RipleyTom
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1efca833a4
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Fix missing NoError error checking in a few sceNpGUI functions
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2025-02-13 07:04:08 +01:00 |
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RipleyTom
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159370446f
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RPCN v1.4
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2025-02-12 15:00:50 +01:00 |
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Malcolm Jestadt
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a9b0f76698
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cmake: Enable LTO for rpcs3_emu target
- Provides a small speedup and saves some space in the binary.
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2025-02-12 09:46:53 +02:00 |
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kd-11
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7fcd747819
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rsx: Fix internal res tracking
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2025-02-12 01:58:52 +03:00 |
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RipleyTom
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cd87a64621
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Headers cleanup
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2025-02-11 20:38:35 +01:00 |
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Elad
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63147fdede
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Remove ppu_acontext
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2025-02-11 16:12:33 +02:00 |
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Malcolm Jestadt
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dfd83bc7a4
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SPU LLVM: Add two dependency chains for SPU verification
- Should restore performance to match the xorsum builds
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2025-02-11 12:30:21 +02:00 |
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kd-11
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3392f0a271
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gl: Fix stencil resolve for NVIDIA cards
- Only NV cards fail to expose ARB_shader_stencil_export which forces a very clunky workaround
- Fix stencil parameter initialization
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2025-02-11 02:28:31 +03:00 |
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kd-11
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10d5907f46
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rsx: Implement framebuffer statistics to track the internal render resolution at runtime.
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2025-02-11 02:28:31 +03:00 |
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kd-11
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0f3d2c7085
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gl: Implement MSAA transparency (sample-to-coverage)
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2025-02-11 02:28:31 +03:00 |
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kd-11
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485927ed0d
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gl: Fix crash when launching multiple games with MSAA enabled
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2025-02-11 02:28:31 +03:00 |
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kd-11
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0d4f3cf0a5
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Allow MSAA selection in the UI
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2025-02-11 02:28:31 +03:00 |
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kd-11
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4f08bfd0a2
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Fix compilation on clang
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2025-02-11 02:28:31 +03:00 |
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kd-11
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54e7cb8d9e
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vk: Silence spec validation error on NV cards
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2025-02-11 02:28:31 +03:00 |
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kd-11
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fab39a6495
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gl: Add support for "hw MSAA resolve" option
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2025-02-11 02:28:31 +03:00 |
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kd-11
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008bfa2cd2
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gl: Add extra checks around invalid render/compute passes
- These would have saved a lot of time debugging problems
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2025-02-11 02:28:31 +03:00 |
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kd-11
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5907a6a67d
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gl: Fix crash in texture cache due to incorrect surface handling
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2025-02-11 02:28:31 +03:00 |
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kd-11
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85880e6037
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gl: Implement remaining resolvers
- Add support for NVIDIA cards
- Implement all depth-stencil resolver passes
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2025-02-11 02:28:31 +03:00 |
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kd-11
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042be7d7d1
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gl: Implement basic MSAA rendertarget support
- Enough to get some popular titles working.
- Some depth resolvers still need work
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2025-02-11 02:28:31 +03:00 |
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kd-11
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26d85e53a4
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vk: Fix extension initialization during device creation
- Fix crash when using device_fault extension
- Fix spec violation when using conditional rendering
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2025-02-11 02:28:31 +03:00 |
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kd-11
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f3e913b56a
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vk: Redesign resource binding for overlay passes
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2025-02-11 02:28:31 +03:00 |
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kd-11
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99ace42447
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gl: Enforce full image creation argument declaration
- Closes a class of bugs caused by implicit conversion of similar argument types
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2025-02-11 02:28:31 +03:00 |
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kd-11
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6c6d03ac5e
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gl: Upgrade the surface cache to become MSAA-aware
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2025-02-11 02:28:31 +03:00 |
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kd-11
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8249b5dbfa
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gl: Implement MSAA resolve/unresolve for color images
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2025-02-11 02:28:31 +03:00 |
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kd-11
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2a4bd6a7fc
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gl: Implement multisampled image creation
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2025-02-11 02:28:31 +03:00 |
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