CraftyBoss
d3418c2890
more work on collision types, add ihasi, bg_obj actors, attempt grass actor (uses mat DL that needs to be converted to GX calls manually)
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currently the grass actor does draw in game, but very incorrectly (scale is all wrong, textures arent working, etc) this actor is going to take a while to get working properly for sure.
a big issue with bg_obj actor was that its base class is dBgS_MoveBgActor, which uses virtual functions. as a result, this actor has a vtable at 0x0 that could have been in a different position when compiled through codewarrior, but modern compilers place vtables at the beginning of a class's memory, so work needs to be done for any actor that implements a class with a vtable.
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