fn new() -> InventoryUI {
InventoryUI {
text_y_pos: 24,
tick: 0,
InventoryUI { text_y_pos: 24, tick: 0, current_script: 0, focus: InventoryFocus::None }
}
}
impl GameEntity<(&mut Player, &mut Inventory)> for InventoryUI {
fn tick(
&mut self,
state: &mut SharedGameState,
(player, inventory): (&mut Player, &mut Inventory),
) -> GameResult<()> {
if state.control_flags.control_enabled()
&& (player.controller.trigger_inventory() || player.controller.trigger_menu_back())
{
self.focus = InventoryFocus::None;
state.textscript_vm.reset();
state.textscript_vm.set_mode(ScriptMode::Map);
return Ok(());
}
}
}
impl GameEntity<&mut Inventory> for InventoryUI {
fn tick(&mut self, state: &mut SharedGameState, custom: &mut Inventory) -> GameResult<()> {
match self.focus {
InventoryFocus::None => {
self.focus = InventoryFocus::Weapons;
state.textscript_vm.start_script(1004);
}
InventoryFocus::Weapons => {}
InventoryFocus::Items => {}
}
self.tick = self.tick.wrapping_add(1);
Ok(())
}
fn draw(&self, state: &mut SharedGameState, ctx: &mut Context, frame: &Frame) -> GameResult<()> {
fn draw(&self, state: &mut SharedGameState, ctx: &mut Context, _frame: &Frame) -> GameResult<()> {
let mut y = 8.0;
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "TextBox")?;
for i in 0..=18 {
let rect = match i {
0 => &state.constants.textscript.inventory_rect_top,
18 => &state.constants.textscript.inventory_rect_bottom,
_ => &state.constants.textscript.inventory_rect_middle,
};
batch.add_rect(((state.canvas_size.0 - 244.0) / 2.0).floor(), y, rect);
y += 8.0;
}
batch.draw(ctx)?;
Ok(())
}
}
+2 -2
View File
@@ -36,8 +36,8 @@ pub struct BoosterConsts {
#[derive(Debug, Copy, Clone)]
pub struct MyCharConsts {
pub display_bounds: Rect<usize>,
pub hit_bounds: Rect<usize>,
pub display_bounds: Rect<u32>,
pub hit_bounds: Rect<u32>,
pub life: u16,
pub max_life: u16,
pub control_mode: ControlMode,
-14
View File
@@ -3,8 +3,6 @@ use serde::{Deserialize, Serialize};
use crate::common::Rect;
#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
// 360/369 (97.56%) NPCs defined
pub struct NPCConsts {
// pub n000_null: () // Defined in code
@@ -1062,9 +1060,6 @@ pub struct NPCConsts {
#[serde(default = "default_n360_credits_thank_you")]
pub n360_credits_thank_you: Rect<u16>,
#[serde(default = "default_n361_gaudi_dashing")]
pub n361_gaudi_dashing: [Rect<u16>; 4],
#[serde(default = "default_b01_omega")]
pub b01_omega: [Rect<u16>; 10],
@@ -4744,15 +4739,6 @@ fn default_n360_credits_thank_you() -> Rect<u16> {
Rect { left: 0, top: 176, right: 48, bottom: 184 }
}
fn default_n361_gaudi_dashing() -> [Rect<u16>; 4] {
[
Rect { left: 48, top: 48, right: 72, bottom: 72 },
Rect { left: 72, top: 48, right: 96, bottom: 72 },
Rect { left: 48, top: 72, right: 72, bottom: 96 },
Rect { left: 72, top: 72, right: 96, bottom: 96 },
]
}
fn default_b01_omega() -> [Rect<u16>; 10] {
[
Rect { left: 0, top: 0, right: 80, bottom: 56 },
+2 -2
View File
@@ -1,6 +1,6 @@
use imgui::DrawData;
use crate::common::{Color, Point, Rect};
use crate::common::{Color, Rect};
use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::framework::graphics::BlendMode;
@@ -21,7 +21,7 @@ pub trait BackendRenderer {
fn present(&mut self) -> GameResult;
fn prepare_draw(&mut self, width: f32, height: f32) -> GameResult {
fn prepare_draw(&mut self, _width: f32, _height: f32) -> GameResult {
Ok(())
}
+8 -8
View File
@@ -66,7 +66,7 @@ impl BackendTexture for NullTexture {
(self.0, self.1)
}
fn add(&mut self, command: SpriteBatchCommand) {
fn add(&mut self, _command: SpriteBatchCommand) {
}
@@ -82,7 +82,7 @@ impl BackendTexture for NullTexture {
pub struct NullRenderer(RefCell<imgui::Context>);
impl BackendRenderer for NullRenderer {
fn clear(&mut self, color: Color) {
fn clear(&mut self, _color: Color) {
}
@@ -94,23 +94,23 @@ impl BackendRenderer for NullRenderer {
Ok(Box::new(NullTexture(width, height)))
}
fn create_texture(&mut self, width: u16, height: u16, data: &[u8]) -> GameResult<Box<dyn BackendTexture>> {
fn create_texture(&mut self, width: u16, height: u16, _data: &[u8]) -> GameResult<Box<dyn BackendTexture>> {
Ok(Box::new(NullTexture(width, height)))
}
fn set_blend_mode(&mut self, blend: BlendMode) -> GameResult {
fn set_blend_mode(&mut self, _blend: BlendMode) -> GameResult {
Ok(())
}
fn set_render_target(&mut self, texture: Option<&Box<dyn BackendTexture>>) -> GameResult {
fn set_render_target(&mut self, _texture: Option<&Box<dyn BackendTexture>>) -> GameResult {
Ok(())
}
fn draw_rect(&mut self, rect: Rect<isize>, color: Color) -> GameResult {
fn draw_rect(&mut self, _rect: Rect<isize>, _color: Color) -> GameResult {
Ok(())
}
fn draw_outline_rect(&mut self, rect: Rect<isize>, line_width: usize, color: Color) -> GameResult {
fn draw_outline_rect(&mut self, _rect: Rect<isize>, _line_width: usize, _color: Color) -> GameResult {
Ok(())
}
@@ -118,7 +118,7 @@ impl BackendRenderer for NullRenderer {
unsafe { Ok(&mut *self.0.as_ptr()) }
}
fn render_imgui(&mut self, draw_data: &DrawData) -> GameResult {
fn render_imgui(&mut self, _draw_data: &DrawData) -> GameResult {
Ok(())
}
}
+3 -4
View File
@@ -4,7 +4,7 @@ use std::collections::HashMap;
use std::rc::Rc;
use imgui::internal::RawWrapper;
use imgui::{ConfigFlags, DrawCmd, DrawData, ImString, Key, MouseCursor, TextureId, Ui};
use imgui::{ConfigFlags, DrawCmd, DrawData, ImString, Key, MouseCursor, TextureId};
use sdl2::event::{Event, WindowEvent};
use sdl2::keyboard::Scancode;
use sdl2::mouse::{Cursor, SystemCursor};
@@ -17,7 +17,7 @@ use crate::common::{Color, Rect};
use crate::framework::backend::{Backend, BackendEventLoop, BackendRenderer, BackendTexture, SpriteBatchCommand};
use crate::framework::context::Context;
use crate::framework::error::{GameError, GameResult};
use crate::framework::graphics::{imgui_context, BlendMode};
use crate::framework::graphics::{BlendMode};
use crate::framework::keyboard::ScanCode;
use crate::framework::ui::init_imgui;
use crate::Game;
@@ -121,7 +121,7 @@ impl BackendEventLoop for SDL2EventLoop {
imgui.io_mut().display_size = [ctx.screen_size.0, ctx.screen_size.1];
}
}
state.handle_resize(ctx);
state.handle_resize(ctx).unwrap();
}
_ => {}
},
@@ -858,7 +858,6 @@ impl ImguiSdl2 {
}
pub fn handle_event(&mut self, imgui: &mut imgui::Context, event: &Event) {
use sdl2::keyboard;
use sdl2::mouse::MouseButton;
fn set_mod(imgui: &mut imgui::Context, keymod: keyboard::Mod) {
-4
View File
@@ -1,11 +1,7 @@
use std::env;
use std::fmt;
use std::io;
use std::io::SeekFrom;
use std::path;
use std::path::PathBuf;
use directories::ProjectDirs;
use crate::framework::context::Context;
use crate::framework::error::{GameError, GameResult};
+1 -1
View File
@@ -12,7 +12,7 @@
use std::collections::VecDeque;
use std::fmt::{self, Debug};
use std::fs;
use std::io::{BufRead, Read, Seek, Write};
use std::io::{Read, Seek, Write};
use std::path::{self, Path, PathBuf};
use crate::framework::error::{GameError, GameResult};
+276
View File
@@ -0,0 +1,276 @@
use crate::caret::CaretType;
use crate::common::Direction;
use crate::npc::list::NPCList;
use crate::npc::NPC;
use crate::player::Player;
use crate::rng::RNG;
use crate::shared_game_state::SharedGameState;
use crate::stage::Stage;
use crate::weapon::bullet::BulletManager;
pub struct CHooks {
handle_npc: unsafe extern "C" fn(callbacks: *const Callbacks, ctx: *const CtxData),
}
pub struct Callbacks {
random: unsafe extern "C" fn(ctx: *mut CtxData, min: i32, max: i32) -> i32,
play_sfx: unsafe extern "C" fn(ctx: *mut CtxData, id: u8),
set_quake: unsafe extern "C" fn(ctx: *mut CtxData, ticks: u16),
set_caret: unsafe extern "C" fn(ctx: *mut CtxData, x: i32, y: i32, id: u16, direction: u8),
get_flag: unsafe extern "C" fn(ctx: *mut CtxData, id: u16) -> bool,
get_map_data: unsafe extern "C" fn(ctx: *mut CtxData) -> MapData,
get_player_info: unsafe extern "C" fn(ctx: *mut CtxData) -> PlayerInfo,
update_player_info: unsafe extern "C" fn(ctx: *mut CtxData, player_info: *const PlayerInfo),
destroy_npc: unsafe extern "C" fn(ctx: *mut CtxData, npc: *mut NPC),
vanish_npc: unsafe extern "C" fn(ctx: *mut CtxData, npc: *mut NPC),
create_npc: unsafe extern "C" fn(
ctx: *mut CtxData,
npc_id: u16,
x: i32,
y: i32,
vel_x: i32,
vel_y: i32,
direction: u16,
parent: u16,
min_id: u16,
),
get_npc: unsafe extern "C" fn(ctx: *mut CtxData, npc_id: u16) -> *mut NPC,
current_npc: unsafe extern "C" fn(ctx: *mut CtxData) -> *mut NPC,
}
#[repr(C)]
pub struct PlayerInfo {
x: i32,
y: i32,
vel_x: i32,
vel_y: i32,
flags: u32,
anim_num: u16,
cond: u16,
shock: u8,
direct: u8,
up: bool,
down: bool,
}
#[repr(C)]
pub struct MapData {
tiles: *const u8,
attrib: *const u8,
width: u16,
height: u16,
}
static mut HOOKS: *mut CHooks = std::ptr::null_mut();
struct CtxData<'a, 'b, 'c, 'd, 'e, 'f>(
&'a mut NPC,
&'b mut SharedGameState,
&'c mut Player,
&'d NPCList,
&'e mut Stage,
&'f BulletManager,
);
pub fn init_hooks() {
#[cfg(target_os = "linux")]
unsafe {
let module: *mut libc::c_void = libc::dlopen(b"./libdrshooks.so\0".as_ptr() as *const _, libc::RTLD_NOW);
if module.is_null() {
let error = libc::dlerror();
let message = std::ffi::CString::from_raw(error).to_string_lossy().to_string();
log::warn!("Cannot initialize hooks?: {}", message);
return;
}
log::info!("Loaded libhooks...");
let symbol: *mut libc::c_void = libc::dlsym(module, b"drs_hooks_init\0".as_ptr() as *const _);
if symbol.is_null() {
log::warn!("initialization function hasn't been found in libhooks.");
return;
}
let init: unsafe extern "C" fn() -> *mut CHooks = std::mem::transmute(symbol);
HOOKS = (init)();
}
#[cfg(target_os = "windows")]
unsafe {
use winapi::um::libloaderapi::LoadLibraryA;
use winapi::um::libloaderapi::GetProcAddress;
use winapi::um::errhandlingapi::GetLastError;
let module = LoadLibraryA(b"drshooks.dll\0".as_ptr() as *const _);
if module.is_null() {
let error = GetLastError();
log::warn!("Cannot initialize hooks?: {:#x}", error);
return;
}
log::info!("Loaded libhooks...");
let symbol = GetProcAddress(module, b"drs_hooks_init\0".as_ptr() as *const _);
if symbol.is_null() {
log::warn!("initialization function hasn't been found in libhooks.");
return;
}
let init: unsafe extern "C" fn() -> *mut CHooks = std::mem::transmute(symbol);
HOOKS = (init)();
}
}
pub fn reload_hooks() {}
pub fn run_npc_hook(
npc: &mut NPC,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
stage: &mut Stage,
bullet_manager: &BulletManager,
) {
unsafe {
let mut ctx_data = CtxData(npc, state, players[0], npc_list, stage, bullet_manager);
unsafe extern "C" fn random(ctx: *mut CtxData, min: i32, max: i32) -> i32 {
let ctx = &*ctx;
ctx.0.rng.range(min..max)
};
unsafe extern "C" fn play_sfx(ctx: *mut CtxData, id: u8) {
(*ctx).1.sound_manager.play_sfx(id);
}
unsafe extern "C" fn set_quake(ctx: *mut CtxData, ticks: u16) {
(*ctx).1.quake_counter = ticks;
}
unsafe extern "C" fn set_caret(ctx: *mut CtxData, x: i32, y: i32, id: u16, direction: u8) {
(*ctx).1.create_caret(
x,
y,
CaretType::from_int(id as usize).unwrap_or(CaretType::None),
Direction::from_int_facing(direction as usize).unwrap_or(Direction::Left),
);
}
unsafe extern "C" fn get_flag(ctx: *mut CtxData, id: u16) -> bool {
(*ctx).1.get_flag(id as usize)
}
unsafe extern "C" fn get_map_data(ctx: *mut CtxData) -> MapData {
let stage = &(*ctx).4;
MapData {
tiles: stage.map.tiles.as_ptr(),
attrib: stage.map.attrib.as_ptr(),
width: stage.map.width,
height: stage.map.height,
}
}
unsafe extern "C" fn get_player_info(ctx: *mut CtxData) -> PlayerInfo {
let player = &(*ctx).2;
PlayerInfo {
x: player.x,
y: player.y,
vel_x: player.vel_x,
vel_y: player.vel_y,
flags: player.flags.0,
anim_num: player.anim_num,
cond: player.cond.0,
shock: player.shock_counter,
direct: player.direction as u8,
up: player.up,
down: player.down
}
}
unsafe extern "C" fn update_player_info(ctx: *mut CtxData, player_info: *const PlayerInfo) {
let mut player = &mut (*ctx).2;
let player_info = &(*player_info);
player.x = player_info.x;
player.y = player_info.y;
player.vel_x = player_info.vel_x;
player.vel_y = player_info.vel_y;
player.flags.0 = player_info.flags;
player.cond.0 = player_info.cond;
player.direction = Direction::from_int(player_info.direct as usize).unwrap_or(Direction::Left);
}
unsafe extern "C" fn create_npc(
ctx: *mut CtxData,
npc_id: u16,
x: i32,
y: i32,
vel_x: i32,
vel_y: i32,
direction: u16,
parent: u16,
min_id: u16,
) {
let ctx = &*ctx;
let mut npc = NPC::create(npc_id, &ctx.1.npc_table);
npc.cond.set_alive(true);
npc.x = x;
npc.y = y;
npc.vel_x = vel_x;
npc.vel_y = vel_y;
npc.direction = Direction::from_int(direction as usize).unwrap_or(Direction::Left);
npc.tsc_direction = direction;
npc.parent_id = parent;
let _ = ctx.3.spawn(min_id, npc);
};
unsafe extern "C" fn get_npc(ctx: *mut CtxData, npc_id: u16) -> *mut NPC {
(*ctx).3.get_npc(npc_id as usize).unwrap() as *mut NPC
}
unsafe extern "C" fn destroy_npc(ctx: *mut CtxData, npc: *mut NPC) {
let npc = &mut (*npc);
npc.cond.set_explode_die(true);
}
unsafe extern "C" fn vanish_npc(ctx: *mut CtxData, npc: *mut NPC) {
let npc = &mut (*npc);
npc.vanish((*ctx).1);
}
unsafe extern "C" fn current_npc(ctx: *mut CtxData) -> *mut NPC {
(*ctx).0 as *mut NPC
}
let callbacks = Callbacks {
random,
play_sfx,
set_quake,
set_caret,
get_flag,
get_map_data,
get_player_info,
update_player_info,
destroy_npc,
vanish_npc,
create_npc,
get_npc,
current_npc,
};
if let Some(hook) = HOOKS.as_ref() {
(hook.handle_npc)(&callbacks as *const Callbacks, &mut ctx_data as *mut CtxData);
}
}
}
-2
View File
@@ -4,8 +4,6 @@ use crate::engine_constants::EngineConstants;
use crate::shared_game_state::SharedGameState;
use crate::weapon::{Weapon, WeaponLevel, WeaponType};
use crate::player::{Player, TargetPlayer};
use crate::caret::CaretType;
use crate::common::Direction;
use crate::weapon::bullet::BulletManager;
#[derive(Clone, Copy)]
+2
View File
@@ -43,6 +43,8 @@ mod frame;
mod framework;
mod input;
mod inventory;
#[cfg(feature = "hooks")]
mod hooks;
mod live_debugger;
mod macros;
mod map;

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