Icnopandaz
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94977d3545
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input: fix arrow key mapping roundtrip on macOS ARM
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2026-07-02 19:54:42 +02:00 |
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Megamouse
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41a7cd29f8
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Use std::string_view in input code
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2026-06-14 17:41:33 +02:00 |
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Windsurf7
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0a5b88ac38
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Fix non-numerical numpad keys input binding (#18761)
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2026-05-22 14:13:37 +02:00 |
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Megamouse
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73c8c270a6
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Fix USIO log spam
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2026-05-20 22:26:08 +02:00 |
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Megamouse
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b533a560e6
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input: move keyboard stick value buffers to pad
This should improve stick input when using the keyboard for 2 players.
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2026-05-15 07:10:40 +02:00 |
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Megamouse
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e4a49cd425
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input: only copy back necessary values in keyboard_pad_handler::process
Profiling has shown that copying both containers took longest.
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2026-05-15 07:10:40 +02:00 |
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Megamouse
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ea0d8a0d78
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Qt/input: fix mouse button names
I tested the last PR with an older commit and thought it worked.
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2026-04-16 02:10:41 +02:00 |
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Megamouse
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9e3e01d8f6
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input: fix mouse+kb combos
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2026-04-14 08:44:20 +02:00 |
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Megamouse
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f076d1e1e6
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Input: Fix keyboard stick handling
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2026-03-18 12:10:29 +01:00 |
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Megamouse
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7b58340a60
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Input: optimize keyboard button handling on release
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2026-03-18 12:10:29 +01:00 |
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Megamouse
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704d8764af
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input: refactor combos into a struct for future use
Also update some terminology in the code
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2026-03-18 12:10:29 +01:00 |
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Megamouse
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22fe14d31d
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input: implement button combos
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2026-03-17 13:36:25 +01:00 |
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Megamouse
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74fbca8c80
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input: simplify mmjoy handler
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2026-03-15 20:00:05 +01:00 |
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Megamouse
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27f39d2ac0
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fmt: add more string_view versions of string functions
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2025-12-08 19:49:42 +01:00 |
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Megamouse
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2667d5de0f
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input: change default squircle value to 4000
The last squircle changes fixed a bug that caused the squircle to be too
large. This caused the previous default value of 8000 to be too circular
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2025-11-05 22:39:34 +01:00 |
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Megamouse
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0876a7d37e
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input: Memorize original small motor value for display purposes
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2025-09-11 10:24:08 +02:00 |
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Megamouse
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aca9d28a7a
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input: simplify VibrateMotor constructor
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2025-09-11 10:24:08 +02:00 |
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Megamouse
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7b92cbcb9a
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input: use std::array for sticks, sensors and motors
We always have the same amount of those.
So using a vector has always been a bit confusing.
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2024-10-15 01:50:22 +02:00 |
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Megamouse
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c882f0baf0
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input: fix segfault caused by lockless std::move of stick vector
The copy assignment seems to fix this
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2024-10-15 01:50:22 +02:00 |
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Megamouse
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e58a89af2d
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Qt: Enable game window shortcuts
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2024-09-27 17:57:49 +02:00 |
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Megamouse
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e5a526e4d6
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input: enable squircle settings in keyboard pad handler
Clamp squircled values to radius 1.
Also set kb and evdev default to 8000 as the others
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2024-09-14 17:20:07 +02:00 |
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Megamouse
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4d5897d519
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keyboard: only map single buttons
key combos are not really supported at the moment
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2024-08-13 20:58:04 +02:00 |
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Megamouse
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ff6a4bb72d
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Qt/input: add shortcut for toggling emulated mouse and keyboard
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2024-08-12 23:19:23 +02:00 |
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Megamouse
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f2ef0966eb
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input: add analog limiter
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2024-08-10 12:07:57 +02:00 |
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Megamouse
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f0713c8940
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Input/Overlays: show pressure intensity toggle hint
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2024-07-06 19:58:53 +02:00 |
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