jpolo1224 46c37dc1d6 Stop log rotation destroying the log people are trying to send
There was exactly one previous log: RPCSX.log became RPCSX.old.log and the
previous old was deleted. That loses the capture reliably, because of how
people send it -- play, stop, relaunch the app to reach the file, and the
relaunch rotates the wanted session into .old; relaunch once more, to find it
or to share it or because the launcher restored the app, and it is gone.

Three captures have been lost this way (#87, #91, and the Call of Duty audio
one). In two of them what arrived was a 47-line log ending before the game had
booted, which is the replacement session rather than the one played.

Two defences, because generations alone would not have saved those:

1. A session that produced almost nothing does not get a slot. The logs that
   did the damage were boot-only -- a few KB, stopping within a second of
   launch -- and pushing one of those down the chain is what evicted the real
   capture. Below the threshold the file is discarded instead. A session with
   'Silence All Logs' on still writes far more than this (~190 KB for a
   29-minute one), so that setting does not trip it.

2. Three generations instead of one, so an ordinary mistake costs nothing.
2026-08-24 13:33:52 -04:00

ARMSX3

Uses the latest RPCS3 upstream code (the recent ARM64 improvements included).

Building

arm64-v8a and armv8.2 is supported. You need the Android SDK with NDK r27 or newer, CMake 3.30 or newer, and a JDK 17. Android Studio ships all of these.

Clone with submodules, then fetch the two third party checkouts that are not submodules:

git clone --recursive https://github.com/ARMSX2/ARMSX3.git
cd ARMSX3
git clone https://github.com/SnowflakePowered/librashader 3rdparty/librashader
git clone https://github.com/bylaws/libadrenotools android/armsx3-ui/app/src/main/cpp/libadrenotools

Build the core. This is the long part and produces an unstripped library of around 1.3 GB:

export ANDROID_HOME=$HOME/Library/Android/sdk
cmake -B build-android -G Ninja \
  -DCMAKE_TOOLCHAIN_FILE=$ANDROID_HOME/ndk/<version>/build/cmake/android.toolchain.cmake \
  -DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM=android-31 \
  -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build build-android --target rpcsx-android -j8

Strip it and put it where the app expects it:

llvm-strip --strip-unneeded build-android/android/libarmsx3-core.so
cp build-android/android/libarmsx3-core.so \
   android/armsx3-ui/app/src/main/jniLibs/arm64-v8a/

Then build the app:

cd android/armsx3-ui
export JAVA_HOME="/Applications/Android Studio.app/Contents/jbr/Contents/Home"
./gradlew :app:assembleRelease

The apk lands in app/build/outputs/apk/release/.

Note that the core library has to be rebuilt and copied again whenever anything under rpcs3/ or android/src/ changes. Gradle does not build it for you.

The Discord Social SDK is proprietary and is not redistributed here. Get it from Discord's developer portal and drop it in app/libs/ and app/src/main/cpp/discord_sdk/ if you want that feature. The build skips it otherwise.

Running it needs PS3 firmware, which is not included. License

GPL-2.0-only, the same as RPCS3. See LICENSE. Some files may be licensed differently, check the file headers.

Based on RPCS3, https://github.com/RPCS3/rpcs3

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