7204 Commits

Author SHA1 Message Date
Luke Street 7b6f81d7ee Initial CMapArea / CMappableObject conversion 2022-05-05 02:01:53 -04:00
Luke Street 834bc8d183 aurora: Build fix & cleanup 2022-05-05 01:39:43 -04:00
Luke Street 71e4fbb6d4 CPlayer: Fix curAcceleration initial value 2022-05-03 23:59:59 -04:00
Luke Street 21f54ca09d Runtime: Windows compile fixes 2022-05-03 20:27:19 -04:00
Luke Street b9376280aa aurora: Windows compile & D3D12 fixes 2022-05-03 20:26:45 -04:00
Luke Street ad90e4b511 aurora: Add pipeline progress window 2022-05-03 19:36:30 -04:00
Luke Street 64baad395a aurora: Add naive pipeline cache 2022-05-03 01:32:06 -04:00
Luke Street 0d52438297 Oops 2022-05-03 00:24:00 -04:00
Luke Street e5a694842a Update dawn (disable GL_FRAMEBUFFER_SRGB) 2022-05-03 00:03:10 -04:00
Luke Street 52756deac9 aurora: Reduce buffer sizes; add buffer size debug overlay 2022-05-02 23:31:14 -04:00
Luke Street 4eff37fcb2 aurora: Code cleanup, more performant hashing 2022-05-02 19:42:59 -04:00
Luke Street 242dff697f aurora: Rework normal visualization slightly 2022-04-08 18:26:39 -04:00
Phillip Stephens ce84609b4e Implement rumble for all controllers (needs tweaking), fix CFinalInput::InitializeAnalog 2022-04-03 18:13:17 -07:00
Phillip Stephens 3882f0332b Inhibit screen saver 2022-04-03 17:22:07 -07:00
Phillip Stephens 609947cd66 aurora: Allow background input 2022-04-03 17:17:11 -07:00
Phillip Stephens 75630c87bd CDamageVulnerability: Use matching functions for WeaponHits/Hurts 2022-04-03 12:18:36 -07:00
Phillip Stephens 6c449ca146 CDamageVulnerability: Use matching GetVulnerability imp 2022-03-31 22:37:23 -07:00
Phillip Stephens 95b3859503 CDamageVulnerability: Fix WeaponHits and WeaponHurts with near matching imps 2022-03-31 22:28:13 -07:00
Phillip Stephens 8ac39d1712 CDamageVulnerability: Fix inverted conditional 2022-03-30 23:41:37 -07:00
Phillip Stephens a994907dd4 CDamageVulnerability: Minor fixes 2022-03-30 23:40:11 -07:00
Phillip Stephens a85eebe496 CMaterialList: Fix BitPosition with matching implementation
CAuiImagePane: Fix animated scans... again
2022-03-27 14:07:50 -07:00
Phillip Stephens e2f2635757 CAuiImagePane: Implement last fade 2022-03-26 22:00:53 -07:00
Phillip Stephens 46ef0e1c93 CAuiImagePane: Match UV order from retail 2022-03-26 20:51:50 -07:00
Phillip Stephens 75d01f9310 CFinalInput: Set controllerIdx to 0 by default, fixes Samus wandering during cutscenes 2022-03-26 20:37:02 -07:00
Phillip Stephens 7461188a43 CCubeMaterial: implement final TCG
GX: add ability to view normals (disabled)
2022-03-26 19:21:55 -07:00