Files
aurora/lib/dolphin/os/OSMemory.cpp
T
Pieter-Jan Briers e4afaeeeb7 OS functions start (#16)
* OS memory start

OSInit()
MEM1 size configurable via AuroraConfiguration
Fancy guard pages (who knows if it'll be useful)

* OSGetTime() and OSGetTick()

* Fix OSPhysicalToCached etc for 64-bit pointers

* Specify memory size in OS boot info

Used by TP at least

* Fix MEM1Start/MEM1End definition

oops

* Implement some OS arena functions

* DEBUG -> NDEBUG

* Implement memory translation functions

I decided to remove the macros from the header given they're very unlikely to matter perf wise and it reduces code duplication.

There's no distinction between cached and uncached. Physical is relative to MEM1.

* Fix symbol mismatches from forgetting to include the header

* Implement OSReport and similar logging functions

* Fix OSBaseAddress

Ugh

* Implement OSGetPhysicalMemSize

* Fix usage of static for global variables

* Remove ../ prefixes from OS CMake file

CLion did this

* Remaining headers needed for TP to build

* Rider's "Unversioned Files" will keep trolling me

* Remove TP-specific OSReport functions

* Hardcode OS_BUS_CLOCK in os.h

TP has it referenced in an initializer, so relying on MEM1 being initialized is impossible.

* Import TP ARAM emulation code

* Guard against double OSInit() calls.

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-03-02 08:33:42 -07:00

149 lines
4.3 KiB
C++

#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#endif
#include "fmt/base.h"
#include <cassert>
#include "internal.hpp"
#include <dolphin/os.h>
#include "dolphin/types.h"
#if !NDEBUG && (INTPTR_MAX > INT32_MAX)
#define GUARD_MEMORY 1
#endif
uintptr_t OSBaseAddress = 0;
void* MEM1Start;
void* MEM1End;
static void GuardGCMemory();
static void* AllocMEM1(u32 size);
void AuroraOSInitMemory() {
GuardGCMemory();
if (aurora::g_config.mem1Size > 0) {
MEM1Start = AllocMEM1(aurora::g_config.mem1Size);
MEM1End = reinterpret_cast<void*>(reinterpret_cast<uintptr_t>(MEM1Start) + aurora::g_config.mem1Size);
OSBaseAddress = reinterpret_cast<uintptr_t>(MEM1Start);
}
}
#if GUARD_MEMORY
static uintptr_t GetAllocationGranularity() {
#if _WIN32
SYSTEM_INFO sysInfo;
GetSystemInfo(&sysInfo);
return sysInfo.dwAllocationGranularity;
#else
// TODO: posix impl
return 0;
#endif
}
static void TryGuardRegion(const uintptr_t start, const uintptr_t end, char const* const name) {
assert(start != 0);
#if _WIN32
const auto addr = VirtualAlloc(
reinterpret_cast<LPVOID>(start),
end - start,
MEM_RESERVE,
PAGE_NOACCESS);
if (addr == nullptr) {
Log.debug("Unable to guard memory region: {}", name);
} else {
assert(addr == reinterpret_cast<LPVOID>(start));
Log.debug("Successfully guarded memory range: {:08X}-{:08X} ({})", start, end, name);
}
#else
// TODO: posix impl
#endif
}
static void GuardGCMemory() {
// Reserve the normal GC/Wii memory map so accesses are 100% guaranteed to fail.
// https://www.gc-forever.com/yagcd/chap5.html#sec5.11
// https://wiibrew.org/wiki/Memory_map
// We can't quite map at address 0 (for good reasons) but we *can* map at the next granularity over!
TryGuardRegion(0x00000000 + GetAllocationGranularity(), 0x017fffff, "MEM1 Physical");
TryGuardRegion(0x80000000, 0x817fffff, "MEM1 Logical (cached)");
TryGuardRegion(0xC0000000, 0xC17fffff, "MEM1 Logical (uncached)");
TryGuardRegion(0x10000000, 0x13FFFFFF, "MEM2 Physical");
TryGuardRegion(0x90000000, 0x93FFFFFF, "MEM2 Logical (cached)");
TryGuardRegion(0xD0000000, 0xD3FFFFFF, "MEM2 Logical (uncached)");
TryGuardRegion(0x08000000, 0x08300000, "EFB Physical");
TryGuardRegion(0xC8000000, 0xC8300000, "EFB Logical");
TryGuardRegion(0x0D000000, 0x0D008000, "Hollywood HW registers Physical");
TryGuardRegion(0xCD000000, 0xCD008000, "Hollywood HW registers Logical");
TryGuardRegion(0x0C000000, 0x0C008020, "Broadway/GC HW registers Physical");
TryGuardRegion(0xCC000000, 0xCC008020, "Broadway/GC HW registers Logical");
TryGuardRegion(0xe0000000, 0xe0003fff, "GC L2 cache");
TryGuardRegion(0xfff00000, 0xffffffff, "GC IPL");
}
#else
static void GuardGCMemory() { }
#endif
#if _WIN64 && !NDEBUG
static void* AllocMEM1(u32 size) {
// Allocate an entire 32-bit's worth of memory and allocate the real MEM1 in that.
// This way, if a 64-bit pointer gets truncated to 32-bit, it will still fall in our guard pages.
void* bulkChunk = VirtualAlloc(
nullptr,
8ll * 1024 * 1024 * 1024,
MEM_RESERVE,
PAGE_NOACCESS);
if (bulkChunk == nullptr) {
DWORD err = GetLastError();
fmt::memory_buffer msg;
fmt::format_system_error(
msg,
static_cast<int>(err),
"Failed to allocate bulk chunk for MEM1");
Log.fatal("{}", fmt::to_string(msg));
}
uintptr_t memSpace = (reinterpret_cast<uintptr_t>(bulkChunk) | 0xFFFFFFFF) + 1;
void* mem1Address = reinterpret_cast<void*>(memSpace + 0x80000000);
Log.debug("Reserved memory map at {:016X}-{:016X}", memSpace, memSpace + 0xFFFFFFFF);
Log.debug(
"MEM1 at {:016X}-{:016X}",
reinterpret_cast<uintptr_t>(mem1Address),
reinterpret_cast<uintptr_t>(mem1Address) + size);
void* result = VirtualAlloc(mem1Address, size, MEM_COMMIT, PAGE_READWRITE);
if (result == nullptr) {
DWORD err = GetLastError();
fmt::memory_buffer msg;
fmt::format_system_error(
msg,
static_cast<int>(err),
"Failed to commit memory for MEM1");
Log.fatal("{}", fmt::to_string(msg));
}
assert(result == mem1Address);
return result;
}
#else
static void* AllocMEM1(u32 size) {
return calloc(1, size);
}
#endif
u32 OSGetPhysicalMemSize() {
const auto info = static_cast<OSBootInfo*>(OSPhysicalToCached(0));
return info->memorySize;
}