AnnieL 9f257ee9f8 Slims down minidx9 to XAudio2_7
Removes minidx9 as a submodule
Slims down minidx9 to have only the files XAudio2 (2.7) needs.
The other dx9 related files weren't being used.
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RPCS3

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An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • GCC 5.1+ or Clang 3.5.0+
  • Debian & Ubuntu: sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev
  • Arch: sudo pacman -S glew openal wxgtk cmake llvm

Mac OSX

  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew wxwidgets (add llvm36 to that list if you want to build with ppu jit)
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Open the .SLN file, and press Build > Clean Solution, then Build Solution. Rebuild may not work correctly.
  • Linux & Mac OSX: If you want to build with LLVM, then LLVM 3.6.2 is required. cd rpcs3 && cmake CMakeLists.txt && make && cd ../ then run with cd bin && ./rpcs3. If you are on OSX and want to build with llvm don't forget to add -DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake (or wherever llvm brew was installed) to cmake invocation. When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).

Support

S
Description
No description provided
Readme GPL-2.0
154 MiB
Languages
C++ 77.3%
Kotlin 13.4%
C 7.2%
Self 0.7%
GLSL 0.5%
Other 0.9%