SDL handler

This commit is contained in:
Megamouse
2022-12-13 11:56:48 +01:00
parent 0e625e6928
commit 18b7955384
23 changed files with 2028 additions and 45 deletions
+1
View File
@@ -21,6 +21,7 @@ export LDFLAGS="$LDFLAGS -nostdlib++ -L$PWD/libcxx_prefix/lib -l:libc++.a -lcxxr
CONFIGURE_ARGS="
-DWITH_LLVM=OFF
-DUSE_SDL=OFF
-DUSE_PRECOMPILED_HEADERS=OFF
-DUSE_NATIVE_INSTRUCTIONS=OFF
-DUSE_SYSTEM_FFMPEG=ON
+1
View File
@@ -51,6 +51,7 @@ cmake .. \
-DCMAKE_AR="$AR" \
-DCMAKE_RANLIB="$RANLIB" \
-DUSE_SYSTEM_CURL=ON \
-DUSE_SDL=OFF \
-DOpenGL_GL_PREFERENCE=LEGACY \
-G Ninja
+1 -1
View File
@@ -19,7 +19,7 @@ sed -i '' "s/extern const double NSAppKitVersionNumber;/const double NSAppKitVer
mkdir build && cd build || exit 1
cmake .. \
-DUSE_DISCORD_RPC=OFF -DUSE_VULKAN=ON -DUSE_ALSA=OFF -DUSE_PULSE=OFF -DUSE_AUDIOUNIT=ON \
-DUSE_SDL=ON -DUSE_DISCORD_RPC=OFF -DUSE_VULKAN=ON -DUSE_ALSA=OFF -DUSE_PULSE=OFF -DUSE_AUDIOUNIT=ON \
-DLLVM_CCACHE_BUILD=OFF -DLLVM_TARGETS_TO_BUILD="X86" -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF \
-DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF \
-DLLVM_INCLUDE_UTILS=OFF -DLLVM_USE_PERF=OFF -DLLVM_ENABLE_Z3_SOLVER=OFF \
+4
View File
@@ -76,3 +76,7 @@
path = 3rdparty/SoundTouch/soundtouch
url = ../../RPCS3/soundtouch.git
ignore = dirty
[submodule "3rdparty/libsdl-org/SDL"]
path = 3rdparty/libsdl-org/SDL
url = https://github.com/libsdl-org/SDL.git
ignore = dirty
+25 -2
View File
@@ -165,10 +165,10 @@ if(USE_VULKAN)
message("-- RPCS3: MoltenVK submodule")
execute_process(COMMAND "${CMAKE_COMMAND}" -G "${CMAKE_GENERATOR}" .
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK"
)
execute_process(COMMAND "${CMAKE_COMMAND}" --build .
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK"
)
add_library(moltenvk_lib SHARED IMPORTED)
@@ -329,6 +329,28 @@ add_subdirectory(wolfssl EXCLUDE_FROM_ALL)
# CURL
add_subdirectory(curl EXCLUDE_FROM_ALL)
# SDL2
set(SDL2_TARGET 3rdparty_dummy_lib)
if(USE_SDL)
if(USE_SYSTEM_SDL)
find_package(SDL2)
if(SDL2_FOUND AND NOT SDL2_VERSION VERSION_LESS 2.24.0)
message(STATUS "Using system SDL2")
add_library(3rdparty_sdl2 INTERFACE)
target_compile_definitions(3rdparty_sdl2 INTERFACE -DHAVE_SDL2=1)
set(SDL2_TARGET 3rdparty_sdl2)
else()
message(FATAL_ERROR "SDL2 is not available on this system")
endif()
else()
message(STATUS "Using static SDL2 from 3rdparty")
add_library(3rdparty_sdl2 INTERFACE)
target_compile_definitions(3rdparty_sdl2 INTERFACE -DHAVE_SDL2=1)
add_subdirectory(libsdl-org EXCLUDE_FROM_ALL)
set(SDL2_TARGET 3rdparty_sdl2)
endif()
endif()
# add nice ALIAS targets for ease of use
if(USE_SYSTEM_LIBUSB)
add_library(3rdparty::libusb ALIAS usb-1.0-shared)
@@ -355,3 +377,4 @@ add_library(3rdparty::glew ALIAS 3rdparty_glew)
add_library(3rdparty::wolfssl ALIAS wolfssl)
add_library(3rdparty::libcurl ALIAS libcurl)
add_library(3rdparty::soundtouch ALIAS soundtouch)
add_library(3rdparty::sdl2 ALIAS ${SDL2_TARGET})
+11
View File
@@ -0,0 +1,11 @@
option(SDL2_DISABLE_SDL2MAIN "" ON)
option(SDL2_DISABLE_INSTALL "" ON)
option(SDL2_DISABLE_UNINSTALL "" ON)
set(SDL_SHARED OFF)
set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
set(SDL_STATIC ON)
set(SDL_STATIC_ENABLED_BY_DEFAULT ON)
set(SDL_TEST OFF)
set(SDL_TEST_ENABLED_BY_DEFAULT OFF)
set(OPT_DEF_LIBC ON)
add_subdirectory(SDL EXCLUDE_FROM_ALL)
Vendored Submodule
+1
Submodule 3rdparty/libsdl-org/SDL added at f17058b562
+461
View File
@@ -0,0 +1,461 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="SDL\include\begin_code.h" />
<ClInclude Include="SDL\include\close_code.h" />
<ClInclude Include="SDL\include\SDL.h" />
<ClInclude Include="SDL\include\SDL_assert.h" />
<ClInclude Include="SDL\include\SDL_atomic.h" />
<ClInclude Include="SDL\include\SDL_audio.h" />
<ClInclude Include="SDL\include\SDL_bits.h" />
<ClInclude Include="SDL\include\SDL_blendmode.h" />
<ClInclude Include="SDL\include\SDL_clipboard.h" />
<ClInclude Include="SDL\include\SDL_config.h" />
<ClInclude Include="SDL\include\SDL_config_windows.h" />
<ClInclude Include="SDL\include\SDL_copying.h" />
<ClInclude Include="SDL\include\SDL_cpuinfo.h" />
<ClInclude Include="SDL\include\SDL_egl.h" />
<ClInclude Include="SDL\include\SDL_endian.h" />
<ClInclude Include="SDL\include\SDL_error.h" />
<ClInclude Include="SDL\include\SDL_events.h" />
<ClInclude Include="SDL\include\SDL_filesystem.h" />
<ClInclude Include="SDL\include\SDL_gamecontroller.h" />
<ClInclude Include="SDL\include\SDL_gesture.h" />
<ClInclude Include="SDL\include\SDL_guid.h" />
<ClInclude Include="SDL\include\SDL_haptic.h" />
<ClInclude Include="SDL\include\SDL_hints.h" />
<ClInclude Include="SDL\include\SDL_hidapi.h" />
<ClInclude Include="SDL\include\SDL_joystick.h" />
<ClInclude Include="SDL\include\SDL_keyboard.h" />
<ClInclude Include="SDL\include\SDL_keycode.h" />
<ClInclude Include="SDL\include\SDL_loadso.h" />
<ClInclude Include="SDL\include\SDL_locale.h" />
<ClInclude Include="SDL\include\SDL_log.h" />
<ClInclude Include="SDL\include\SDL_main.h" />
<ClInclude Include="SDL\include\SDL_messagebox.h" />
<ClInclude Include="SDL\include\SDL_metal.h" />
<ClInclude Include="SDL\include\SDL_misc.h" />
<ClInclude Include="SDL\include\SDL_mouse.h" />
<ClInclude Include="SDL\include\SDL_mutex.h" />
<ClInclude Include="SDL\include\SDL_name.h" />
<ClInclude Include="SDL\include\SDL_opengl.h" />
<ClInclude Include="SDL\include\SDL_opengl_glext.h" />
<ClInclude Include="SDL\include\SDL_opengles.h" />
<ClInclude Include="SDL\include\SDL_opengles2.h" />
<ClInclude Include="SDL\include\SDL_opengles2_gl2.h" />
<ClInclude Include="SDL\include\SDL_opengles2_gl2ext.h" />
<ClInclude Include="SDL\include\SDL_opengles2_gl2platform.h" />
<ClInclude Include="SDL\include\SDL_opengles2_khrplatform.h" />
<ClInclude Include="SDL\include\SDL_pixels.h" />
<ClInclude Include="SDL\include\SDL_platform.h" />
<ClInclude Include="SDL\include\SDL_power.h" />
<ClInclude Include="SDL\include\SDL_quit.h" />
<ClInclude Include="SDL\include\SDL_rect.h" />
<ClInclude Include="SDL\include\SDL_render.h" />
<ClInclude Include="SDL\include\SDL_revision.h" />
<ClInclude Include="SDL\include\SDL_rwops.h" />
<ClInclude Include="SDL\include\SDL_scancode.h" />
<ClInclude Include="SDL\include\SDL_sensor.h" />
<ClInclude Include="SDL\include\SDL_shape.h" />
<ClInclude Include="SDL\include\SDL_stdinc.h" />
<ClInclude Include="SDL\include\SDL_surface.h" />
<ClInclude Include="SDL\include\SDL_system.h" />
<ClInclude Include="SDL\include\SDL_syswm.h" />
<ClInclude Include="SDL\include\SDL_test.h" />
<ClInclude Include="SDL\include\SDL_test_assert.h" />
<ClInclude Include="SDL\include\SDL_test_common.h" />
<ClInclude Include="SDL\include\SDL_test_compare.h" />
<ClInclude Include="SDL\include\SDL_test_crc32.h" />
<ClInclude Include="SDL\include\SDL_test_font.h" />
<ClInclude Include="SDL\include\SDL_test_fuzzer.h" />
<ClInclude Include="SDL\include\SDL_test_harness.h" />
<ClInclude Include="SDL\include\SDL_test_images.h" />
<ClInclude Include="SDL\include\SDL_test_log.h" />
<ClInclude Include="SDL\include\SDL_test_md5.h" />
<ClInclude Include="SDL\include\SDL_test_memory.h" />
<ClInclude Include="SDL\include\SDL_test_random.h" />
<ClInclude Include="SDL\include\SDL_thread.h" />
<ClInclude Include="SDL\include\SDL_timer.h" />
<ClInclude Include="SDL\include\SDL_touch.h" />
<ClInclude Include="SDL\include\SDL_types.h" />
<ClInclude Include="SDL\include\SDL_version.h" />
<ClInclude Include="SDL\include\SDL_video.h" />
<ClInclude Include="SDL\include\SDL_vulkan.h" />
<ClInclude Include="SDL\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="SDL\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="SDL\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="SDL\src\audio\SDL_audio_c.h" />
<ClInclude Include="SDL\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="SDL\src\audio\SDL_sysaudio.h" />
<ClInclude Include="SDL\src\audio\SDL_wave.h" />
<ClInclude Include="SDL\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="SDL\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="SDL\src\core\windows\SDL_directx.h" />
<ClInclude Include="SDL\src\core\windows\SDL_hid.h" />
<ClInclude Include="SDL\src\core\windows\SDL_immdevice.h" />
<ClInclude Include="SDL\src\core\windows\SDL_windows.h" />
<ClInclude Include="SDL\src\core\windows\SDL_xinput.h" />
<ClInclude Include="SDL\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="SDL\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="SDL\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="SDL\src\events\blank_cursor.h" />
<ClInclude Include="SDL\src\events\default_cursor.h" />
<ClInclude Include="SDL\src\events\scancodes_windows.h" />
<ClInclude Include="SDL\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="SDL\src\events\SDL_displayevents_c.h" />
<ClInclude Include="SDL\src\events\SDL_dropevents_c.h" />
<ClInclude Include="SDL\src\events\SDL_events_c.h" />
<ClInclude Include="SDL\src\events\SDL_gesture_c.h" />
<ClInclude Include="SDL\src\events\SDL_keyboard_c.h" />
<ClInclude Include="SDL\src\events\SDL_mouse_c.h" />
<ClInclude Include="SDL\src\events\SDL_touch_c.h" />
<ClInclude Include="SDL\src\events\SDL_windowevents_c.h" />
<ClInclude Include="SDL\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="SDL\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="SDL\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="SDL\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="SDL\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="SDL\src\hidapi\hidapi\hidapi.h" />
<ClInclude Include="SDL\src\hidapi\SDL_hidapi_c.h" />
<ClInclude Include="SDL\src\joystick\controller_type.h" />
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_nintendo.h" />
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="SDL\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="SDL\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="SDL\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="SDL\src\joystick\usb_ids.h" />
<ClInclude Include="SDL\src\joystick\virtual\SDL_virtualjoystick_c.h" />
<ClInclude Include="SDL\src\joystick\windows\SDL_dinputjoystick_c.h" />
<ClInclude Include="SDL\src\joystick\windows\SDL_rawinputjoystick_c.h" />
<ClInclude Include="SDL\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="SDL\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="SDL\src\libm\math_libm.h" />
<ClInclude Include="SDL\src\libm\math_private.h" />
<ClInclude Include="SDL\src\locale\SDL_syslocale.h" />
<ClInclude Include="SDL\src\misc\SDL_sysurl.h" />
<ClInclude Include="SDL\src\power\SDL_syspower.h" />
<ClInclude Include="SDL\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="SDL\src\render\direct3d12\SDL_shaders_d3d12.h" />
<ClInclude Include="SDL\src\render\direct3d\SDL_shaders_d3d.h" />
<ClInclude Include="SDL\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="SDL\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="SDL\src\render\opengl\SDL_glfuncs.h" />
<ClInclude Include="SDL\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="SDL\src\render\SDL_d3dmath.h" />
<ClInclude Include="SDL\src\render\SDL_sysrender.h" />
<ClInclude Include="SDL\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="SDL\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="SDL\src\render\software\SDL_blendline.h" />
<ClInclude Include="SDL\src\render\software\SDL_blendpoint.h" />
<ClInclude Include="SDL\src\render\software\SDL_draw.h" />
<ClInclude Include="SDL\src\render\software\SDL_drawline.h" />
<ClInclude Include="SDL\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="SDL\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="SDL\src\render\software\SDL_rotate.h" />
<ClInclude Include="SDL\src\render\software\SDL_triangle.h" />
<ClInclude Include="SDL\src\SDL_assert_c.h" />
<ClInclude Include="SDL\src\SDL_dataqueue.h" />
<ClInclude Include="SDL\src\SDL_error_c.h" />
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_ps3.c" />
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="SDL\src\SDL_guid.c" />
<ClInclude Include="SDL\src\SDL_hints_c.h" />
<ClInclude Include="SDL\src\SDL_internal.h" />
<ClInclude Include="SDL\src\SDL_list.h" />
<ClInclude Include="SDL\src\SDL_log_c.h" />
<ClInclude Include="SDL\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="SDL\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="SDL\src\sensor\SDL_syssensor.h" />
<ClInclude Include="SDL\src\sensor\windows\SDL_windowssensor.h" />
<ClInclude Include="SDL\src\thread\SDL_systhread.h" />
<ClInclude Include="SDL\src\thread\SDL_thread_c.h" />
<ClInclude Include="SDL\src\thread\generic\SDL_syscond_c.h" />
<ClInclude Include="SDL\src\thread\windows\SDL_sysmutex_c.h" />
<ClInclude Include="SDL\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="SDL\src\timer\SDL_timer_c.h" />
<ClInclude Include="SDL\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="SDL\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="SDL\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_icd.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_layer.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_platform.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_sdk_platform.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan.hpp" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_android.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_beta.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_core.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_directfb.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_fuchsia.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_ggp.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_ios.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_macos.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_metal.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_vi.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_wayland.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_win32.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xcb.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
<ClInclude Include="SDL\src\video\SDL_blit.h" />
<ClInclude Include="SDL\src\video\SDL_blit_auto.h" />
<ClInclude Include="SDL\src\video\SDL_blit_copy.h" />
<ClInclude Include="SDL\src\video\SDL_blit_slow.h" />
<ClInclude Include="SDL\src\video\SDL_egl_c.h" />
<ClInclude Include="SDL\src\video\SDL_pixels_c.h" />
<ClInclude Include="SDL\src\video\SDL_rect_c.h" />
<ClInclude Include="SDL\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="SDL\src\video\SDL_shape_internals.h" />
<ClInclude Include="SDL\src\video\SDL_sysvideo.h" />
<ClInclude Include="SDL\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="SDL\src\video\SDL_yuv_c.h" />
<ClInclude Include="SDL\src\video\windows\SDL_msctf.h" />
<ClInclude Include="SDL\src\video\windows\SDL_vkeys.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsmouse.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsopengles.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="SDL\src\video\windows\wmmsg.h" />
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std_func.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="SDL\src\atomic\SDL_atomic.c" />
<ClCompile Include="SDL\src\atomic\SDL_spinlock.c" />
<ClCompile Include="SDL\src\audio\directsound\SDL_directsound.c" />
<ClCompile Include="SDL\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="SDL\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="SDL\src\audio\SDL_audio.c" />
<ClCompile Include="SDL\src\audio\SDL_audiocvt.c" />
<ClCompile Include="SDL\src\audio\SDL_audiodev.c" />
<ClCompile Include="SDL\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="SDL\src\audio\SDL_mixer.c" />
<ClCompile Include="SDL\src\audio\SDL_wave.c" />
<ClCompile Include="SDL\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="SDL\src\core\windows\SDL_hid.c" />
<ClCompile Include="SDL\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="SDL\src\core\windows\SDL_windows.c" />
<ClCompile Include="SDL\src\core\windows\SDL_xinput.c" />
<ClCompile Include="SDL\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="SDL\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="SDL\src\events\SDL_clipboardevents.c" />
<ClCompile Include="SDL\src\events\SDL_displayevents.c" />
<ClCompile Include="SDL\src\events\SDL_dropevents.c" />
<ClCompile Include="SDL\src\events\SDL_events.c" />
<ClCompile Include="SDL\src\events\SDL_gesture.c" />
<ClCompile Include="SDL\src\events\SDL_keyboard.c" />
<ClCompile Include="SDL\src\events\SDL_mouse.c" />
<ClCompile Include="SDL\src\events\SDL_quit.c" />
<ClCompile Include="SDL\src\events\SDL_touch.c" />
<ClCompile Include="SDL\src\events\SDL_windowevents.c" />
<ClCompile Include="SDL\src\file\SDL_rwops.c" />
<ClCompile Include="SDL\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="SDL\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="SDL\src\haptic\SDL_haptic.c" />
<ClCompile Include="SDL\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="SDL\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="SDL\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="SDL\src\hidapi\SDL_hidapi.c" />
<ClCompile Include="SDL\src\joystick\controller_type.c" />
<ClCompile Include="SDL\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_combined.c" />
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_luna.c" />
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_ps5.c" />
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.c" />
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_switch.c" />
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<ClInclude Include="SDL\include\SDL_name.h" />
<ClInclude Include="SDL\include\SDL_opengl.h" />
<ClInclude Include="SDL\include\SDL_opengl_glext.h" />
<ClInclude Include="SDL\include\SDL_opengles.h" />
<ClInclude Include="SDL\include\SDL_opengles2.h" />
<ClInclude Include="SDL\include\SDL_opengles2_gl2.h" />
<ClInclude Include="SDL\include\SDL_opengles2_gl2ext.h" />
<ClInclude Include="SDL\include\SDL_opengles2_gl2platform.h" />
<ClInclude Include="SDL\include\SDL_opengles2_khrplatform.h" />
<ClInclude Include="SDL\include\SDL_pixels.h" />
<ClInclude Include="SDL\include\SDL_platform.h" />
<ClInclude Include="SDL\include\SDL_power.h" />
<ClInclude Include="SDL\include\SDL_quit.h" />
<ClInclude Include="SDL\include\SDL_rect.h" />
<ClInclude Include="SDL\include\SDL_render.h" />
<ClInclude Include="SDL\include\SDL_revision.h" />
<ClInclude Include="SDL\include\SDL_rwops.h" />
<ClInclude Include="SDL\include\SDL_scancode.h" />
<ClInclude Include="SDL\include\SDL_sensor.h" />
<ClInclude Include="SDL\include\SDL_shape.h" />
<ClInclude Include="SDL\include\SDL_stdinc.h" />
<ClInclude Include="SDL\include\SDL_surface.h" />
<ClInclude Include="SDL\include\SDL_system.h" />
<ClInclude Include="SDL\include\SDL_syswm.h" />
<ClInclude Include="SDL\include\SDL_test.h" />
<ClInclude Include="SDL\include\SDL_test_assert.h" />
<ClInclude Include="SDL\include\SDL_test_common.h" />
<ClInclude Include="SDL\include\SDL_test_compare.h" />
<ClInclude Include="SDL\include\SDL_test_crc32.h" />
<ClInclude Include="SDL\include\SDL_test_font.h" />
<ClInclude Include="SDL\include\SDL_test_fuzzer.h" />
<ClInclude Include="SDL\include\SDL_test_harness.h" />
<ClInclude Include="SDL\include\SDL_test_images.h" />
<ClInclude Include="SDL\include\SDL_test_log.h" />
<ClInclude Include="SDL\include\SDL_test_md5.h" />
<ClInclude Include="SDL\include\SDL_test_memory.h" />
<ClInclude Include="SDL\include\SDL_test_random.h" />
<ClInclude Include="SDL\include\SDL_thread.h" />
<ClInclude Include="SDL\include\SDL_timer.h" />
<ClInclude Include="SDL\include\SDL_touch.h" />
<ClInclude Include="SDL\include\SDL_types.h" />
<ClInclude Include="SDL\include\SDL_version.h" />
<ClInclude Include="SDL\include\SDL_video.h" />
<ClInclude Include="SDL\include\SDL_vulkan.h" />
<ClInclude Include="SDL\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="SDL\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="SDL\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="SDL\src\audio\SDL_audio_c.h" />
<ClInclude Include="SDL\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="SDL\src\audio\SDL_sysaudio.h" />
<ClInclude Include="SDL\src\audio\SDL_wave.h" />
<ClInclude Include="SDL\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="SDL\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="SDL\src\core\windows\SDL_directx.h" />
<ClInclude Include="SDL\src\core\windows\SDL_hid.h" />
<ClInclude Include="SDL\src\core\windows\SDL_immdevice.h" />
<ClInclude Include="SDL\src\core\windows\SDL_windows.h" />
<ClInclude Include="SDL\src\core\windows\SDL_xinput.h" />
<ClInclude Include="SDL\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="SDL\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="SDL\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="SDL\src\events\blank_cursor.h" />
<ClInclude Include="SDL\src\events\default_cursor.h" />
<ClInclude Include="SDL\src\events\scancodes_windows.h" />
<ClInclude Include="SDL\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="SDL\src\events\SDL_displayevents_c.h" />
<ClInclude Include="SDL\src\events\SDL_dropevents_c.h" />
<ClInclude Include="SDL\src\events\SDL_events_c.h" />
<ClInclude Include="SDL\src\events\SDL_gesture_c.h" />
<ClInclude Include="SDL\src\events\SDL_keyboard_c.h" />
<ClInclude Include="SDL\src\events\SDL_mouse_c.h" />
<ClInclude Include="SDL\src\events\SDL_touch_c.h" />
<ClInclude Include="SDL\src\events\SDL_windowevents_c.h" />
<ClInclude Include="SDL\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="SDL\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="SDL\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="SDL\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="SDL\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="SDL\src\hidapi\hidapi\hidapi.h" />
<ClInclude Include="SDL\src\hidapi\SDL_hidapi_c.h" />
<ClInclude Include="SDL\src\joystick\controller_type.h" />
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="SDL\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="SDL\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="SDL\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="SDL\src\joystick\usb_ids.h" />
<ClInclude Include="SDL\src\joystick\virtual\SDL_virtualjoystick_c.h" />
<ClInclude Include="SDL\src\joystick\windows\SDL_dinputjoystick_c.h" />
<ClInclude Include="SDL\src\joystick\windows\SDL_rawinputjoystick_c.h" />
<ClInclude Include="SDL\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="SDL\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="SDL\src\libm\math_libm.h" />
<ClInclude Include="SDL\src\libm\math_private.h" />
<ClInclude Include="SDL\src\locale\SDL_syslocale.h" />
<ClInclude Include="SDL\src\misc\SDL_sysurl.h" />
<ClInclude Include="SDL\src\power\SDL_syspower.h" />
<ClInclude Include="SDL\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="SDL\src\render\direct3d12\SDL_shaders_d3d12.h" />
<ClInclude Include="SDL\src\render\direct3d\SDL_shaders_d3d.h" />
<ClInclude Include="SDL\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="SDL\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="SDL\src\render\opengl\SDL_glfuncs.h" />
<ClInclude Include="SDL\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="SDL\src\render\SDL_d3dmath.h" />
<ClInclude Include="SDL\src\render\SDL_sysrender.h" />
<ClInclude Include="SDL\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="SDL\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="SDL\src\render\software\SDL_blendline.h" />
<ClInclude Include="SDL\src\render\software\SDL_blendpoint.h" />
<ClInclude Include="SDL\src\render\software\SDL_draw.h" />
<ClInclude Include="SDL\src\render\software\SDL_drawline.h" />
<ClInclude Include="SDL\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="SDL\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="SDL\src\render\software\SDL_rotate.h" />
<ClInclude Include="SDL\src\render\software\SDL_triangle.h" />
<ClInclude Include="SDL\src\SDL_assert_c.h" />
<ClInclude Include="SDL\src\SDL_dataqueue.h" />
<ClInclude Include="SDL\src\SDL_error_c.h" />
<ClInclude Include="SDL\src\SDL_hints_c.h" />
<ClInclude Include="SDL\src\SDL_internal.h" />
<ClInclude Include="SDL\src\SDL_list.h" />
<ClInclude Include="SDL\src\SDL_log_c.h" />
<ClInclude Include="SDL\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="SDL\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="SDL\src\sensor\SDL_syssensor.h" />
<ClInclude Include="SDL\src\sensor\windows\SDL_windowssensor.h" />
<ClInclude Include="SDL\src\thread\SDL_systhread.h" />
<ClInclude Include="SDL\src\thread\SDL_thread_c.h" />
<ClInclude Include="SDL\src\thread\generic\SDL_syscond_c.h" />
<ClInclude Include="SDL\src\thread\windows\SDL_sysmutex_c.h" />
<ClInclude Include="SDL\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="SDL\src\timer\SDL_timer_c.h" />
<ClInclude Include="SDL\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="SDL\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="SDL\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_icd.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_layer.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_platform.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_sdk_platform.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan.hpp" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_android.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_beta.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_core.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_directfb.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_fuchsia.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_ggp.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_ios.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_macos.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_metal.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_vi.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_wayland.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_win32.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xcb.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib.h" />
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
<ClInclude Include="SDL\src\video\SDL_blit.h" />
<ClInclude Include="SDL\src\video\SDL_blit_auto.h" />
<ClInclude Include="SDL\src\video\SDL_blit_copy.h" />
<ClInclude Include="SDL\src\video\SDL_blit_slow.h" />
<ClInclude Include="SDL\src\video\SDL_egl_c.h" />
<ClInclude Include="SDL\src\video\SDL_pixels_c.h" />
<ClInclude Include="SDL\src\video\SDL_rect_c.h" />
<ClInclude Include="SDL\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="SDL\src\video\SDL_shape_internals.h" />
<ClInclude Include="SDL\src\video\SDL_sysvideo.h" />
<ClInclude Include="SDL\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="SDL\src\video\SDL_yuv_c.h" />
<ClInclude Include="SDL\src\video\windows\SDL_msctf.h" />
<ClInclude Include="SDL\src\video\windows\SDL_vkeys.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsmouse.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsopengles.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="SDL\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="SDL\src\video\windows\wmmsg.h" />
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std_func.h" />
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_nintendo.h" />
</ItemGroup>
</Project>
+2
View File
@@ -21,6 +21,8 @@ option(USE_DISCORD_RPC "Discord rich presence integration" OFF)
option(USE_SYSTEM_ZLIB "Prefer system ZLIB instead of the builtin one" ON)
option(USE_VULKAN "Vulkan render backend" ON)
option(USE_PRECOMPILED_HEADERS "Use precompiled headers" OFF)
option(USE_SDL "Enables SDL input handler" OFF)
option(USE_SYSTEM_SDL "Prefer system SDL instead of the builtin one" OFF)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/buildfiles/cmake")
+16 -9
View File
@@ -1,6 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29306.81
# Visual Studio Version 17
VisualStudioVersion = 17.3.32929.385
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "asmjit", "3rdparty\asmjit\asmjit.vcxproj", "{AC40FF01-426E-4838-A317-66354CEFAE88}"
EndProject
@@ -50,7 +50,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rpcs3", "rpcs3\rpcs3.vcxpro
{D6973076-9317-4EF2-A0B8-B7A18AC0713E} = {D6973076-9317-4EF2-A0B8-B7A18AC0713E}
{9610627D-20FE-4B07-8CE3-9FF68A5F1EC2} = {9610627D-20FE-4B07-8CE3-9FF68A5F1EC2}
{FDA7B080-03B0-48C8-B24F-88118981422A} = {FDA7B080-03B0-48C8-B24F-88118981422A}
{508c291a-3d18-49f5-b25d-f7c8db92cb21} = {508c291a-3d18-49f5-b25d-f7c8db92cb21}
{508C291A-3D18-49F5-B25D-F7C8DB92CB21} = {508C291A-3D18-49F5-B25D-F7C8DB92CB21}
{DA6F56B4-06A4-441D-AD70-AC5A7D51FADB} = {DA6F56B4-06A4-441D-AD70-AC5A7D51FADB}
{FDC361C5-7734-493B-8CFB-037308B35122} = {FDC361C5-7734-493B-8CFB-037308B35122}
{8F85B6CC-250F-4ACA-A617-E820A74E3E3C} = {8F85B6CC-250F-4ACA-A617-E820A74E3E3C}
@@ -83,7 +83,9 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cubeb", "rpcs3\Cubeb.vcxpro
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcubeb", "3rdparty\cubeb\libcubeb.vcxproj", "{FDA7B080-03B0-48C8-B24F-88118981422A}"
EndProject
Project("{508c291a-3d18-49f5-b25d-f7c8db92cb21}") = "soundtouch", "3rdparty\SoundTouch\soundtouch.vcxproj", "{508c291a-3d18-49f5-b25d-f7c8db92cb21}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "soundtouch", "3rdparty\SoundTouch\soundtouch.vcxproj", "{508C291A-3D18-49F5-B25D-F7C8DB92CB21}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "3rdparty\libsdl-org\SDL.vcxproj", "{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "pine", "pine", "{A55DA1B5-CC17-4525-BE7F-1659CE17BB56}"
ProjectSection(SolutionItems) = preProject
@@ -176,10 +178,14 @@ Global
{FDA7B080-03B0-48C8-B24F-88118981422A}.Debug|x64.Build.0 = Debug|x64
{FDA7B080-03B0-48C8-B24F-88118981422A}.Release|x64.ActiveCfg = Release|x64
{FDA7B080-03B0-48C8-B24F-88118981422A}.Release|x64.Build.0 = Release|x64
{508c291a-3d18-49f5-b25d-f7c8db92cb21}.Debug|x64.ActiveCfg = Debug|x64
{508c291a-3d18-49f5-b25d-f7c8db92cb21}.Debug|x64.Build.0 = Debug|x64
{508c291a-3d18-49f5-b25d-f7c8db92cb21}.Release|x64.ActiveCfg = Release|x64
{508c291a-3d18-49f5-b25d-f7c8db92cb21}.Release|x64.Build.0 = Release|x64
{508C291A-3D18-49F5-B25D-F7C8DB92CB21}.Debug|x64.ActiveCfg = Debug|x64
{508C291A-3D18-49F5-B25D-F7C8DB92CB21}.Debug|x64.Build.0 = Debug|x64
{508C291A-3D18-49F5-B25D-F7C8DB92CB21}.Release|x64.ActiveCfg = Release|x64
{508C291A-3D18-49F5-B25D-F7C8DB92CB21}.Release|x64.Build.0 = Release|x64
{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}.Debug|x64.ActiveCfg = Debug|x64
{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}.Debug|x64.Build.0 = Debug|x64
{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}.Release|x64.ActiveCfg = Release|x64
{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -206,7 +212,8 @@ Global
{A37E4273-85DB-4217-B775-CE971B87D9DF} = {B0AC29FD-7B01-4B5E-9C8D-0A081E4C5668}
{9610627D-20FE-4B07-8CE3-9FF68A5F1EC2} = {10FBF193-D532-4CCF-B875-4C7091A7F6C2}
{FDA7B080-03B0-48C8-B24F-88118981422A} = {6C3B64A0-8F8A-4DC4-8C0B-D71EBEED7FA8}
{508c291a-3d18-49f5-b25d-f7c8db92cb21} = {6C3B64A0-8F8A-4DC4-8C0B-D71EBEED7FA8}
{508C291A-3D18-49F5-B25D-F7C8DB92CB21} = {6C3B64A0-8F8A-4DC4-8C0B-D71EBEED7FA8}
{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA} = {6C3B64A0-8F8A-4DC4-8C0B-D71EBEED7FA8}
{A55DA1B5-CC17-4525-BE7F-1659CE17BB56} = {6C3B64A0-8F8A-4DC4-8C0B-D71EBEED7FA8}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
+1
View File
@@ -71,6 +71,7 @@ set(RPCS3_SRC
Input/keyboard_pad_handler.cpp
Input/mm_joystick_handler.cpp
Input/pad_thread.cpp
Input/sdl_pad_handler.cpp
Input/xinput_pad_handler.cpp
)
+1 -1
View File
@@ -541,7 +541,7 @@ endif()
target_link_libraries(rpcs3_emu
PUBLIC
3rdparty::ffmpeg
3rdparty::ffmpeg 3rdparty::sdl2
3rdparty::opengl 3rdparty::stblib
3rdparty::vulkan 3rdparty::glew
3rdparty::libusb 3rdparty::wolfssl
+3
View File
@@ -17,6 +17,9 @@ void fmt_class_string<pad_handler>::format(std::string& out, u64 arg)
case pad_handler::xinput: return "XInput";
case pad_handler::mm: return "MMJoystick";
#endif
#ifdef HAVE_SDL2
case pad_handler::sdl: return "SDL";
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev: return "Evdev";
#endif
+3
View File
@@ -13,6 +13,9 @@ enum class pad_handler
xinput,
mm,
#endif
#ifdef HAVE_SDL2
sdl,
#endif
#ifdef HAVE_LIBEVDEV
evdev,
#endif
+12
View File
@@ -10,6 +10,9 @@
#elif HAVE_LIBEVDEV
#include "evdev_joystick_handler.h"
#endif
#ifdef HAVE_SDL2
#include "sdl_pad_handler.h"
#endif
#include "keyboard_pad_handler.h"
#include "Emu/Io/Null/NullPadHandler.h"
#include "Emu/Io/PadHandler.h"
@@ -171,6 +174,11 @@ void pad_thread::Init()
cur_pad_handler = std::make_shared<mm_joystick_handler>();
break;
#endif
#ifdef HAVE_SDL2
case pad_handler::sdl:
cur_pad_handler = std::make_shared<sdl_pad_handler>();
break;
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
cur_pad_handler = std::make_shared<evdev_joystick_handler>();
@@ -546,6 +554,10 @@ std::shared_ptr<PadHandlerBase> pad_thread::GetHandler(pad_handler type)
case pad_handler::mm:
return std::make_unique<mm_joystick_handler>();
#endif
#ifdef HAVE_SDL2
case pad_handler::sdl:
return std::make_unique<sdl_pad_handler>();
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
return std::make_unique<evdev_joystick_handler>();
File diff suppressed because it is too large Load Diff
+136
View File
@@ -0,0 +1,136 @@
#pragma once
#ifdef HAVE_SDL2
#include "Emu/Io/PadHandler.h"
#include "SDL.h"
class SDLDevice : public PadDevice
{
public:
struct sdl_info
{
SDL_GameController* game_controller = nullptr;
SDL_GameControllerType type = SDL_GameControllerType::SDL_CONTROLLER_TYPE_UNKNOWN;
SDL_Joystick* joystick = nullptr;
SDL_JoystickPowerLevel power_level = SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_UNKNOWN;
SDL_JoystickPowerLevel last_power_level = SDL_JoystickPowerLevel::SDL_JOYSTICK_POWER_UNKNOWN;
std::string name;
std::string path;
std::string serial;
u16 vid = 0;
u16 pid = 0;
u16 product_version = 0;
u16 firmware_version = 0;
bool has_led = false;
bool has_rumble = false;
bool has_rumble_triggers = false;
bool has_accel = false;
bool has_gyro = false;
float data_rate_accel = 0.0f;
float data_rate_gyro = 0.0f;
std::set<SDL_GameControllerButton> button_ids;
std::set<SDL_GameControllerAxis> axis_ids;
};
sdl_info sdl{};
std::array<float, 3> values_accel{};
std::array<float, 3> values_gyro{};
bool led_needs_update = true;
bool led_is_on = true;
bool led_is_blinking = false;
steady_clock::time_point led_timestamp{};
bool has_new_rumble_data = true;
steady_clock::time_point last_vibration{};
};
class sdl_pad_handler : public PadHandlerBase
{
enum SDLKeyCodes
{
None = 0,
A,
B,
X,
Y,
Left,
Right,
Up,
Down,
LB,
RB,
LS,
RS,
Start,
Back,
Guide,
Misc1,
Paddle1,
Paddle2,
Paddle3,
Paddle4,
Touchpad,
LT,
RT,
LSXNeg,
LSXPos,
LSYNeg,
LSYPos,
RSXNeg,
RSXPos,
RSYNeg,
RSYPos
};
public:
sdl_pad_handler();
~sdl_pad_handler();
SDLDevice::sdl_info get_sdl_info(int i);
bool Init() override;
void process() override;
void init_config(cfg_pad* cfg) override;
std::vector<pad_list_entry> list_devices() override;
void SetPadData(const std::string& padId, u8 player_id, u8 large_motor, u8 small_motor, s32 r, s32 g, s32 b, bool player_led, bool battery_led, u32 battery_led_brightness) override;
u32 get_battery_level(const std::string& padId) override;
void get_motion_sensors(const std::string& pad_id, const motion_callback& callback, const motion_fail_callback& fail_callback, motion_preview_values preview_values, const std::array<AnalogSensor, 4>& sensors) override;
connection get_next_button_press(const std::string& padId, const pad_callback& callback, const pad_fail_callback& fail_callback, bool get_blacklist, const std::vector<std::string>& buttons) override;
private:
// pseudo 'controller id' to keep track of unique controllers
std::map<std::string, std::shared_ptr<SDLDevice>> m_controllers;
void enumerate_devices();
std::shared_ptr<PadDevice> get_device(const std::string& device) override;
PadHandlerBase::connection update_connection(const std::shared_ptr<PadDevice>& device) override;
void get_extended_info(const pad_ensemble& binding) override;
void apply_pad_data(const pad_ensemble& binding) override;
bool get_is_left_trigger(const std::shared_ptr<PadDevice>& device, u64 keyCode) override;
bool get_is_right_trigger(const std::shared_ptr<PadDevice>& device, u64 keyCode) override;
bool get_is_left_stick(const std::shared_ptr<PadDevice>& device, u64 keyCode) override;
bool get_is_right_stick(const std::shared_ptr<PadDevice>& device, u64 keyCode) override;
std::unordered_map<u64, u16> get_button_values(const std::shared_ptr<PadDevice>& device) override;
pad_preview_values get_preview_values(const std::unordered_map<u64, u16>& data) override;
u32 get_battery_color(SDL_JoystickPowerLevel power_level, u32 brightness) const;
void set_rumble(SDLDevice* dev, u8 speed_large, u8 speed_small);
static std::string button_to_string(SDL_GameControllerButton button);
static std::string axis_to_string(SDL_GameControllerAxis axis);
static SDLKeyCodes get_button_code(SDL_GameControllerButton button);
};
#endif
+2 -2
View File
@@ -42,8 +42,8 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>..\3rdparty\wolfssl\wolfssl;..\3rdparty\flatbuffers\include;..\3rdparty\libusb\libusb\libusb;..\3rdparty\yaml-cpp\yaml-cpp\include;..\3rdparty\SoundTouch\soundtouch\include;..\3rdparty\zlib\zlib;..\llvm\include;..\llvm_build\include;$(VULKAN_SDK)\Include</AdditionalIncludeDirectories>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">HAVE_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">HAVE_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">HAVE_VULKAN;HAVE_SDL2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">HAVE_VULKAN;HAVE_SDL2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<PreBuildEvent>
<Command>cmd.exe /c "$(SolutionDir)\Utilities\git-version-gen.cmd"</Command>
+6 -4
View File
@@ -67,11 +67,11 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LibraryPath>$(SolutionDir)lib\$(Configuration)-$(Platform)\;$(UniversalCRT_LibraryPath_x64);$(LibraryPath)</LibraryPath>
<IncludePath>..\3rdparty\7z\src;..\3rdparty\hidapi\hidapi\hidapi;.\;..\;..\3rdparty\asmjit\asmjit\src;..\3rdparty\yaml-cpp\yaml-cpp\include;..\3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);..\3rdparty\XAudio2Redist\include;..\3rdparty\libpng\libpng;..\3rdparty\GL;..\3rdparty\stblib\include;..\3rdparty\OpenAL\include;..\3rdparty\pugixml\src;..\3rdparty\Optional;..\3rdparty\discord-rpc\include;..\3rdparty\zlib\zlib</IncludePath>
<IncludePath>..\3rdparty\7z\src;..\3rdparty\hidapi\hidapi\hidapi;.\;..\;..\3rdparty\asmjit\asmjit\src;..\3rdparty\yaml-cpp\yaml-cpp\include;..\3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);..\3rdparty\XAudio2Redist\include;..\3rdparty\libpng\libpng;..\3rdparty\GL;..\3rdparty\stblib\include;..\3rdparty\OpenAL\include;..\3rdparty\pugixml\src;..\3rdparty\Optional;..\3rdparty\discord-rpc\include;..\3rdparty\zlib\zlib;..\3rdparty\libsdl-org\SDL\include</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\3rdparty\SoundTouch\soundtouch\include;..\3rdparty\cubeb\extra;..\3rdparty\cubeb\cubeb\include\;..\3rdparty\flatbuffers\include;..\3rdparty\wolfssl\wolfssl;..\3rdparty\curl\curl\include;..\3rdparty\libusb\libusb\libusb;$(VULKAN_SDK)\Include;..\3rdparty\XAudio2Redist\include;$(QTDIR)\include;$(QTDIR)\include\QtWidgets;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtANGLE;$(QTDIR)\include\QtCore;.\release;$(QTDIR)\mkspecs\win32-msvc2015;.\QTGeneratedFiles\$(ConfigurationName);.\QTGeneratedFiles;$(QTDIR)\include\QtWinExtras;$(QTDIR)\include\QtConcurrent;$(QTDIR)\include\QtMultimedia;$(QTDIR)\include\QtMultimediaWidgets;$(QTDIR)\include\QtSvg;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\3rdparty\SoundTouch\soundtouch\include;..\3rdparty\cubeb\extra;..\3rdparty\cubeb\cubeb\include\;..\3rdparty\flatbuffers\include;..\3rdparty\wolfssl\wolfssl;..\3rdparty\curl\curl\include;..\3rdparty\libusb\libusb\libusb;$(VULKAN_SDK)\Include;..\3rdparty\libsdl-org\SDL\include;..\3rdparty\XAudio2Redist\include;$(QTDIR)\include;$(QTDIR)\include\QtWidgets;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtANGLE;$(QTDIR)\include\QtCore;.\release;$(QTDIR)\mkspecs\win32-msvc2015;.\QTGeneratedFiles\$(ConfigurationName);.\QTGeneratedFiles;$(QTDIR)\include\QtWinExtras;$(QTDIR)\include\QtConcurrent;$(QTDIR)\include\QtMultimedia;$(QTDIR)\include\QtMultimediaWidgets;$(QTDIR)\include\QtSvg;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>-Zc:strictStrings -Zc:throwingNew- -w34100 -w34189 -w44996 -w44456 -w44457 -w44458 %(AdditionalOptions)</AdditionalOptions>
<AssemblerListingLocation>release\</AssemblerListingLocation>
<BrowseInformation>false</BrowseInformation>
@@ -79,7 +79,7 @@
<DisableSpecificWarnings>4577;4467;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ObjectFileName>$(IntDir)</ObjectFileName>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_WINDOWS;UNICODE;WIN32;WIN64;WIN32_LEAN_AND_MEAN;HAVE_VULKAN;WITH_DISCORD_RPC;QT_NO_DEBUG;QT_WIDGETS_LIB;QT_GUI_LIB;QT_CORE_LIB;NDEBUG;QT_WINEXTRAS_LIB;QT_CONCURRENT_LIB;QT_MULTIMEDIA_LIB;QT_MULTIMEDIAWIDGETS_LIB;QT_SVG_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDOWS;UNICODE;WIN32;WIN64;WIN32_LEAN_AND_MEAN;HAVE_VULKAN;HAVE_SDL2;WITH_DISCORD_RPC;QT_NO_DEBUG;QT_WIDGETS_LIB;QT_GUI_LIB;QT_CORE_LIB;NDEBUG;QT_WINEXTRAS_LIB;QT_CONCURRENT_LIB;QT_MULTIMEDIA_LIB;QT_MULTIMEDIAWIDGETS_LIB;QT_SVG_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessToFile>false</PreprocessToFile>
<ProgramDataBaseFileName>$(IntDir)vc$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
@@ -88,7 +88,7 @@
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>DbgHelp.lib;Ole32.lib;gdi32.lib;..\hidapi.lib;..\libusb-1.0.lib;winmm.lib;ksuser.lib;OpenAL32.lib;XAudio.lib;GLGSRender.lib;shlwapi.lib;VKGSRender.lib;vulkan-1.lib;wolfssl.lib;libcurl.lib;Wldap32.lib;glslang.lib;OSDependent.lib;OGLCompiler.lib;SPIRV.lib;MachineIndependent.lib;GenericCodeGen.lib;Advapi32.lib;user32.lib;zlib.lib;..\libpng16.lib;asmjit.lib;yaml-cpp.lib;discord-rpc.lib;emucore.lib;dxgi.lib;$(QTDIR)\lib\qtmain.lib;shell32.lib;$(QTDIR)\lib\Qt5Widgets.lib;$(QTDIR)\lib\Qt5Gui.lib;$(QTDIR)\lib\Qt5Core.lib;Qt5Core.lib;Qt5Gui.lib;Qt5Widgets.lib;Qt5WinExtras.lib;Qt5Concurrent.lib;7zlib.lib;SPIRV-Tools.lib;SPIRV-Tools-opt.lib;Qt5Multimedia.lib;Qt5MultimediaWidgets.lib;Qt5Svg.lib;libcubeb.lib;cubeb.lib;soundtouch.lib;Avrt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>DbgHelp.lib;Ole32.lib;gdi32.lib;..\hidapi.lib;..\libusb-1.0.lib;winmm.lib;imm32.lib;ksuser.lib;version.lib;OpenAL32.lib;XAudio.lib;GLGSRender.lib;shlwapi.lib;VKGSRender.lib;vulkan-1.lib;wolfssl.lib;libcurl.lib;Wldap32.lib;glslang.lib;OSDependent.lib;OGLCompiler.lib;SPIRV.lib;MachineIndependent.lib;GenericCodeGen.lib;Advapi32.lib;user32.lib;zlib.lib;..\libpng16.lib;asmjit.lib;yaml-cpp.lib;discord-rpc.lib;emucore.lib;dxgi.lib;$(QTDIR)\lib\qtmain.lib;shell32.lib;$(QTDIR)\lib\Qt5Widgets.lib;$(QTDIR)\lib\Qt5Gui.lib;$(QTDIR)\lib\Qt5Core.lib;Qt5Core.lib;Qt5Gui.lib;Qt5Widgets.lib;Qt5WinExtras.lib;Qt5Concurrent.lib;7zlib.lib;SPIRV-Tools.lib;SPIRV-Tools-opt.lib;Qt5Multimedia.lib;Qt5MultimediaWidgets.lib;Qt5Svg.lib;libcubeb.lib;cubeb.lib;soundtouch.lib;Avrt.lib;SDL.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\3rdparty\OpenAL\libs\Win64;..\3rdparty\glslang\build\hlsl\Release;..\3rdparty\glslang\build\SPIRV\Release;..\3rdparty\glslang\build\OGLCompilersDLL\Release;..\3rdparty\glslang\build\glslang\OSDependent\Windows\Release;..\3rdparty\glslang\build\glslang\Release;..\3rdparty\SPIRV\build\source\Release;..\3rdparty\SPIRV\build\source\opt\Release;..\lib\$(CONFIGURATION)-$(PLATFORM);..\3rdparty\XAudio2Redist\libs;..\3rdparty\discord-rpc\lib;$(QTDIR)\lib;%(AdditionalLibraryDirectories);$(VULKAN_SDK)\Lib</AdditionalLibraryDirectories>
<AdditionalOptions>"/MANIFESTDEPENDENCY:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' publicKeyToken='6595b64144ccf1df' language='*' processorArchitecture='*'" %(AdditionalOptions)</AdditionalOptions>
<DataExecutionPrevention>true</DataExecutionPrevention>
@@ -177,6 +177,7 @@
<ClCompile Include="Input\dualsense_pad_handler.cpp" />
<ClCompile Include="Input\evdev_gun_handler.cpp" />
<ClCompile Include="Input\hid_pad_handler.cpp" />
<ClCompile Include="Input\sdl_pad_handler.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="main_application.cpp" />
<ClCompile Include="Input\basic_keyboard_handler.cpp" />
@@ -820,6 +821,7 @@
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\moc.exe;%(FullPath);$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(QTDIR)\bin\moc.exe;%(FullPath);$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
</CustomBuild>
<ClInclude Include="Input\sdl_pad_handler.h" />
<ClInclude Include="main_application.h" />
<ClInclude Include="Input/mm_joystick_handler.h" />
<CustomBuild Include="rpcs3qt\cg_disasm_window.h">

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