Mis012
08998b0076
make Looper, Handler, and MessageQueue work properly
...
this for example makes Unity apps not steal the main thread,
hanging Gtk.
2023-07-25 14:27:21 +02:00
Julian Winkler
824b821f5a
looper.c: make objretcall less hacky
...
the old method failed when building with -Os on arm64
2023-06-22 09:26:57 +00:00
Mis012
184a1916ad
src/libandroid/looper.c: make the ffi saner
2023-01-12 13:14:02 +01:00
Mis012
0a9fe3caa9
src/libandroid/native_window.c: [belongs in openxr_bio]: use dlopen/dlsym to avoid hard dependency on openxr loader
2023-01-09 13:55:25 +01:00
Mis012
2a7345e44e
src/libandroid/native_window.c: the part that should go in libEGL_bio: intercept eglGetProcAddress so we can stub extensions
2023-01-05 19:00:27 +01:00
Mis012
eb9b2cb53e
src/libandroid/native_window.c: implement wrappers around some OpenXR stuff so we can run OpenXR apps
2022-12-31 17:17:10 +01:00
Mis012
43aa1cf455
src/libandroid: implement more stuff
2022-12-31 17:17:10 +01:00
Nikita Travkin
d419d6d324
fixme-desc: add some stubs
2022-12-01 14:44:19 +01:00
Mis012
9db07691fe
fix native activity input handling to work in the general case
2022-12-01 14:44:16 +01:00
Mis012
3616a41353
src/libandroid/native_window.c: check for NULL in bionic_eglCreateWindowSurface
2022-12-01 14:44:16 +01:00
Mis012
12fffb0724
src/libandroid/looper.c: fix for aarch64 (TODO: just implement these as extern C straight in libutils?)
2022-12-01 14:44:16 +01:00
Mis012
75187b01d5
implement/stub some stuff to make SmashHit launch
2022-11-24 16:05:38 +01:00
Mis012
33b4515cb9
add support for the boneheaded method of receiving input events that is used by NativeActivity apps
...
currently, our "not-actually-a-queue" implementation is quite ugly,
hopefully it might be possible to make it look somewhat sane while
not needing to make it as much of a queue as it is on android
2022-11-11 19:18:21 +01:00
Mis012
231ac88dbd
make touch input work with apps using SurfaceView
2022-11-09 15:03:13 +01:00
Mis012
dbe04599b0
src/libandroid/configuration.c: add more stubs
2022-11-08 21:13:22 +01:00
Mis012
a2981b7b51
src/libandroid/input.c: add initial stubs
2022-11-04 19:26:46 +01:00
Mis012
debe8c9843
src/libandroid: Add actual implementations for the stubbed ALooper functions
...
this was actually surprisingly easy, since it turns out these
are just C ABI wrappers around the C++ class android::Looper
from AOSP libutils.so, which is a dependency for art that we
therefore compile and distribute alongside it
2022-11-04 19:20:45 +01:00
Nikita Travkin
c7fcb0f84e
Stub some stuff
2022-11-02 15:25:14 +01:00
Mis012
6a1d2f4ed4
replace use of glfw for SurfaceView with use of wayland subsurface positioned over a Gtk widget
2022-11-02 14:37:34 +01:00
Mis012
f2be3ef820
libandroid: remove android_set_abort_message, it belongs in libc.so
2022-11-02 14:21:44 +01:00
Mis012
b801f0fb3c
implement some stuff to make exaple SDL app run
...
NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface
currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported
ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)
2022-10-26 18:39:04 +02:00
Mis012
49961186a2
get rid of launcher script requirement; fix app data dir being hardcoded; update documentation; remove prebuilt dalvik (NOTE - purged from history at this point, so is not part of the diff)
2022-10-12 17:30:07 +02:00
Mis012
449090143e
refactor source tree organization, switch to meson
2022-10-09 22:59:16 +02:00