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update lus includes for new LUS file structure (#5820)
* Bump LUS to include FileDropMgr's new registration system and initial cursor visibility changes. * New LUS ref. * Remove default on for cursor always visible. Add option to camera controls next to enable mouse input for autocapture. Set autocapture on startup. * next LUS * clang again * Add "EnableMouse" CVar check to startup SetAutoCaptureMouse. * Back to LUS main. * lus version with fixes we need * very wip * get it building * soh otr * bump lus before fixing soh side stuff * build * still builds * mac error * bump otrexporter * bump to lus main * upstream otrexporter --------- Co-authored-by: Malkierian <malkierian@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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+2
-2
@@ -198,7 +198,7 @@ add_custom_target(
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# copy LUS default shaders into assets/custom
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COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/graphic/Fast3D/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/fast/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root assets/xml --custom-otr-file soh.o2r "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}"
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COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
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@@ -224,7 +224,7 @@ add_custom_target(
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# copy LUS default shaders into assets/custom
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COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/graphic/Fast3D/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/fast/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --norom --custom-otr-file soh.o2r "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}"
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COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -DONLYSOHOTR=On -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
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+1
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Submodule OTRExporter updated: 33f20ca367...32e088e28c
+1
-1
Submodule libultraship updated: 1972d91f0b...2782e554d9
@@ -319,31 +319,7 @@ endif()
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target_include_directories(${PROJECT_NAME} PRIVATE assets
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${CMAKE_CURRENT_SOURCE_DIR}/include/
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${CMAKE_CURRENT_SOURCE_DIR}/src/
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/include
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/log
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/debug
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/menu
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/utils
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/utils/binarytools
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/config
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/resource
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/resource/type
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/resource/factory
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/audio
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/window
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/window/gui
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/config
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/public
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/public/libultra
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/public/bridge
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern/tinyxml2
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/libjpeg/include/
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic/Fast3D/U64/PR
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${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic
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${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD/resource/type
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${SDL2-INCLUDE}
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${SDL2-NET-INCLUDE}
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+1
-1
@@ -1,6 +1,6 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#include <ship/resource/Resource.h>
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#include "properties.h"
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#define APSTUDIO_READONLY_SYMBOLS
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@@ -10,7 +10,7 @@ extern "C"
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{
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#endif
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#include "luslog.h"
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#include <libultraship/log/luslog.h>
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#include <soh/Enhancements/item-tables/ItemTableTypes.h>
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#if defined(INCLUDE_GAME_PRINTF) && defined(_DEBUG)
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@@ -1,7 +1,7 @@
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#ifndef MACROS_H
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#define MACROS_H
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#include <endianness.h>
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#include <ship/utils/binarytools/endianness.h>
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// Upstream TODO: Document reasoning for change
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// #ifndef __GNUC__
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@@ -5,7 +5,7 @@
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extern "C" {
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#endif
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#include <endianness.h>
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#include <ship/utils/binarytools/endianness.h>
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#define MK_CMD(b0,b1,b2,b3) ((((b0) & 0xFF) << 0x18) | (((b1) & 0xFF) << 0x10) | (((b2) & 0xFF) << 0x8) | (((b3) & 0xFF) << 0))
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@@ -2,11 +2,11 @@
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#include <variant>
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#include <string>
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#include <fstream>
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#include <config/Config.h>
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#include <ship/config/Config.h>
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#include <libultraship/classes.h>
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#include <nlohmann/json.hpp>
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#include <libultraship/libultraship.h>
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#include <Json.h>
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#include <ship/resource/type/Json.h>
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#include "soh/OTRGlobals.h"
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#include "soh/SohGui/MenuTypes.h"
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#include "soh/SohGui/SohMenu.h"
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@@ -1,4 +1,4 @@
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#include "public/bridge/consolevariablebridge.h"
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#include <libultraship/bridge/consolevariablebridge.h>
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/ShipInit.hpp"
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#include "functions.h"
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@@ -1,4 +1,4 @@
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#include "public/bridge/consolevariablebridge.h"
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#include <libultraship/bridge/consolevariablebridge.h>
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/ShipInit.hpp"
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@@ -1,7 +1,7 @@
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#include "WeirdAnimation.h"
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#include "resource/ResourceManager.h"
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#include "Context.h"
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#include <ship/resource/ResourceManager.h>
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#include <ship/Context.h>
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#include <cassert>
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#include <cstring>
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@@ -1,4 +1,4 @@
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#include "public/bridge/consolevariablebridge.h"
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#include <libultraship/bridge/consolevariablebridge.h>
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/ShipInit.hpp"
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@@ -4,7 +4,7 @@
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#include "soh/cvar_prefixes.h"
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#include "soh/Notification/Notification.h"
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#include <vector>
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#include <utils/StringHelper.h>
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#include <ship/utils/StringHelper.h>
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#include <libultraship/bridge.h>
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#include <libultraship/classes.h>
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#include <soh/OTRGlobals.h>
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@@ -10,7 +10,7 @@
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#include "../randomizer/3drando/random.hpp"
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#include "soh/OTRGlobals.h"
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#include "soh/cvar_prefixes.h"
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#include <utils/StringHelper.h>
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#include <ship/utils/StringHelper.h>
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#include "soh/SohGui/SohMenu.h"
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#include "soh/SohGui/SohGui.hpp"
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#include "AudioCollection.h"
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@@ -1,8 +1,9 @@
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#include "InputViewer.h"
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#include "public/bridge/consolevariablebridge.h"
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#include <libultraship/bridge/consolevariablebridge.h>
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#include "libultraship/libultra/controller.h"
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#include "Context.h"
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#include <ship/Context.h>
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#include <libultraship/controller/controldeck/ControlDeck.h>
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#include "soh/OTRGlobals.h"
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#include "soh/cvar_prefixes.h"
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#include <imgui.h>
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@@ -2,7 +2,7 @@
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#include "soh/OTRGlobals.h"
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#include "z64player.h"
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#include "global.h"
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#include <Window.h>
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#include <ship/window/Window.h>
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/ShipInit.hpp"
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@@ -1,13 +1,13 @@
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#include "SohInputEditorWindow.h"
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#include <utils/StringHelper.h>
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#include "graphic/Fast3D/Fast3dWindow.h"
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#include <ship/utils/StringHelper.h>
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#include <fast/Fast3dWindow.h>
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#include "soh/OTRGlobals.h"
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#include "soh/SohGui/SohMenu.h"
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#include "soh/SohGui/SohGui.hpp"
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#include "z64.h"
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#include "soh/cvar_prefixes.h"
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#ifndef __WIIU__
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#include "controller/controldevice/controller/mapping/sdl/SDLAxisDirectionToButtonMapping.h"
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#include <ship/controller/controldevice/controller/mapping/sdl/SDLAxisDirectionToButtonMapping.h>
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#endif
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#define SCALE_IMGUI_SIZE(value) ((value / 13.0f) * ImGui::GetFontSize())
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@@ -1,5 +1,5 @@
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#include "debugconsole.h"
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#include <Utils.h>
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#include <ship/utils/Utils.h>
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#include "savestates.h"
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#include "soh/ActorDB.h"
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@@ -15,10 +15,10 @@
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#define Path _Path
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#define PATH_HACK
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#include <utils/StringHelper.h>
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#include <ship/utils/StringHelper.h>
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#include <Window.h>
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#include <Context.h>
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#include <ship/window/Window.h>
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#include <ship/Context.h>
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#include <imgui.h>
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#include <imgui_internal.h>
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#undef PATH_HACK
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@@ -3,7 +3,7 @@
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#include "z64.h"
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#ifdef __cplusplus
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#include "GuiWindow.h"
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#include <ship/window/gui/GuiWindow.h>
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#include <unordered_map>
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extern "C" {
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#endif
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