SPU: the ARM64 block checksum folded two thirds of every block through
absolute difference, which is not injective, so adding the same value to
two words left the checksum unchanged and similar job binaries hashed
alike. Plain summation now. This is what Precise SPU Verification was
working around, and that setting is exposed properly instead of only being
reachable by hand editing the config.
SPU: a block is no longer marked permanently failed when the trampoline
rebuild fails. The compiled function was live, the state was not
recoverable for the rest of the session, and the claim could never be
retaken.
RSX: render pass churn cut in heavy scenes, roughly 113 to 85 passes per
frame. On a tile based GPU every pass boundary is a full tile store and
reload. Two Vulkan specification violations fixed, and a read/write hazard
on the render pass path.
RSX: the FIFO no longer burns a core on sched_yield while idle.
Android: ADPF is implemented rather than an inert setting, logcat no longer
allocates and makes an IPC call per line, and Silence All Logs is available
for playable titles.
Audio: Oboe backend, for the per device quirks database and stream recovery
on disconnect and route change.
Ported from ouroboros420/rpcsx: GPU Turbo, power and thermal handling, the
crash and freeze fixes, savestate and WSI surface lifetime, honest RAM VRAM
budgeting, the persistent SPU object cache design, occlusion query and RSX
fixes, frame pacing and tiler tuning.
Ported from rfandango/rpcsx: the Turnip ZCULL deadlock fix and ARM64 SPU
checksum handling.
Individual commits are credited in comments at each site.
Currently, this is a draft PR to implement Feral Interactive's Gamemode
into RPCS3, which can improve game performance on certain Linux systems.
At the moment, I am running into various compiler warnings when trying
to include "gamemode_client.h" due to the file not using strict typings
and old C-style casts. I know I can disable these flags during RPCS3's
compilation but I wanted to check with the maintainers before going
forward and if this feature should be implemented.
It should be noted that RPCS3 only fails to compile and run if I include
Feral's header file, but everything else compiles if I comment out the
include.
Targets Issue #11299
Simplify signaling by making Matching2 a layer over normal signaling.
Implements UPNP port forwarding
Implement sceNpMatching2AbortRequest
Fix reported bw in sceNpUtil
Hack for Fat Princess binding udp on 3658
Reenable CB for sceNpBasicAddPlayersHistoryAsync
Misc fixes