Mis012
bc66fb69da
api-impl/.../GLSurfaceView.java: implement queueEvent
2023-01-05 19:01:40 +01:00
Mis012
f0cae244ae
src/api-impl/android/view/Choreographer.java: implement enough for games using swappy to work (tested with sample Unity app)
2023-01-05 19:00:27 +01:00
Mis012
9a3b5b21b6
src/api-impl: misc stubbing
2023-01-05 19:00:27 +01:00
Mis012
2e4590c4d8
src/api-impl: misc stubbing
2022-12-31 17:17:10 +01:00
Mis012
696fa5a192
make some Handler callback magic synchronous to avoid having to implement it properly
2022-12-31 17:17:10 +01:00
Mis012
9ec3bf58c2
src/api-impl/android/app/Activity.java: don't return null intent, apparently some apps tolerating that was an exception
2022-12-27 17:15:56 +01:00
Mis012
63d7427d0e
GLSurfaceView: call SurfaceHolderCallback.surfaceCreated in case the app expects that; compensate for mismatch between touch input and the rendering area
2022-12-27 17:11:59 +01:00
Nikita Travkin
d419d6d324
fixme-desc: add some stubs
2022-12-01 14:44:19 +01:00
Mis012
52ba443401
misc stubbing
2022-12-01 14:44:16 +01:00
Mis012
75187b01d5
implement/stub some stuff to make SmashHit launch
2022-11-24 16:05:38 +01:00
Mis012
b0d6045254
src/api-impl/android/content/pm: fix up some stubs, remove some ugly make-this-compile out-of-place class definitions in favor of importing implementations we have created since
2022-11-24 15:56:40 +01:00
Mis012
53d2086074
SQM: src/api-impl/android/content/IntentSender.java: make SendIntentException subclass Exception
2022-11-24 15:51:29 +01:00
Mis012
33b4515cb9
add support for the boneheaded method of receiving input events that is used by NativeActivity apps
...
currently, our "not-actually-a-queue" implementation is quite ugly,
hopefully it might be possible to make it look somewhat sane while
not needing to make it as much of a queue as it is on android
2022-11-11 19:18:21 +01:00
Mis012
231ac88dbd
make touch input work with apps using SurfaceView
2022-11-09 15:03:13 +01:00
Mis012
e5a8b4c7eb
src/api-impl/android/view/MotionEvent.java: fix copied indentation
2022-11-09 14:50:54 +01:00
Mis012
7d3cefafef
api-impl: add initial support for NativeAcivity
2022-11-04 19:28:46 +01:00
Mis012
2865d34a32
src/api-impl: add misc stubs, fix indentation
2022-11-04 19:21:45 +01:00
Mis012
165f0fd4fe
src/api-impl/android/opengl/GLSurfaceView.java: add onResume stub
2022-11-02 16:27:20 +01:00
Nikita Travkin
c7fcb0f84e
Stub some stuff
2022-11-02 15:25:14 +01:00
Mis012
6a1d2f4ed4
replace use of glfw for SurfaceView with use of wayland subsurface positioned over a Gtk widget
2022-11-02 14:37:34 +01:00
Mis012
b801f0fb3c
implement some stuff to make exaple SDL app run
...
NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface
currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported
ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)
2022-10-26 18:39:04 +02:00
Mis012
3627f35bd5
fix wrong indentation of interfaces/stubs copied from AOSP
2022-10-18 18:35:29 +02:00
Mis012
49961186a2
get rid of launcher script requirement; fix app data dir being hardcoded; update documentation; remove prebuilt dalvik (NOTE - purged from history at this point, so is not part of the diff)
2022-10-12 17:30:07 +02:00
Mis012
449090143e
refactor source tree organization, switch to meson
2022-10-09 22:59:16 +02:00