You've already forked TP-PC-Port
mirror of
https://github.com/CraftyBoss/TP-PC-Port.git
synced 2026-04-01 08:53:30 -07:00
8636f98e19
the goal for d_s_play for now is to figure out how to draw the title logo, which uses a bmd model. if this is achieved, i'll have the basis for drawing more 3d models
27 lines
678 B
C++
27 lines
678 B
C++
#ifndef D_BG_D_BG_W_SV_H
|
|
#define D_BG_D_BG_W_SV_H
|
|
|
|
#include "d/d_bg_w.h"
|
|
|
|
class dBgWSv : public dBgW {
|
|
public:
|
|
dBgWSv() {
|
|
field_0xc0 = NULL;
|
|
}
|
|
|
|
u8 Set(cBgD_t*, u32);
|
|
void CopyBackVtx();
|
|
bool CrrPosWork(cXyz*, int, int, int);
|
|
bool TransPosWork(cXyz*, int, int, int);
|
|
|
|
virtual ~dBgWSv() {}
|
|
virtual void CrrPos(cBgS_PolyInfo const&, void*, bool, cXyz*, csXyz*, csXyz*);
|
|
virtual void TransPos(cBgS_PolyInfo const&, void*, bool, cXyz*, csXyz*, csXyz*);
|
|
virtual void MatrixCrrPos(cBgS_PolyInfo const&, void*, bool, cXyz*, csXyz*, csXyz*);
|
|
|
|
/* 0xC0 */ Vec* field_0xc0;
|
|
/* 0xC4 */ u8 field_0xc4;
|
|
};
|
|
|
|
#endif /* D_BG_D_BG_W_SV_H */
|