Commit Graph

42 Commits

Author SHA1 Message Date
Mis012
43aa1cf455 src/libandroid: implement more stuff 2022-12-31 17:17:10 +01:00
Nikita Travkin
d419d6d324 fixme-desc: add some stubs 2022-12-01 14:44:19 +01:00
Mis012
9db07691fe fix native activity input handling to work in the general case 2022-12-01 14:44:16 +01:00
Mis012
3616a41353 src/libandroid/native_window.c: check for NULL in bionic_eglCreateWindowSurface 2022-12-01 14:44:16 +01:00
Mis012
12fffb0724 src/libandroid/looper.c: fix for aarch64 (TODO: just implement these as extern C straight in libutils?) 2022-12-01 14:44:16 +01:00
Mis012
75187b01d5 implement/stub some stuff to make SmashHit launch 2022-11-24 16:05:38 +01:00
Mis012
33b4515cb9 add support for the boneheaded method of receiving input events that is used by NativeActivity apps
currently, our "not-actually-a-queue" implementation is quite ugly,
hopefully it might be possible to make it look somewhat sane while
not needing to make it as much of a queue as it is on android
2022-11-11 19:18:21 +01:00
Mis012
231ac88dbd make touch input work with apps using SurfaceView 2022-11-09 15:03:13 +01:00
Mis012
dbe04599b0 src/libandroid/configuration.c: add more stubs 2022-11-08 21:13:22 +01:00
Mis012
a2981b7b51 src/libandroid/input.c: add initial stubs 2022-11-04 19:26:46 +01:00
Mis012
debe8c9843 src/libandroid: Add actual implementations for the stubbed ALooper functions
this was actually surprisingly easy, since it turns out these
are just C ABI wrappers around the C++ class android::Looper
from AOSP libutils.so, which is a dependency for art that we
therefore compile and distribute alongside it
2022-11-04 19:20:45 +01:00
Nikita Travkin
c7fcb0f84e Stub some stuff 2022-11-02 15:25:14 +01:00
Mis012
6a1d2f4ed4 replace use of glfw for SurfaceView with use of wayland subsurface positioned over a Gtk widget 2022-11-02 14:37:34 +01:00
Mis012
f2be3ef820 libandroid: remove android_set_abort_message, it belongs in libc.so 2022-11-02 14:21:44 +01:00
Mis012
b801f0fb3c implement some stuff to make exaple SDL app run
NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface

currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported

ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)
2022-10-26 18:39:04 +02:00
Mis012
49961186a2 get rid of launcher script requirement; fix app data dir being hardcoded; update documentation; remove prebuilt dalvik (NOTE - purged from history at this point, so is not part of the diff) 2022-10-12 17:30:07 +02:00
Mis012
449090143e refactor source tree organization, switch to meson 2022-10-09 22:59:16 +02:00