Merge branch 'develop-blair' of github.com:Malkierian/Shipwright into develop

This commit is contained in:
Malkierian
2025-06-12 17:21:23 -07:00
49 changed files with 900 additions and 763 deletions
+60
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@@ -11,6 +11,7 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/cosmetics/CosmeticsEditor.h"
#include "soh/Enhancements/audio/AudioEditor.h"
#include "soh/Enhancements/randomizer/logic.h"
#define Path _Path
#define PATH_HACK
@@ -1450,6 +1451,55 @@ static bool SfxHandler(std::shared_ptr<Ship::Console> Console, const std::vector
return 0;
}
static bool AvailableChecksProcessUndiscoveredExitsHandler(std::shared_ptr<Ship::Console> Console,
const std::vector<std::string>& args, std::string* output) {
const auto& logic = Rando::Context::GetInstance()->GetLogic();
bool enabled = false;
if (args.size() == 1) {
enabled = !logic->ACProcessUndiscoveredExits;
} else {
try {
enabled = std::stoi(args[1]);
} catch (std::invalid_argument const& ex) {
ERROR_MESSAGE("[SOH] Enable should be 0 or 1");
return 1;
}
}
logic->ACProcessUndiscoveredExits = enabled;
INFO_MESSAGE("[SOH] Available Checks - Process Undiscovered Exits %s",
logic->ACProcessUndiscoveredExits ? "enabled" : "disabled");
if (GameInteractor::IsSaveLoaded(true)) {
CheckTracker::RecalculateAvailableChecks();
}
return 0;
}
static bool AvailableChecksRecalculateHandler(std::shared_ptr<Ship::Console> Console,
const std::vector<std::string>& args, std::string* output) {
RandomizerRegion startingRegion = RR_ROOT;
if (args.size() > 1) {
try {
startingRegion = static_cast<RandomizerRegion>(std::stoi(args[1]));
} catch (std::invalid_argument const& ex) {
ERROR_MESSAGE("[SOH] Region should be a number");
return 1;
}
if (startingRegion <= RR_NONE || startingRegion >= RR_MAX) {
ERROR_MESSAGE("[SOH] Region should be between 1 and %d", RR_MAX - 1);
return 1;
}
}
CheckTracker::RecalculateAvailableChecks(startingRegion);
return 0;
}
void DebugConsole_Init(void) {
// Console
CMD_REGISTER("file_select", { FileSelectHandler, "Returns to the file select." });
@@ -1708,5 +1758,15 @@ void DebugConsole_Init(void) {
{ "group_name", Ship::ArgumentType::TEXT, true },
} });
CMD_REGISTER("acpue", { AvailableChecksProcessUndiscoveredExitsHandler,
"Available Checks - Process Undiscovered Exits",
{ { "enable", Ship::ArgumentType::NUMBER, true } } });
CMD_REGISTER("acr", { AvailableChecksRecalculateHandler,
"Available Checks - Recalculate",
{
{ "starting_region", Ship::ArgumentType::NUMBER, true },
} });
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
}
+54 -20
View File
@@ -11,17 +11,13 @@
extern "C" {
#include <z64.h>
#include "src/overlays/actors/ovl_En_Rr/z_en_rr.h"
}
#define CVAR_ENEMY_RANDOMIZER_NAME CVAR_ENHANCEMENT("RandomizedEnemies")
#define CVAR_ENEMY_RANDOMIZER_DEFAULT ENEMY_RANDOMIZER_OFF
#define CVAR_ENEMY_RANDOMIZER_VALUE CVarGetInteger(CVAR_ENEMY_RANDOMIZER_NAME, CVAR_ENEMY_RANDOMIZER_DEFAULT)
typedef struct EnemyEntry {
int16_t id;
int16_t params;
} EnemyEntry;
bool IsEnemyFoundToRandomize(int16_t sceneNum, int8_t roomNum, int16_t actorId, int16_t params, float posX);
bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy);
EnemyEntry GetRandomizedEnemyEntry(uint32_t seed);
@@ -298,15 +294,7 @@ extern "C" uint8_t GetRandomizedEnemy(PlayState* play, int16_t* actorId, f32* po
// Get randomized enemy ID and parameter.
uint32_t seed =
play->sceneNum + *actorId + (int)*posX + (int)*posY + (int)*posZ + *rotX + *rotY + *rotZ + *params;
EnemyEntry randomEnemy = GetRandomizedEnemyEntry(seed);
int8_t timesRandomized = 1;
// While randomized enemy isn't allowed in certain situations, randomize again.
while (!IsEnemyAllowedToSpawn(play->sceneNum, play->roomCtx.curRoom.num, randomEnemy)) {
randomEnemy = GetRandomizedEnemyEntry(seed + timesRandomized);
timesRandomized++;
}
EnemyEntry randomEnemy = GetRandomizedEnemyEntry(seed, play);
*actorId = randomEnemy.id;
*params = randomEnemy.params;
@@ -362,19 +350,28 @@ void GetSelectedEnemies() {
}
}
EnemyEntry GetRandomizedEnemyEntry(uint32_t seed) {
EnemyEntry GetRandomizedEnemyEntry(uint32_t seed, PlayState* play) {
std::vector<EnemyEntry> filteredEnemyList = {};
if (selectedEnemyList.size() == 0) {
GetSelectedEnemies();
}
if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), ENEMY_RANDOMIZER_OFF) == ENEMY_RANDOMIZER_RANDOM_SEEDED) {
for (EnemyEntry enemy : selectedEnemyList) {
if (IsEnemyAllowedToSpawn(play->sceneNum, play->roomCtx.curRoom.num, enemy)) {
filteredEnemyList.push_back(enemy);
}
}
if (filteredEnemyList.size() == 0) {
filteredEnemyList = selectedEnemyList;
}
if (CVAR_ENEMY_RANDOMIZER_VALUE == ENEMY_RANDOMIZER_RANDOM_SEEDED) {
uint32_t finalSeed =
seed + (IS_RANDO ? Rando::Context::GetInstance()->GetSeed() : gSaveContext.ship.stats.fileCreatedAt);
Random_Init(finalSeed);
uint32_t randomNumber = Random(0, selectedEnemyList.size());
return selectedEnemyList[randomNumber];
uint32_t randomNumber = Random(0, filteredEnemyList.size());
return filteredEnemyList[randomNumber];
} else {
uint32_t randomSelectedEnemy = Random(0, selectedEnemyList.size());
return selectedEnemyList[randomSelectedEnemy];
uint32_t randomSelectedEnemy = Random(0, filteredEnemyList.size());
return filteredEnemyList[randomSelectedEnemy];
}
}
@@ -572,6 +569,43 @@ void FixClubMoblinScale(void* ptr) {
void RegisterEnemyRandomizer() {
COND_ID_HOOK(OnActorInit, ACTOR_EN_MB, CVAR_ENEMY_RANDOMIZER_VALUE, FixClubMoblinScale);
// prevent dark link from triggering a voidout
COND_VB_SHOULD(VB_TRIGGER_VOIDOUT, CVAR_ENEMY_RANDOMIZER_VALUE != CVAR_ENEMY_RANDOMIZER_DEFAULT, {
Actor* actor = va_arg(args, Actor*);
if (actor->category != ACTORCAT_PLAYER) {
*should = false;
Actor_Kill(actor);
}
});
// prevent dark link dealing fall damage to the player
COND_VB_SHOULD(VB_RECIEVE_FALL_DAMAGE, CVAR_ENEMY_RANDOMIZER_VALUE != CVAR_ENEMY_RANDOMIZER_DEFAULT, {
Actor* actor = va_arg(args, Actor*);
if (actor->category != ACTORCAT_PLAYER) {
*should = false;
}
});
// prevent dark link from interfering with HESS/recoil/etc when at more than 100 away from him
COND_VB_SHOULD(VB_TORCH2_HANDLE_CLANKING, CVAR_ENEMY_RANDOMIZER_VALUE != CVAR_ENEMY_RANDOMIZER_DEFAULT, {
Actor* darkLink = va_arg(args, Actor*);
if (darkLink->xzDistToPlayer > 100.0f) {
*should = false;
}
});
// prevent dark link from being grabbed by like likes and therefore grabbing the player
COND_VB_SHOULD(VB_LIKE_LIKE_GRAB_PLAYER, CVAR_ENEMY_RANDOMIZER_VALUE != CVAR_ENEMY_RANDOMIZER_DEFAULT, {
EnRr* likeLike = va_arg(args, EnRr*);
if (!(likeLike->collider1.base.oc != NULL && likeLike->collider1.base.oc->category == ACTORCAT_PLAYER) &&
!(likeLike->collider2.base.oc != NULL && likeLike->collider2.base.oc->category == ACTORCAT_PLAYER)) {
*should = false;
}
});
}
static RegisterShipInitFunc initFunc(RegisterEnemyRandomizer, { CVAR_ENEMY_RANDOMIZER_NAME });
+10
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@@ -1,9 +1,19 @@
#pragma once
#include <libultraship/libultra/types.h>
#include "item-tables/ItemTableTypes.h"
typedef struct EnemyEntry {
int16_t id;
int16_t params;
} EnemyEntry;
#define RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE 52
bool IsEnemyFoundToRandomize(int16_t sceneNum, int8_t roomNum, int16_t actorId, int16_t params, float posX);
bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy);
EnemyEntry GetRandomizedEnemyEntry(uint32_t seed, PlayState* play);
extern const char* enemyCVarList[];
extern const char* enemyNameList[];
extern void GetSelectedEnemies();
@@ -2096,6 +2096,38 @@ typedef enum {
// #### `args`
// - `*EnWonderTalk2`
VB_WONDER_TALK,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - `*Actor`
VB_TRIGGER_VOIDOUT,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - `*Actor`
VB_TORCH2_HANDLE_CLANKING,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - `*Actor`
VB_RECIEVE_FALL_DAMAGE,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - `*EnRr`
VB_LIKE_LIKE_GRAB_PLAYER,
} GIVanillaBehavior;
#endif
+7
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@@ -98,6 +98,13 @@ void SwitchAge() {
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK_FAST;
gPlayState->linkAgeOnLoad ^= 1;
// Discover adult/child spawns
if (gPlayState->linkAgeOnLoad == LINK_AGE_ADULT) {
Entrance_SetEntranceDiscovered(ENTR_HYRULE_FIELD_10, false);
} else {
Entrance_SetEntranceDiscovered(ENTR_LINKS_HOUSE_CHILD_SPAWN, false);
}
static HOOK_ID hookId = 0;
hookId = REGISTER_VB_SHOULD(VB_INFLICT_VOID_DAMAGE, {
*should = false;
@@ -201,6 +201,13 @@ void ProcessExits(Region* region, GetAccessibleLocationsStruct& gals, Randomizer
bool stopOnBeatable = false, bool addToPlaythrough = false) {
auto ctx = Rando::Context::GetInstance();
for (auto& exit : region->exits) {
int16_t entranceIndex = exit.GetIndex();
if (!logic->ACProcessUndiscoveredExits && logic->CalculatingAvailableChecks &&
ctx->GetOption(RSK_SHUFFLE_ENTRANCES).Get() && exit.IsShuffled() && entranceIndex != -1 &&
!Entrance_GetIsEntranceDiscovered(entranceIndex)) {
continue;
}
Region* exitRegion = exit.GetConnectedRegion();
// Update Time of Day Access for the exit
if (UpdateToDAccess(&exit, exitRegion)) {
@@ -412,18 +419,13 @@ bool AddCheckToLogic(LocationAccess& locPair, GetAccessibleLocationsStruct& gals
Rando::ItemLocation* location = ctx->GetItemLocation(loc);
RandomizerGet locItem = location->GetPlacedRandomizerGet();
if (!location->IsAddedToPool() && locPair.ConditionsMet(parentRegion, gals.calculatingAvailableChecks)) {
if (gals.calculatingAvailableChecks) {
gals.accessibleLocations.push_back(loc);
StopPerformanceTimer(PT_LOCATION_LOGIC);
return false;
}
if (!location->IsAddedToPool() && locPair.ConditionsMet(parentRegion, logic->CalculatingAvailableChecks)) {
location->AddToPool();
if (locItem == RG_NONE) {
if (locItem == RG_NONE || logic->CalculatingAvailableChecks) {
gals.accessibleLocations.push_back(loc); // Empty location, consider for placement
} else {
}
if (locItem != RG_NONE) {
// If ignore has a value, we want to check if the item location should be considered or not
// This is necessary due to the below preprocessing for playthrough generation
if (ignore != RG_NONE) {
@@ -519,11 +521,32 @@ void ProcessRegion(Region* region, GetAccessibleLocationsStruct& gals, Randomize
// Return any of the targetLocations that are accessible in logic
std::vector<RandomizerCheck> ReachabilitySearch(const std::vector<RandomizerCheck>& targetLocations,
RandomizerGet ignore /* = RG_NONE*/,
bool calculatingAvailableChecks /* = false */) {
bool calculatingAvailableChecks /* = false */,
RandomizerRegion startingRegion /* = RR_ROOT */) {
auto ctx = Rando::Context::GetInstance();
GetAccessibleLocationsStruct gals(0);
gals.calculatingAvailableChecks = calculatingAvailableChecks;
ResetLogic(ctx, gals, !calculatingAvailableChecks);
if (startingRegion != RR_ROOT) {
gals.regionPool.insert(gals.regionPool.begin(), startingRegion);
const auto& region = RegionTable(startingRegion);
if (ctx->GetOption(RSK_SELECTED_STARTING_AGE).Is(RO_AGE_CHILD)) {
region->childDay = true;
} else {
region->adultDay = true;
}
if (region->timePass) {
if (ctx->GetOption(RSK_SELECTED_STARTING_AGE).Is(RO_AGE_CHILD)) {
region->childNight = true;
} else {
region->adultNight = true;
}
}
}
if (calculatingAvailableChecks) {
logic->Reset(false);
logic->CalculatingAvailableChecks = true;
}
do {
gals.InitLoop();
for (size_t i = 0; i < gals.regionPool.size(); i++) {
@@ -58,6 +58,7 @@ struct GetAccessibleLocationsStruct {
void ClearProgress();
void VanillaFill();
int Fill();
void SetAreas();
std::vector<RandomizerCheck> GetEmptyLocations(std::vector<RandomizerCheck> allowedLocations);
@@ -66,7 +67,8 @@ void ProcessRegion(Region* region, GetAccessibleLocationsStruct& gals, Randomize
std::vector<RandomizerCheck> ReachabilitySearch(const std::vector<RandomizerCheck>& allowedLocations,
RandomizerGet ignore = RG_NONE,
bool calculatingAvailableChecks = false);
bool calculatingAvailableChecks = false,
RandomizerRegion startingRegion = RR_ROOT);
void GeneratePlaythrough();
@@ -360,7 +360,7 @@ void Rando::StaticData::RegisterCrateLocations() {
locationTable[RC_KAK_NEAR_IMPAS_HOUSE_ADULT_CRATE_1] = Location::Crate(RC_KAK_NEAR_IMPAS_HOUSE_ADULT_CRATE_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-389, 1518), "Near Impas House Adult Crate 1", RHT_CRATE_KAKARIKO_VILLAGE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_ADULT_CRATE_1));
locationTable[RC_KAK_NEAR_IMPAS_HOUSE_ADULT_CRATE_2] = Location::Crate(RC_KAK_NEAR_IMPAS_HOUSE_ADULT_CRATE_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-389, 1470), "Near Impas House Adult Crate 2", RHT_CRATE_KAKARIKO_VILLAGE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_ADULT_CRATE_2));
locationTable[RC_KAK_NEAR_BAZAAR_ADULT_CRATE_1] = Location::Crate(RC_KAK_NEAR_BAZAAR_ADULT_CRATE_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-433, -401), "Near Bazaar Adult Crate 1", RHT_CRATE_KAKARIKO_VILLAGE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_BAZAAR_ADULT_CRATE_1));
locationTable[RC_KAK_NEAR_BAZAAR_ADULT_CRATE_2] = Location::Crate(RC_KAK_NEAR_BAZAAR_ADULT_CRATE_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-489, -424), "Near Bazaar Adult Crate 2`", RHT_CRATE_KAKARIKO_VILLAGE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_BAZAAR_ADULT_CRATE_2));
locationTable[RC_KAK_NEAR_BAZAAR_ADULT_CRATE_2] = Location::Crate(RC_KAK_NEAR_BAZAAR_ADULT_CRATE_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-489, -424), "Near Bazaar Adult Crate 2", RHT_CRATE_KAKARIKO_VILLAGE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_BAZAAR_ADULT_CRATE_2));
locationTable[RC_KAK_BEHIND_GS_HOUSE_ADULT_CRATE] = Location::Crate(RC_KAK_BEHIND_GS_HOUSE_ADULT_CRATE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-724, 871), "Behind GS House Adult Crate", RHT_CRATE_KAKARIKO_VILLAGE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_BEHIND_GS_HOUSE_ADULT_CRATE));
locationTable[RC_KAK_NEAR_GY_CHILD_CRATE] = Location::Crate(RC_KAK_NEAR_GY_CHILD_CRATE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(1732, 1366), "Near Graveyard Child Crate", RHT_CRATE_KAKARIKO_VILLAGE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GY_CHILD_CRATE));
locationTable[RC_KAK_NEAR_WINDMILL_CHILD_CRATE] = Location::Crate(RC_KAK_NEAR_WINDMILL_CHILD_CRATE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(1170, 601), "Near Windmill Child Crate", RHT_CRATE_KAKARIKO_VILLAGE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_WINDMILL_CHILD_CRATE));
+20 -19
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@@ -11,6 +11,7 @@
#include "fishsanity.h"
#include "macros.h"
#include "3drando/hints.hpp"
#include "soh/util.h"
#include "../kaleido.h"
#include <fstream>
@@ -370,25 +371,8 @@ GetItemEntry Context::GetFinalGIEntry(const RandomizerCheck rc, const bool check
return giEntry;
}
std::string sanitize(std::string stringValue) {
// Add backslashes.
for (auto i = stringValue.begin();;) {
auto const pos =
std::find_if(i, stringValue.end(), [](char const c) { return '\\' == c || '\'' == c || '"' == c; });
if (pos == stringValue.end()) {
break;
}
i = std::next(stringValue.insert(pos, '\\'), 2);
}
// Removes others.
std::erase_if(stringValue, [](char const c) { return '\n' == c || '\r' == c || '\0' == c || '\x1A' == c; });
return stringValue;
}
void Context::ParseSpoiler(const char* spoilerFileName) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName));
std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
if (!spoilerFileStream) {
return;
}
@@ -397,11 +381,13 @@ void Context::ParseSpoiler(const char* spoilerFileName) {
try {
nlohmann::json spoilerFileJson;
spoilerFileStream >> spoilerFileJson;
spoilerFileStream.close();
ParseHashIconIndexesJson(spoilerFileJson);
Rando::Settings::GetInstance()->ParseJson(spoilerFileJson);
ParseItemLocationsJson(spoilerFileJson);
ParseHintJson(spoilerFileJson);
ParseTricksJson(spoilerFileJson);
mEntranceShuffler->ParseJson(spoilerFileJson);
ParseHintJson(spoilerFileJson);
mDungeons->ParseJson(spoilerFileJson);
mTrials->ParseJson(spoilerFileJson);
mSpoilerLoaded = true;
@@ -469,6 +455,17 @@ void Context::ParseHintJson(nlohmann::json spoilerFileJson) {
CreateStaticHints();
}
void Context::ParseTricksJson(nlohmann::json spoilerFileJson) {
nlohmann::json enabledTricksJson = spoilerFileJson["enabledTricks"];
const auto& settings = Rando::Settings::GetInstance();
for (auto it : enabledTricksJson) {
int rt = settings->GetRandomizerTrickByName(it);
if (rt != -1) {
mTrickOptions[rt].Set(RO_GENERIC_ON);
}
}
}
std::shared_ptr<EntranceShuffler> Context::GetEntranceShuffler() {
return mEntranceShuffler;
}
@@ -524,6 +521,10 @@ RandoOptionLACSCondition Context::LACSCondition() const {
return mLACSCondition;
}
void Context::LACSCondition(RandoOptionLACSCondition lacsCondition) {
mLACSCondition = lacsCondition;
}
std::shared_ptr<Kaleido> Context::GetKaleido() {
if (mKaleido == nullptr) {
mKaleido = std::make_shared<Kaleido>();
+10
View File
@@ -106,12 +106,22 @@ class Context {
* @return RandoOptionLACSCondition
*/
RandoOptionLACSCondition LACSCondition() const;
/**
* @brief Sets the resolved Light Arrow CutScene check condition.
* There is no direct option for this, it is inferred based on the value of a few other options.
*
* @param lacsCondition
*/
void LACSCondition(RandoOptionLACSCondition lacsCondition);
GetItemEntry GetFinalGIEntry(RandomizerCheck rc, bool checkObtainability = true, GetItemID ogItemId = GI_NONE);
void ParseSpoiler(const char* spoilerFileName);
void ParseHashIconIndexesJson(nlohmann::json spoilerFileJson);
void ParseItemLocationsJson(nlohmann::json spoilerFileJson);
void WriteHintJson(nlohmann::ordered_json& spoilerFileJson);
void ParseHintJson(nlohmann::json spoilerFileJson);
void ParseTricksJson(nlohmann::json spoilerFileJson);
std::map<RandomizerCheck, ItemOverride> overrides = {};
std::vector<std::vector<RandomizerCheck>> playthroughLocations = {};
std::vector<RandomizerCheck> everyPossibleLocation = {};
File diff suppressed because it is too large Load Diff
@@ -128,6 +128,7 @@ class EntranceShuffler {
void CreateEntranceOverrides();
void UnshuffleAllEntrances();
void ParseJson(nlohmann::json spoilerFileJson);
void ApplyEntranceOverrides();
private:
std::vector<Entrance*> AssumeEntrancePool(std::vector<Entrance*>& entrancePool);
+10 -4
View File
@@ -46,14 +46,20 @@ Item::~Item() = default;
void Item::ApplyEffect() const {
auto ctx = Rando::Context::GetInstance();
ctx->GetLogic()->ApplyItemEffect(StaticData::RetrieveItem(randomizerGet), true);
ctx->GetLogic()->SetInLogic(logicVal, true);
auto logic = ctx->GetLogic();
if (!logic->CalculatingAvailableChecks) {
logic->ApplyItemEffect(StaticData::RetrieveItem(randomizerGet), true);
}
logic->SetInLogic(logicVal, true);
}
void Item::UndoEffect() const {
auto ctx = Rando::Context::GetInstance();
ctx->GetLogic()->ApplyItemEffect(StaticData::RetrieveItem(randomizerGet), false);
ctx->GetLogic()->SetInLogic(logicVal, false);
auto logic = ctx->GetLogic();
if (!logic->CalculatingAvailableChecks) {
logic->ApplyItemEffect(StaticData::RetrieveItem(randomizerGet), false);
}
logic->SetInLogic(logicVal, false);
}
const Text& Item::GetName() const {
@@ -137,7 +137,6 @@ class Region {
bool adultDay = false;
bool adultNight = false;
bool addedToPool = false;
;
void ApplyTimePass();
@@ -436,11 +436,16 @@ void RegionTable_Init_DekuTree() {
#pragma endregion
// Boss Room
// RANDOTODO make it so entrance randomiser can properly handle more than 1 access to that entrance
areaTable[RR_DEKU_TREE_BOSS_ENTRYWAY] = Region("Deku Tree Boss Entryway", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
// Exits
Entrance(RR_DEKU_TREE_BOSS_ROOM, []{return true;}),
});
areaTable[RR_DEKU_TREE_BOSS_EXIT] = Region("Deku Tree Boss Exit", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
// Exits
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return ctx->GetDungeon(DEKU_TREE)->IsVanilla();}),
Entrance(RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM, []{return ctx->GetDungeon(DEKU_TREE)->IsMQ();}),
Entrance(RR_DEKU_TREE_BOSS_ROOM, []{return true;}),
});
areaTable[RR_DEKU_TREE_BOSS_ROOM] = Region("Deku Tree Boss Room", "Deku Tree", {}, NO_DAY_NIGHT_CYCLE, {
@@ -460,8 +465,8 @@ void RegionTable_Init_DekuTree() {
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_8, logic->CanCutShrubs()),
}, {
// Exits
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, []{return true;}),
Entrance(RR_KF_OUTSIDE_DEKU_TREE, []{return logic->DekuTreeClear;}, false),
Entrance(RR_DEKU_TREE_BOSS_EXIT, []{return true;}),
Entrance(RR_KF_OUTSIDE_DEKU_TREE, []{return logic->DekuTreeClear;}, false),
});
// clang-format on
@@ -268,6 +268,7 @@ void RegionTable_Init_DodongosCavern() {
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, logic->CanStunDeku()),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_MQ_BEGINNING, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_MQ_GOSSIP_STONE, []{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);});}),
Entrance(RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE, []{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}),
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, []{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}),
@@ -386,7 +387,7 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS, []{return logic->CanUse(RG_STICKS) && logic->HasItem(RG_GORONS_BRACELET);}), //Implies access to RR_DODONGOS_CAVERN_MQ_BIG_BLOCK_ROOM from here
});
areaTable[RR_DODONGOS_CAVERN_MQ_BIG_BLOCK_ROOM] = Region("Dodongos Cavern MQ Torch Puzzle Lower", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
areaTable[RR_DODONGOS_CAVERN_MQ_BIG_BLOCK_ROOM] = Region("Dodongos Cavern MQ Big Block Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_2, logic->CanBreakPots()),
@@ -426,7 +427,7 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_MQ_TWO_FIRES_ROOM, []{return Here(RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS);});}),
});
areaTable[RR_DODONGOS_CAVERN_MQ_TWO_FIRES_ROOM] = Region("Dodongos Cavern MQ Before Upper Lizalfos", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
areaTable[RR_DODONGOS_CAVERN_MQ_TWO_FIRES_ROOM] = Region("Dodongos Cavern MQ Two Fires Room", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_2, logic->CanBreakPots()),
@@ -558,11 +559,16 @@ void RegionTable_Init_DodongosCavern() {
#pragma endregion
// Boss Room
// RANDOTODO make it so entrance randomiser can properly handle more than 1 access to that entrance
areaTable[RR_DODONGOS_CAVERN_BOSS_ENTRYWAY] = Region("Dodongos Cavern Boss Entryway", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
// Exits
Entrance(RR_DODONGOS_CAVERN_BOSS_ROOM, []{return true;}),
});
areaTable[RR_DODONGOS_CAVERN_BOSS_EXIT] = Region("Dodongos Cavern Boss Exit", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
// Exits
Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, []{return ctx->GetDungeon(DODONGOS_CAVERN)->IsVanilla();}),
Entrance(RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH, []{return ctx->GetDungeon(DODONGOS_CAVERN)->IsMQ();}),
Entrance(RR_DODONGOS_CAVERN_BOSS_ROOM, []{return true;}),
});
areaTable[RR_DODONGOS_CAVERN_BOSS_ROOM] = Region("Dodongos Cavern Boss Room", "Dodongos Cavern", {}, NO_DAY_NIGHT_CYCLE, {
@@ -575,8 +581,8 @@ void RegionTable_Init_DodongosCavern() {
LOCATION(RC_KING_DODONGO, logic->DodongosCavernClear),
}, {
// Exits
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, []{return true;}),
Entrance(RR_DEATH_MOUNTAIN_TRAIL, []{return logic->DodongosCavernClear;}, false),
Entrance(RR_DODONGOS_CAVERN_BOSS_EXIT, []{return true;}),
Entrance(RR_DEATH_MOUNTAIN_TRAIL, []{return logic->DodongosCavernClear;}, false),
});
// clang-format on
@@ -38,7 +38,7 @@ void RegionTable_Init_FireTemple() {
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return true;}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY) && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}))) || logic->CanUse(RG_HOVER_BOOTS));}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}) || logic->CanUse(RG_HOVER_BOOTS));}),
});
areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
@@ -445,7 +445,7 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_UPPER, []{return true;}),
//Child cannot make it to the north side torches without a hook without specifically bunny hood speed + hover boots
Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM_NORTH, []{return logic->FireTimer() > 32 && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)));}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY) && logic->FireTimer() >= 15 && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->IsAdult && logic->HitFireTemplePlatform) || (logic->HitFireTemplePlatform && logic->CanUse(RG_HOVER_BOOTS)));}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->FireTimer() >= 15 && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->IsAdult && logic->HitFireTemplePlatform) || (logic->HitFireTemplePlatform && logic->CanUse(RG_HOVER_BOOTS)));}),
});
//This room assumes tunic logic is handled on entry.
@@ -701,7 +701,7 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_MQ_UPPER_FLARE_DANCER, []{return true;}),
});
areaTable[RR_FIRE_TEMPLE_MQ_UPPER_FLARE_DANCER] = Region("Fire Temple MQ North Fire Maze", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
areaTable[RR_FIRE_TEMPLE_MQ_UPPER_FLARE_DANCER] = Region("Fire Temple MQ Upper Flare Dancer", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, logic->CanKillEnemy(RE_FLARE_DANCER)),
}, {
@@ -740,7 +740,7 @@ void RegionTable_Init_FireTemple() {
// Exits
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla() && false;}),
Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsMQ() && false;}),
Entrance(RR_FIRE_TEMPLE_BOSS_ROOM, []{return true;}),
Entrance(RR_FIRE_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_FIRE_TEMPLE_BOSS_KEY);}),
});
areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] = Region("Fire Temple Boss Room", "Fire Temple", {}, NO_DAY_NIGHT_CYCLE, {
@@ -298,7 +298,7 @@ void RegionTable_Init_ForestTemple() {
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, []{return true;}),
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}),
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
});
#pragma endregion
@@ -481,7 +481,7 @@ void RegionTable_Init_ForestTemple() {
Entrance(RR_FOREST_TEMPLE_MQ_FALLING_ROOM, []{return logic->CanUse(RG_SONG_OF_TIME);}),
});
areaTable[RR_FOREST_TEMPLE_MQ_JOELLE_ROOM] = Region("Forest Temple MQ Joelle room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
areaTable[RR_FOREST_TEMPLE_MQ_JOELLE_ROOM] = Region("Forest Temple MQ Joelle Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->ForestTempleJoelle, []{return logic->CanUse(RG_FAIRY_BOW);}),
}, {
@@ -593,7 +593,7 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_MQ_BOSS_REGION] = Region("Forest Temple MQ Boss Region", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_FOREST_TEMPLE_MQ_BASEMENT, []{return logic->ForestOpenBossCorridor;}),
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}),
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return true;}),
});
#pragma endregion
@@ -603,7 +603,7 @@ void RegionTable_Init_ForestTemple() {
// Exits
Entrance(RR_FOREST_TEMPLE_BOSS_REGION, []{return ctx->GetDungeon(FOREST_TEMPLE)->IsVanilla() && false;}),
Entrance(RR_FOREST_TEMPLE_MQ_BOSS_REGION, []{return ctx->GetDungeon(FOREST_TEMPLE)->IsMQ() && false;}),
Entrance(RR_FOREST_TEMPLE_BOSS_ROOM, []{return true;}),
Entrance(RR_FOREST_TEMPLE_BOSS_ROOM, []{return logic->HasItem(RG_FOREST_TEMPLE_BOSS_KEY);}),
});
areaTable[RR_FOREST_TEMPLE_BOSS_ROOM] = Region("Forest Temple Boss Room", "Forest Temple", {}, NO_DAY_NIGHT_CYCLE, {
@@ -29,12 +29,7 @@ void RegionTable_Init_GanonsCastle() {
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL, []{return true;}),
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL, []{return true;}),
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}),
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
(logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) &&
(logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}),
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return true;}),
Entrance(RR_GANONS_CASTLE_DEKU_SCRUBS, []{return ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH);}),
});
@@ -162,13 +157,7 @@ void RegionTable_Init_GanonsCastle() {
Entrance(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_STARTING_LEDGE, []{return true;}),
Entrance(RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL_CHAIRS_ROOM, []{return true;}),
Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_DINOLFOS_ROOM, []{return Here(RR_GANONS_CASTLE_MQ_MAIN, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);});}),
//RANDOTODO could we just set these events automatically based on the setting?
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
(logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) &&
(logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}),
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return true;}),
Entrance(RR_GANONS_CASTLE_MQ_DEKU_SCRUBS, []{return ctx->GetTrickOption(RT_LENS_GANON_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}),
});
@@ -436,7 +425,13 @@ void RegionTable_Init_GanonsCastle() {
//Exits
Entrance(RR_GANONS_CASTLE_LOBBY, []{return ctx->GetDungeon(GANONS_CASTLE)->IsVanilla();}),
Entrance(RR_GANONS_CASTLE_MQ_MAIN, []{return ctx->GetDungeon(GANONS_CASTLE)->IsMQ();}),
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return true;}),
//RANDOTODO could we just set these events automatically based on the setting?
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
(logic->SpiritTrialClear || ctx->GetTrial(TK_SPIRIT_TRIAL)->IsSkipped()) &&
(logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}),
});
areaTable[RR_GANONS_TOWER_FLOOR_1] = Region("Ganon's Tower Floor 1", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
@@ -149,7 +149,7 @@ void RegionTable_Init_GerudoTrainingGround() {
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_CENTER, []{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 3);}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_MAZE_CENTER] = Region("Gerudo Training Ground MQ Center", "Gerudo Training Ground", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_MAZE_CENTER] = Region("Gerudo Training Ground MQ Maze Center", "Gerudo Training Ground", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->MQGTGMazeSwitch, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
},

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