Luke Street
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7b6f81d7ee
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Initial CMapArea / CMappableObject conversion
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2022-05-05 02:01:53 -04:00 |
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Luke Street
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834bc8d183
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aurora: Build fix & cleanup
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2022-05-05 01:39:43 -04:00 |
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Luke Street
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71e4fbb6d4
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CPlayer: Fix curAcceleration initial value
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2022-05-03 23:59:59 -04:00 |
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Luke Street
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21f54ca09d
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Runtime: Windows compile fixes
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2022-05-03 20:27:19 -04:00 |
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Luke Street
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b9376280aa
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aurora: Windows compile & D3D12 fixes
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2022-05-03 20:26:45 -04:00 |
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Luke Street
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ad90e4b511
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aurora: Add pipeline progress window
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2022-05-03 19:36:30 -04:00 |
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Luke Street
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64baad395a
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aurora: Add naive pipeline cache
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2022-05-03 01:32:06 -04:00 |
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Luke Street
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0d52438297
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Oops
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2022-05-03 00:24:00 -04:00 |
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Luke Street
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e5a694842a
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Update dawn (disable GL_FRAMEBUFFER_SRGB)
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2022-05-03 00:03:10 -04:00 |
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Luke Street
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52756deac9
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aurora: Reduce buffer sizes; add buffer size debug overlay
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2022-05-02 23:31:14 -04:00 |
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Luke Street
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4eff37fcb2
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aurora: Code cleanup, more performant hashing
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2022-05-02 19:42:59 -04:00 |
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Luke Street
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242dff697f
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aurora: Rework normal visualization slightly
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2022-04-08 18:26:39 -04:00 |
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Phillip Stephens
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ce84609b4e
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Implement rumble for all controllers (needs tweaking), fix CFinalInput::InitializeAnalog
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2022-04-03 18:13:17 -07:00 |
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Phillip Stephens
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3882f0332b
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Inhibit screen saver
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2022-04-03 17:22:07 -07:00 |
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Phillip Stephens
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609947cd66
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aurora: Allow background input
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2022-04-03 17:17:11 -07:00 |
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Phillip Stephens
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75630c87bd
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CDamageVulnerability: Use matching functions for WeaponHits/Hurts
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2022-04-03 12:18:36 -07:00 |
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Phillip Stephens
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6c449ca146
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CDamageVulnerability: Use matching GetVulnerability imp
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2022-03-31 22:37:23 -07:00 |
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Phillip Stephens
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95b3859503
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CDamageVulnerability: Fix WeaponHits and WeaponHurts with near matching imps
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2022-03-31 22:28:13 -07:00 |
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Phillip Stephens
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8ac39d1712
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CDamageVulnerability: Fix inverted conditional
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2022-03-30 23:41:37 -07:00 |
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Phillip Stephens
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a994907dd4
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CDamageVulnerability: Minor fixes
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2022-03-30 23:40:11 -07:00 |
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Phillip Stephens
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a85eebe496
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CMaterialList: Fix BitPosition with matching implementation
CAuiImagePane: Fix animated scans... again
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2022-03-27 14:07:50 -07:00 |
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Phillip Stephens
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e2f2635757
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CAuiImagePane: Implement last fade
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2022-03-26 22:00:53 -07:00 |
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Phillip Stephens
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46ef0e1c93
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CAuiImagePane: Match UV order from retail
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2022-03-26 20:51:50 -07:00 |
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Phillip Stephens
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75d01f9310
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CFinalInput: Set controllerIdx to 0 by default, fixes Samus wandering during cutscenes
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2022-03-26 20:37:02 -07:00 |
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Phillip Stephens
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7461188a43
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CCubeMaterial: implement final TCG
GX: add ability to view normals (disabled)
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2022-03-26 19:21:55 -07:00 |
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