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make touch input work with apps using SurfaceView
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@@ -1682,13 +1682,15 @@ public final class MotionEvent extends InputEvent {
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/** {@inheritDoc} */
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@Override
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public final int getDeviceId() {
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return nativeGetDeviceId(mNativePtr);
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return 1; // FIXME: implement this properly
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// return nativeGetDeviceId(mNativePtr);
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}
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/** {@inheritDoc} */
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@Override
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public final int getSource() {
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return nativeGetSource(mNativePtr);
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return 4098/*SOURCE_TOUCHSCREEN*/; // TODO: reflect reality
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// return nativeGetSource(mNativePtr);
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}
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/** {@inheritDoc} */
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@@ -1926,7 +1928,7 @@ public final class MotionEvent extends InputEvent {
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* >= 1.
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*/
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public final int getPointerCount() {
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return 1;
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return 1; // TODO: implement this properly
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}
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/**
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@@ -277,6 +277,10 @@ ANativeWindow * ANativeWindow_fromSurface(JNIEnv* env, jobject surface)
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wl_subsurface_set_desync(subsurface);
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wl_subsurface_set_position(subsurface, pos_x, pos_y);
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struct wl_region *empty_region = wl_compositor_create_region(wl_compositor);
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wl_surface_set_input_region(wayland_surface, empty_region);
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wl_region_destroy(empty_region);
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struct wl_egl_window *egl_window = wl_egl_window_create(wayland_surface, width, height);
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native_window->egl_window = (EGLNativeWindowType)egl_window;
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printf("EGL::: wayland_surface: %p\n", wayland_surface);
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