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add support for the boneheaded method of receiving input events that is used by NativeActivity apps
currently, our "not-actually-a-queue" implementation is quite ugly, hopefully it might be possible to make it look somewhat sane while not needing to make it as much of a queue as it is on android
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@@ -1,48 +1,234 @@
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#include <stddef.h>
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#include <stdint.h>
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struct AInputEvent;
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struct AInputQueue;
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#include <gtk/gtk.h>
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enum {
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AINPUT_EVENT_TYPE_KEY = 1,
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AINPUT_EVENT_TYPE_MOTION = 2,
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AINPUT_EVENT_TYPE_FOCUS = 3,
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AINPUT_EVENT_TYPE_CAPTURE = 4,
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AINPUT_EVENT_TYPE_DRAG = 5,
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AINPUT_EVENT_TYPE_TOUCH_MODE = 6
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};
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enum {
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AINPUT_SOURCE_CLASS_MASK = 0x000000ff,
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AINPUT_SOURCE_CLASS_NONE = 0x00000000,
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AINPUT_SOURCE_CLASS_BUTTON = 0x00000001,
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AINPUT_SOURCE_CLASS_POINTER = 0x00000002,
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AINPUT_SOURCE_CLASS_NAVIGATION = 0x00000004,
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AINPUT_SOURCE_CLASS_POSITION = 0x00000008,
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AINPUT_SOURCE_CLASS_JOYSTICK = 0x00000010
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};
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enum {
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AINPUT_SOURCE_UNKNOWN = 0x00000000,
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AINPUT_SOURCE_KEYBOARD = 0x00000100 | AINPUT_SOURCE_CLASS_BUTTON,
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AINPUT_SOURCE_DPAD = 0x00000200 | AINPUT_SOURCE_CLASS_BUTTON,
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AINPUT_SOURCE_GAMEPAD = 0x00000400 | AINPUT_SOURCE_CLASS_BUTTON,
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AINPUT_SOURCE_TOUCHSCREEN = 0x00001000 | AINPUT_SOURCE_CLASS_POINTER,
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AINPUT_SOURCE_MOUSE = 0x00002000 | AINPUT_SOURCE_CLASS_POINTER,
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AINPUT_SOURCE_STYLUS = 0x00004000 | AINPUT_SOURCE_CLASS_POINTER,
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AINPUT_SOURCE_BLUETOOTH_STYLUS = 0x00008000 | AINPUT_SOURCE_STYLUS,
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AINPUT_SOURCE_TRACKBALL = 0x00010000 | AINPUT_SOURCE_CLASS_NAVIGATION,
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AINPUT_SOURCE_MOUSE_RELATIVE = 0x00020000 | AINPUT_SOURCE_CLASS_NAVIGATION,
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AINPUT_SOURCE_TOUCHPAD = 0x00100000 | AINPUT_SOURCE_CLASS_POSITION,
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AINPUT_SOURCE_TOUCH_NAVIGATION = 0x00200000 | AINPUT_SOURCE_CLASS_NONE,
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AINPUT_SOURCE_JOYSTICK = 0x01000000 | AINPUT_SOURCE_CLASS_JOYSTICK,
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AINPUT_SOURCE_HDMI = 0x02000000 | AINPUT_SOURCE_CLASS_BUTTON,
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AINPUT_SOURCE_SENSOR = 0x04000000 | AINPUT_SOURCE_CLASS_NONE,
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AINPUT_SOURCE_ROTARY_ENCODER = 0x00400000 | AINPUT_SOURCE_CLASS_NONE,
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AINPUT_SOURCE_ANY = 0xffffff00
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};
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enum {
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AMOTION_EVENT_ACTION_MASK = 0xff,
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AMOTION_EVENT_ACTION_POINTER_INDEX_MASK = 0xff00,
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AMOTION_EVENT_ACTION_DOWN = 0,
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AMOTION_EVENT_ACTION_UP = 1,
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AMOTION_EVENT_ACTION_MOVE = 2,
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AMOTION_EVENT_ACTION_CANCEL = 3,
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AMOTION_EVENT_ACTION_OUTSIDE = 4,
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AMOTION_EVENT_ACTION_POINTER_DOWN = 5,
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AMOTION_EVENT_ACTION_POINTER_UP = 6,
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AMOTION_EVENT_ACTION_HOVER_MOVE = 7,
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AMOTION_EVENT_ACTION_SCROLL = 8,
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AMOTION_EVENT_ACTION_HOVER_ENTER = 9,
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AMOTION_EVENT_ACTION_HOVER_EXIT = 10,
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AMOTION_EVENT_ACTION_BUTTON_PRESS = 11,
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AMOTION_EVENT_ACTION_BUTTON_RELEASE = 12
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};
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struct AInputEvent {
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double x;
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double y;
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int32_t action;
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};
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typedef void AInputQueue;
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struct ALooper;
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typedef void * ALooper_callbackFunc;
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typedef int (*Looper_callbackFunc)(int fd, int events, void* data);
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float AMotionEvent_getAxisValue(const struct AInputEvent* motion_event, int32_t axis, size_t pointer_index)
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{
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return -1; // no clue what to do here
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}
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size_t AMotionEvent_getPointerCount(const struct AInputEvent* motion_event)
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{
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return 1; // FIXME
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}
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int32_t AInputEvent_getType(const struct AInputEvent* event)
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{
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return -1;
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if(event) {
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return AINPUT_EVENT_TYPE_MOTION; // FIXME
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} else {
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return -1;
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}
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}
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int32_t AInputEvent_getSource(const struct AInputEvent* event)
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{
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if(event) {
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return AINPUT_SOURCE_TOUCHSCREEN; // FIXME
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} else {
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return -1;
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}
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}
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int32_t AMotionEvent_getAction(const struct AInputEvent* motion_event)
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{
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if(motion_event) {
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return motion_event->action;
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} else {
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return -1;
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}
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}
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int32_t AMotionEvent_getPointerId(const struct AInputEvent* motion_event, size_t pointer_index)
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{
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if(motion_event) {
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return 1; // FIXME
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} else {
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return -1; // 0?
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}
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}
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float AMotionEvent_getX(const struct AInputEvent* motion_event, size_t pointer_index)
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{
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return 0;
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if(motion_event) {
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return motion_event->x;
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} else {
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return -1;
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}
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}
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float AMotionEvent_getY(const struct AInputEvent* motion_event, size_t pointer_index)
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{
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return 0;
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if(motion_event) {
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return motion_event->y;
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} else {
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return -1;
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}
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}
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void AInputQueue_detachLooper(struct AInputQueue* queue)
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void AInputQueue_detachLooper(AInputQueue* queue)
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{
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return;
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}
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void AInputQueue_attachLooper(struct AInputQueue* queue, struct ALooper* looper, int ident, ALooper_callbackFunc callback, void* data)
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struct android_poll_source {
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// The identifier of this source. May be LOOPER_ID_MAIN or
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// LOOPER_ID_INPUT.
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int32_t id;
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// The android_app this ident is associated with.
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struct android_app* app;
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// Function to call to perform the standard processing of data from
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// this source.
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void (*process)(struct android_app* app, struct android_poll_source* source);
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};
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// ugly; if this is < 0, there are no events
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// we return this from AInputQueue_getEvent,
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// and we don't want to have an actual queue
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static int32_t fixme_ugly_are_there_events = -1;
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struct AInputEvent fixme_ugly_current_event;
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static gboolean on_event(GtkEventControllerLegacy* self, GdkEvent* event, struct android_poll_source *poll_source)
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{
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return;
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double x;
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double y;
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// TODO: this doesn't work for multitouch
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switch(gdk_event_get_event_type(event)) {
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case GDK_BUTTON_PRESS:
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gdk_event_get_position(event, &x, &y);
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fixme_ugly_current_event.x = x;
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fixme_ugly_current_event.y = y;
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fixme_ugly_current_event.action = AMOTION_EVENT_ACTION_DOWN;
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fixme_ugly_are_there_events = 0; // not < 0, so there are events
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poll_source->process(poll_source->app, poll_source);
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if(fixme_ugly_are_there_events != -1)
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fprintf(stderr, "sus: poll_source->callback finished, but 'fixme_ugly_are_there_events' is not -1 (it's %d)\n"
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"this should *probably* not happen?\n", fixme_ugly_are_there_events);
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break;
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case GDK_BUTTON_RELEASE:
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gdk_event_get_position(event, &x, &y);
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fixme_ugly_current_event.x = x;
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fixme_ugly_current_event.y = y;
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fixme_ugly_current_event.action = AMOTION_EVENT_ACTION_UP;
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fixme_ugly_are_there_events = 0; // not < 0, so there are events
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poll_source->process(poll_source->app, poll_source);
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if(fixme_ugly_are_there_events != -1)
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fprintf(stderr, "sus: poll_source->callback finished, but 'fixme_ugly_are_there_events' is not -1 (it's %d)\n"
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"this should *probably* not happen?\n", fixme_ugly_are_there_events);
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break;
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case GDK_MOTION_NOTIFY:
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gdk_event_get_position(event, &x, &y);
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fixme_ugly_current_event.x = x;
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fixme_ugly_current_event.y = y;
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fixme_ugly_current_event.action = AMOTION_EVENT_ACTION_MOVE;
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fixme_ugly_are_there_events = 0; // not < 0, so there are events
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poll_source->process(poll_source->app, poll_source);
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if(fixme_ugly_are_there_events != -1)
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fprintf(stderr, "sus: poll_source->callback finished, but 'fixme_ugly_are_there_events' is not -1 (it's %d)\n"
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"this should *probably* not happen?\n", fixme_ugly_are_there_events);
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break;
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}
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}
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int32_t AInputQueue_getEvent(struct AInputQueue* queue, struct AInputEvent** outEvent)
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void AInputQueue_attachLooper(AInputQueue* queue, struct ALooper* looper, int ident, Looper_callbackFunc callback, void* data)
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{
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return -1; // no events or error
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struct android_poll_source *poll_source = (struct android_poll_source *)data;
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printf("AInputQueue_attachLooper called: queue: %p, looper: %p, ident: %d, callback %p, data: %p, process_func: %p\n", queue, looper, ident, callback, poll_source, poll_source->process);
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GtkEventController *controller = (GtkEventController *)queue; // TODO: is there a saner thing to pass here?
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g_signal_connect(controller, "event", G_CALLBACK(on_event), (gpointer)poll_source);
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}
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int32_t AInputQueue_preDispatchEvent(struct AInputQueue* queue, struct AInputEvent* event)
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int32_t AInputQueue_getEvent(AInputQueue* queue, struct AInputEvent** outEvent)
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{
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return -1; // not sure what is best suited for a stub
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if(fixme_ugly_are_there_events == 0) {
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*outEvent = &fixme_ugly_current_event;
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return fixme_ugly_are_there_events;
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} else {
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return -1; // no events or error
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}
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}
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void AInputQueue_finishEvent(struct AInputQueue* queue, struct AInputEvent* event, int handled)
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int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, struct AInputEvent* event)
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{
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return;
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return 0; // we don't want to claim the event for ourselves, let the app process it
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}
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void AInputQueue_finishEvent(AInputQueue* queue, struct AInputEvent* event, int handled)
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{
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fixme_ugly_are_there_events = -1;
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}
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