Files
ARMSX3/android
jpolo1224 32c6bc1de2 Write the resolution scale from the setting that has a control
Picking a scale and launching a game still rendered at native. The previous
attempt read the launch-time write from ps3.resolutionScale, which turns out to
be the wrong end of it: that field has no writer anywhere in the UI, so it holds
its default of 100 permanently.

applyTo pushed that default onto Video@@Resolution Scale, the same node the
upscale multiplier writes, and applyTo runs after the launch path, so the orphan
won every time. Changing the scale in game appeared to work only because nothing
calls applyTo again afterwards.

Emit the node from upscaleFloat instead, which is what the preset grid, the
custom percentage slider and the in-game overlay all write, using the same
conversion and clamp as the other writer so the two cannot disagree. Restores
the launch-time call to the multiplier it always used.
2026-08-10 03:31:18 -04:00
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