input: add analog limiter

This commit is contained in:
Megamouse
2024-08-10 12:07:57 +02:00
parent 2806348f73
commit f2ef0966eb
25 changed files with 327 additions and 76 deletions
+1
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@@ -47,6 +47,7 @@ public:
cfg->l3.def = "";
cfg->pressure_intensity_button.def = "";
cfg->analog_limiter_button.def = "";
// Apply defaults
cfg->from_default();
+27 -9
View File
@@ -371,7 +371,7 @@ void PadHandlerBase::convert_stick_values(u16& x_out, u16& y_out, s32 x_in, s32
}
// Update the pad button values based on their type and thresholds. With this you can use axis or triggers as buttons or vice versa
void PadHandlerBase::TranslateButtonPress(const std::shared_ptr<PadDevice>& device, u64 keyCode, bool& pressed, u16& val, bool ignore_stick_threshold, bool ignore_trigger_threshold)
void PadHandlerBase::TranslateButtonPress(const std::shared_ptr<PadDevice>& device, u64 keyCode, bool& pressed, u16& val, bool use_stick_multipliers, bool ignore_stick_threshold, bool ignore_trigger_threshold)
{
if (!device || !device->config)
{
@@ -391,12 +391,12 @@ void PadHandlerBase::TranslateButtonPress(const std::shared_ptr<PadDevice>& devi
else if (get_is_left_stick(device, keyCode))
{
pressed = val > (ignore_stick_threshold ? 0 : device->config->lstickdeadzone);
val = pressed ? NormalizeStickInput(val, device->config->lstickdeadzone, device->config->lstickmultiplier, ignore_stick_threshold) : 0;
val = pressed ? NormalizeStickInput(val, device->config->lstickdeadzone, use_stick_multipliers ? device->config->lstickmultiplier : 100, ignore_stick_threshold) : 0;
}
else if (get_is_right_stick(device, keyCode))
{
pressed = val > (ignore_stick_threshold ? 0 : device->config->rstickdeadzone);
val = pressed ? NormalizeStickInput(val, device->config->rstickdeadzone, device->config->rstickmultiplier, ignore_stick_threshold) : 0;
val = pressed ? NormalizeStickInput(val, device->config->rstickdeadzone, use_stick_multipliers ? device->config->rstickmultiplier : 100, ignore_stick_threshold) : 0;
}
else // normal button (should in theory also support sensitive buttons)
{
@@ -461,8 +461,17 @@ bool PadHandlerBase::bindPadToDevice(std::shared_ptr<Pad> pad)
config->pressure_intensity
);
pad->m_buttons.emplace_back(special_button_offset, mapping[button::pressure_intensity_button], special_button_value::pressure_intensity);
pad->m_pressure_intensity_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
if (b_has_pressure_intensity_button)
{
pad->m_buttons.emplace_back(special_button_offset, mapping[button::pressure_intensity_button], special_button_value::pressure_intensity);
pad->m_pressure_intensity_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
}
if (b_has_analog_limiter_button)
{
pad->m_buttons.emplace_back(special_button_offset, mapping[button::analog_limiter_button], special_button_value::analog_limiter);
pad->m_analog_limiter_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
}
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::up], CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::down], CELL_PAD_CTRL_DOWN);
@@ -560,7 +569,15 @@ std::array<std::set<u32>, PadHandlerBase::button::button_count> PadHandlerBase::
mapping[button::skateboard_tilt_left] = FindKeyCodes<u32, u32>(button_list, cfg->tilt_left);
mapping[button::skateboard_tilt_right] = FindKeyCodes<u32, u32>(button_list, cfg->tilt_right);
mapping[button::pressure_intensity_button] = FindKeyCodes<u32, u32>(button_list, cfg->pressure_intensity_button);
if (b_has_pressure_intensity_button)
{
mapping[button::pressure_intensity_button] = FindKeyCodes<u32, u32>(button_list, cfg->pressure_intensity_button);
}
if (b_has_analog_limiter_button)
{
mapping[button::analog_limiter_button] = FindKeyCodes<u32, u32>(button_list, cfg->analog_limiter_button);
}
return mapping;
}
@@ -581,6 +598,7 @@ void PadHandlerBase::get_mapping(const pad_ensemble& binding)
// Find out if special buttons are pressed (introduced by RPCS3).
// These buttons will have a delay of one cycle, but whatever.
const bool analog_limiter_enabled = pad->get_analog_limiter_button_active(cfg->analog_limiter_toggle_mode.get(), pad->m_player_id);
const bool adjust_pressure = pad->get_pressure_intensity_button_active(cfg->pressure_intensity_toggle_mode.get(), pad->m_player_id);
const u32 pressure_intensity_deadzone = cfg->pressure_intensity_deadzone.get();
@@ -595,7 +613,7 @@ void PadHandlerBase::get_mapping(const pad_ensemble& binding)
bool press{};
u16 val = button_values[code];
TranslateButtonPress(device, code, press, val);
TranslateButtonPress(device, code, press, val, analog_limiter_enabled);
if (press)
{
@@ -637,7 +655,7 @@ void PadHandlerBase::get_mapping(const pad_ensemble& binding)
{
u16 val = button_values[key_min];
TranslateButtonPress(device, key_min, pressed, val, true);
TranslateButtonPress(device, key_min, pressed, val, analog_limiter_enabled, true);
if (pressed)
{
@@ -650,7 +668,7 @@ void PadHandlerBase::get_mapping(const pad_ensemble& binding)
{
u16 val = button_values[key_max];
TranslateButtonPress(device, key_max, pressed, val, true);
TranslateButtonPress(device, key_max, pressed, val, analog_limiter_enabled, true);
if (pressed)
{
+5 -1
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@@ -106,6 +106,7 @@ protected:
skateboard_tilt_right,
pressure_intensity_button,
analog_limiter_button,
button_count
};
@@ -131,6 +132,8 @@ protected:
bool b_has_motion = false;
bool b_has_config = false;
bool b_has_pressure_intensity_button = true;
bool b_has_analog_limiter_button = true;
std::array<cfg_pad, MAX_GAMEPADS> m_pad_configs;
std::vector<pad_ensemble> m_bindings;
std::unordered_map<u32, std::string> button_list;
@@ -266,6 +269,7 @@ public:
bool has_battery() const { return b_has_battery; }
bool has_battery_led() const { return b_has_battery_led; }
bool has_pressure_intensity_button() const { return b_has_pressure_intensity_button; }
bool has_analog_limiter_button() const { return b_has_analog_limiter_button; }
u16 NormalizeStickInput(u16 raw_value, s32 threshold, s32 multiplier, bool ignore_threshold = false) const;
void convert_stick_values(u16& x_out, u16& y_out, s32 x_in, s32 y_in, u32 deadzone, u32 anti_deadzone, u32 padsquircling) const;
@@ -303,7 +307,7 @@ private:
protected:
virtual std::array<std::set<u32>, PadHandlerBase::button::button_count> get_mapped_key_codes(const std::shared_ptr<PadDevice>& device, const cfg_pad* cfg);
virtual void get_mapping(const pad_ensemble& binding);
void TranslateButtonPress(const std::shared_ptr<PadDevice>& device, u64 keyCode, bool& pressed, u16& val, bool ignore_stick_threshold = false, bool ignore_trigger_threshold = false);
void TranslateButtonPress(const std::shared_ptr<PadDevice>& device, u64 keyCode, bool& pressed, u16& val, bool use_stick_multipliers, bool ignore_stick_threshold = false, bool ignore_trigger_threshold = false);
void init_configs();
cfg_pad* get_config(const std::string& pad_id);
};
+2
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@@ -71,6 +71,8 @@ struct cfg_pad final : cfg::node
cfg::_bool pressure_intensity_toggle_mode{ this, "Pressure Intensity Toggle Mode", false };
cfg::uint<0, 255> pressure_intensity_deadzone{ this, "Pressure Intensity Deadzone", 0 };
cfg::string analog_limiter_button{ this, "Analog Limiter Button", "" };
cfg::_bool analog_limiter_toggle_mode{ this, "Analog Limiter Toggle Mode", false };
cfg::uint<0, 200> lstickmultiplier{ this, "Left Stick Multiplier", 100 };
cfg::uint<0, 200> rstickmultiplier{ this, "Right Stick Multiplier", 100 };
cfg::uint<0, 1000000> lstickdeadzone{ this, "Left Stick Deadzone", 0 };
+40
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@@ -198,3 +198,43 @@ bool Pad::get_pressure_intensity_button_active(bool is_toggle_mode, u32 player_i
return pressure_intensity_button.m_pressed;
}
bool Pad::get_analog_limiter_button_active(bool is_toggle_mode, u32 player_id)
{
if (m_analog_limiter_button_index < 0)
{
return false;
}
const Button& analog_limiter_button = m_buttons[m_analog_limiter_button_index];
if (is_toggle_mode)
{
const bool pressed = analog_limiter_button.m_pressed;
if (std::exchange(m_analog_limiter_button_pressed, pressed) != pressed)
{
if (pressed)
{
m_analog_limiter_toggled = !m_analog_limiter_toggled;
if (g_cfg.misc.show_analog_limiter_toggle_hint)
{
const std::string player_id_string = std::to_string(player_id + 1);
if (m_analog_limiter_toggled)
{
rsx::overlays::queue_message(get_localized_string(localized_string_id::RSX_OVERLAYS_ANALOG_LIMITER_TOGGLED_ON, player_id_string.c_str()), 3'000'000);
}
else
{
rsx::overlays::queue_message(get_localized_string(localized_string_id::RSX_OVERLAYS_ANALOG_LIMITER_TOGGLED_OFF, player_id_string.c_str()), 3'000'000);
}
}
}
}
return m_analog_limiter_toggled;
}
return analog_limiter_button.m_pressed;
}
+8 -1
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@@ -363,7 +363,8 @@ constexpr u32 special_button_offset = 666; // Must not conflict with other CELL
enum special_button_value
{
pressure_intensity
pressure_intensity,
analog_limiter
};
struct Button
@@ -474,6 +475,12 @@ struct Pad
bool m_adjust_pressure_last{}; // only used in keyboard_pad_handler
bool get_pressure_intensity_button_active(bool is_toggle_mode, u32 player_id);
s32 m_analog_limiter_button_index{-1}; // Special button index. -1 if not set.
bool m_analog_limiter_button_pressed{}; // Last sensitivity button press state, used for toggle.
bool m_analog_limiter_toggled{}; // Whether the sensitivity is toggled on or off.
bool m_analog_limiter_enabled_last{}; // only used in keyboard_pad_handler
bool get_analog_limiter_button_active(bool is_toggle_mode, u32 player_id);
// Cable State: 0 - 1 plugged in ?
u8 m_cable_state{0};
+2
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@@ -33,6 +33,8 @@ enum class localized_string_id
RSX_OVERLAYS_LIST_DENY,
RSX_OVERLAYS_PRESSURE_INTENSITY_TOGGLED_OFF,
RSX_OVERLAYS_PRESSURE_INTENSITY_TOGGLED_ON,
RSX_OVERLAYS_ANALOG_LIMITER_TOGGLED_OFF,
RSX_OVERLAYS_ANALOG_LIMITER_TOGGLED_ON,
CELL_GAME_ERROR_BROKEN_GAMEDATA,
CELL_GAME_ERROR_BROKEN_HDDGAME,
+1
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@@ -340,6 +340,7 @@ struct cfg_root : cfg::node
cfg::_bool show_shader_compilation_hint{ this, "Show shader compilation hint", true, true };
cfg::_bool show_ppu_compilation_hint{ this, "Show PPU compilation hint", true, true };
cfg::_bool show_pressure_intensity_toggle_hint{ this, "Show pressure intensity toggle hint", true, true };
cfg::_bool show_analog_limiter_toggle_hint{ this, "Show analog limiter toggle hint", true, true };
cfg::_bool use_native_interface{ this, "Use native user interface", true };
cfg::string gdb_server{ this, "GDB Server", "127.0.0.1:2345" };
cfg::_bool silence_all_logs{ this, "Silence All Logs", false, true };
+1
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@@ -191,6 +191,7 @@ void ds3_pad_handler::init_config(cfg_pad* cfg)
cfg->l3.def = ::at32(button_list, DS3KeyCodes::L3);
cfg->pressure_intensity_button.def = ::at32(button_list, DS3KeyCodes::None);
cfg->analog_limiter_button.def = ::at32(button_list, DS3KeyCodes::None);
// Set default misc variables
cfg->lstick_anti_deadzone.def = 0;
+1
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@@ -158,6 +158,7 @@ void ds4_pad_handler::init_config(cfg_pad* cfg)
cfg->l3.def = ::at32(button_list, DS4KeyCodes::L3);
cfg->pressure_intensity_button.def = ::at32(button_list, DS4KeyCodes::None);
cfg->analog_limiter_button.def = ::at32(button_list, DS4KeyCodes::None);
// Set default misc variables
cfg->lstick_anti_deadzone.def = static_cast<u32>(0.13 * thumb_max); // 13%
+1
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@@ -251,6 +251,7 @@ void dualsense_pad_handler::init_config(cfg_pad* cfg)
cfg->l3.def = ::at32(button_list, DualSenseKeyCodes::L3);
cfg->pressure_intensity_button.def = ::at32(button_list, DualSenseKeyCodes::None);
cfg->analog_limiter_button.def = ::at32(button_list, DualSenseKeyCodes::None);
// Set default misc variables
cfg->lstick_anti_deadzone.def = static_cast<u32>(0.13 * thumb_max); // 13%
+14 -3
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@@ -83,6 +83,7 @@ void evdev_joystick_handler::init_config(cfg_pad* cfg)
cfg->motion_sensor_g.axis.def = ::at32(motion_axis_list, ABS_RY); // DS3 uses the yaw axis for gyros
cfg->pressure_intensity_button.def = ::at32(button_list, NO_BUTTON);
cfg->analog_limiter_button.def = ::at32(button_list, NO_BUTTON);
// Set default misc variables
cfg->lstick_anti_deadzone.def = static_cast<u32>(0.13 * thumb_max); // 13%
@@ -1087,13 +1088,14 @@ void evdev_joystick_handler::apply_input_events(const std::shared_ptr<Pad>& pad)
// Find out if special buttons are pressed (introduced by RPCS3).
// These buttons will have a delay of one cycle, but whatever.
const bool analog_limiter_enabled = pad->get_analog_limiter_button_active(cfg->analog_limiter_toggle_mode.get(), pad->m_player_id);
const bool adjust_pressure = pad->get_pressure_intensity_button_active(cfg->pressure_intensity_toggle_mode.get(), pad->m_player_id);
const u32 pressure_intensity_deadzone = cfg->pressure_intensity_deadzone.get();
const auto update_values = [&](bool& pressed, u16& final_value, bool is_stick_value, u32 code, u16 val)
{
bool press{};
TranslateButtonPress(m_dev, code, press, val, is_stick_value);
TranslateButtonPress(m_dev, code, press, val, analog_limiter_enabled, is_stick_value);
if (press)
{
@@ -1341,8 +1343,17 @@ bool evdev_joystick_handler::bindPadToDevice(std::shared_ptr<Pad> pad)
cfg->pressure_intensity
);
pad->m_buttons.emplace_back(special_button_offset, find_buttons(cfg->pressure_intensity_button), special_button_value::pressure_intensity);
pad->m_pressure_intensity_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
if (b_has_pressure_intensity_button)
{
pad->m_buttons.emplace_back(special_button_offset, find_buttons(cfg->pressure_intensity_button), special_button_value::pressure_intensity);
pad->m_pressure_intensity_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
}
if (b_has_analog_limiter_button)
{
pad->m_buttons.emplace_back(special_button_offset, find_buttons(cfg->analog_limiter_button), special_button_value::analog_limiter);
pad->m_analog_limiter_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
}
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2,find_buttons(cfg->triangle), CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2,find_buttons(cfg->circle), CELL_PAD_CTRL_CIRCLE);
+113 -60
View File
@@ -59,6 +59,7 @@ void keyboard_pad_handler::init_config(cfg_pad* cfg)
cfg->l3.def = GetKeyName(Qt::Key_F);
cfg->pressure_intensity_button.def = GetKeyName(Qt::NoButton);
cfg->analog_limiter_button.def = GetKeyName(Qt::NoButton);
cfg->lstick_anti_deadzone.def = 0;
cfg->rstick_anti_deadzone.def = 0;
@@ -130,11 +131,35 @@ void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value)
pad.m_adjust_pressure_last = adjust_pressure;
}
if (pad.m_analog_limiter_button_index >= 0)
{
Button& analog_limiter_button = pad.m_buttons[pad.m_analog_limiter_button_index];
if (analog_limiter_button.m_key_codes.contains(code))
{
const u16 actual_value = register_new_button_value(analog_limiter_button.m_pressed_keys);
analog_limiter_button.m_pressed = actual_value > 0;
analog_limiter_button.m_value = actual_value;
}
}
const bool analog_limiter_enabled = pad.get_analog_limiter_button_active(m_analog_limiter_toggle_mode, pad.m_player_id);
const bool analog_limiter_changed = pad.m_analog_limiter_enabled_last != analog_limiter_enabled;
const u32 l_stick_multiplier = analog_limiter_enabled ? m_l_stick_multiplier : 100;
const u32 r_stick_multiplier = analog_limiter_enabled ? m_r_stick_multiplier : 100;
if (analog_limiter_changed)
{
pad.m_analog_limiter_enabled_last = analog_limiter_enabled;
}
// Handle buttons
for (usz i = 0; i < pad.m_buttons.size(); i++)
{
// Ignore pressure intensity button
if (static_cast<s32>(i) == pad.m_pressure_intensity_button_index)
// Ignore special buttons
if (static_cast<s32>(i) == pad.m_pressure_intensity_button_index ||
static_cast<s32>(i) == pad.m_analog_limiter_button_index)
continue;
Button& button = pad.m_buttons[i];
@@ -161,31 +186,31 @@ void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value)
}
}
if (update_button)
{
if (button.m_actual_value > 0)
{
// Modify pressure if necessary if the button was pressed
if (adjust_pressure)
{
button.m_value = pad.m_pressure_intensity;
}
else if (m_pressure_intensity_deadzone > 0)
{
button.m_value = NormalizeDirectedInput(button.m_actual_value, m_pressure_intensity_deadzone, 255);
}
else
{
button.m_value = button.m_actual_value;
}
if (!update_button)
continue;
button.m_pressed = button.m_value > 0;
if (button.m_actual_value > 0)
{
// Modify pressure if necessary if the button was pressed
if (adjust_pressure)
{
button.m_value = pad.m_pressure_intensity;
}
else if (m_pressure_intensity_deadzone > 0)
{
button.m_value = NormalizeDirectedInput(button.m_actual_value, m_pressure_intensity_deadzone, 255);
}
else
{
button.m_value = 0;
button.m_pressed = false;
button.m_value = button.m_actual_value;
}
button.m_pressed = button.m_value > 0;
}
else
{
button.m_value = 0;
button.m_pressed = false;
}
}
@@ -194,54 +219,72 @@ void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value)
{
AnalogStick& stick = pad.m_sticks[i];
const bool is_left_stick = i < 2;
const bool is_max = stick.m_key_codes_max.contains(code);
const bool is_min = stick.m_key_codes_min.contains(code);
if (!is_max && !is_min)
{
continue;
}
const bool is_left_stick = i < 2;
const u16 actual_value = pressed ? MultipliedInput(value, is_left_stick ? m_l_stick_multiplier : m_r_stick_multiplier) : value;
u16 normalized_value = std::ceil(actual_value / 2.0);
const auto register_new_stick_value = [&](std::map<u32, u16>& pressed_keys, bool is_max)
{
// Make sure we keep this stick pressed until all related keys are released.
if (pressed)
{
pressed_keys[code] = normalized_value;
}
else
{
pressed_keys.erase(code);
}
// Get the min/max value of all pressed keys for this stick
for (const auto& [key, val] : pressed_keys)
{
normalized_value = is_max ? std::max(normalized_value, val) : std::min(normalized_value, val);
}
};
if (is_max)
{
register_new_stick_value(stick.m_pressed_keys_max, true);
if (!analog_limiter_changed)
continue;
// Update already pressed sticks
const bool is_min_pressed = !stick.m_pressed_keys_min.empty();
const bool is_max_pressed = !stick.m_pressed_keys_max.empty();
m_stick_max[i] = is_max_pressed ? std::min<int>(128 + normalized_value, 255) : 128;
const u32 stick_multiplier = is_left_stick ? l_stick_multiplier : r_stick_multiplier;
const u16 actual_min_value = is_min_pressed ? MultipliedInput(255, stick_multiplier) : 255;
const u16 normalized_min_value = std::ceil(actual_min_value / 2.0);
const u16 actual_max_value = is_max_pressed ? MultipliedInput(255, stick_multiplier) : 255;
const u16 normalized_max_value = std::ceil(actual_max_value / 2.0);
m_stick_min[i] = is_min_pressed ? std::min<u8>(normalized_min_value, 128) : 0;
m_stick_max[i] = is_max_pressed ? std::min<int>(128 + normalized_max_value, 255) : 128;
}
if (is_min)
else
{
register_new_stick_value(stick.m_pressed_keys_min, false);
const u16 actual_value = pressed ? MultipliedInput(value, is_left_stick ? l_stick_multiplier : r_stick_multiplier) : value;
u16 normalized_value = std::ceil(actual_value / 2.0);
const bool is_min_pressed = !stick.m_pressed_keys_min.empty();
const auto register_new_stick_value = [&](std::map<u32, u16>& pressed_keys, bool is_max)
{
// Make sure we keep this stick pressed until all related keys are released.
if (pressed)
{
pressed_keys[code] = normalized_value;
}
else
{
pressed_keys.erase(code);
}
m_stick_min[i] = is_min_pressed ? std::min<u8>(normalized_value, 128) : 0;
// Get the min/max value of all pressed keys for this stick
for (const auto& [key, val] : pressed_keys)
{
normalized_value = is_max ? std::max(normalized_value, val) : std::min(normalized_value, val);
}
};
if (is_max)
{
register_new_stick_value(stick.m_pressed_keys_max, true);
const bool is_max_pressed = !stick.m_pressed_keys_max.empty();
m_stick_max[i] = is_max_pressed ? std::min<int>(128 + normalized_value, 255) : 128;
}
if (is_min)
{
register_new_stick_value(stick.m_pressed_keys_min, false);
const bool is_min_pressed = !stick.m_pressed_keys_min.empty();
m_stick_min[i] = is_min_pressed ? std::min<u8>(normalized_value, 128) : 0;
}
}
m_stick_val[i] = m_stick_max[i] - m_stick_min[i];
@@ -920,6 +963,7 @@ bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad)
m_trigger_lerp_factor = cfg->trigger_lerp_factor / 100.0f;
m_l_stick_multiplier = cfg->lstickmultiplier;
m_r_stick_multiplier = cfg->rstickmultiplier;
m_analog_limiter_toggle_mode = cfg->analog_limiter_toggle_mode.get();
m_pressure_intensity_toggle_mode = cfg->pressure_intensity_toggle_mode.get();
m_pressure_intensity_deadzone = cfg->pressure_intensity_deadzone.get();
@@ -965,8 +1009,17 @@ bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad)
cfg->pressure_intensity
);
pad->m_buttons.emplace_back(special_button_offset, find_keys(cfg->pressure_intensity_button), special_button_value::pressure_intensity);
pad->m_pressure_intensity_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
if (b_has_pressure_intensity_button)
{
pad->m_buttons.emplace_back(special_button_offset, find_keys(cfg->pressure_intensity_button), special_button_value::pressure_intensity);
pad->m_pressure_intensity_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
}
if (b_has_analog_limiter_button)
{
pad->m_buttons.emplace_back(special_button_offset, find_keys(cfg->analog_limiter_button), special_button_value::analog_limiter);
pad->m_analog_limiter_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
}
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->left), CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_keys(cfg->down), CELL_PAD_CTRL_DOWN);
+1
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@@ -116,6 +116,7 @@ private:
steady_clock::time_point m_button_time;
f32 m_analog_lerp_factor = 1.0f;
f32 m_trigger_lerp_factor = 1.0f;
bool m_analog_limiter_toggle_mode = false;
bool m_pressure_intensity_toggle_mode = false;
u32 m_pressure_intensity_deadzone = 0;
+10 -1
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@@ -53,6 +53,7 @@ void mm_joystick_handler::init_config(cfg_pad* cfg)
cfg->l3.def = ::at32(button_list, JOY_BUTTON11);
cfg->pressure_intensity_button.def = ::at32(button_list, NO_BUTTON);
cfg->analog_limiter_button.def = ::at32(button_list, NO_BUTTON);
// Set default misc variables
cfg->lstick_anti_deadzone.def = static_cast<u32>(0.13 * thumb_max); // 13%
@@ -216,7 +217,15 @@ std::array<std::set<u32>, PadHandlerBase::button::button_count> mm_joystick_hand
mapping[button::skateboard_tilt_left] = find_keys<u32>(cfg->tilt_left);
mapping[button::skateboard_tilt_right] = find_keys<u32>(cfg->tilt_right);
mapping[button::pressure_intensity_button] = find_keys<u32>(cfg->pressure_intensity_button);
if (b_has_pressure_intensity_button)
{
mapping[button::pressure_intensity_button] = find_keys<u32>(cfg->pressure_intensity_button);
}
if (b_has_analog_limiter_button)
{
mapping[button::analog_limiter_button] = find_keys<u32>(cfg->analog_limiter_button);
}
return mapping;
}
+1
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@@ -228,6 +228,7 @@ void sdl_pad_handler::init_config(cfg_pad* cfg)
cfg->l3.def = ::at32(button_list, SDLKeyCodes::LS);
cfg->pressure_intensity_button.def = ::at32(button_list, SDLKeyCodes::None);
cfg->analog_limiter_button.def = ::at32(button_list, SDLKeyCodes::None);
// Set default misc variables
cfg->lstick_anti_deadzone.def = static_cast<u32>(0.13 * thumb_max); // 13%
+1
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@@ -114,6 +114,7 @@ void xinput_pad_handler::init_config(cfg_pad* cfg)
cfg->l3.def = ::at32(button_list, XInputKeyCodes::LS);
cfg->pressure_intensity_button.def = ::at32(button_list, XInputKeyCodes::None);
cfg->analog_limiter_button.def = ::at32(button_list, XInputKeyCodes::None);
// Set default misc variables
cfg->lstick_anti_deadzone.def = static_cast<u32>(0.13 * thumb_max); // 13%
+2
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@@ -174,6 +174,7 @@ enum class emu_settings_type
ShowShaderCompilationHint,
ShowPPUCompilationHint,
ShowPressureIntensityToggleHint,
ShowAnalogLimiterToggleHint,
WindowTitleFormat,
PauseDuringHomeMenu,
@@ -363,6 +364,7 @@ inline static const QMap<emu_settings_type, cfg_location> settings_location =
{ emu_settings_type::ShowShaderCompilationHint, { "Miscellaneous", "Show shader compilation hint"}},
{ emu_settings_type::ShowPPUCompilationHint, { "Miscellaneous", "Show PPU compilation hint"}},
{ emu_settings_type::ShowPressureIntensityToggleHint, { "Miscellaneous", "Show pressure intensity toggle hint"}},
{ emu_settings_type::ShowAnalogLimiterToggleHint, { "Miscellaneous", "Show analog limiter toggle hint"}},
{ emu_settings_type::SilenceAllLogs, { "Miscellaneous", "Silence All Logs" }},
{ emu_settings_type::WindowTitleFormat, { "Miscellaneous", "Window Title Format" }},
{ emu_settings_type::PauseDuringHomeMenu, { "Miscellaneous", "Pause Emulation During Home Menu" }},
+2
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@@ -67,6 +67,8 @@ private:
case localized_string_id::RSX_OVERLAYS_LIST_DENY: return tr("Deny", "Deny Dialog List");
case localized_string_id::RSX_OVERLAYS_PRESSURE_INTENSITY_TOGGLED_OFF: return tr("Pressure intensity mode of player %0 disabled", "Pressure intensity toggled off").arg(std::forward<Args>(args)...);
case localized_string_id::RSX_OVERLAYS_PRESSURE_INTENSITY_TOGGLED_ON: return tr("Pressure intensity mode of player %0 enabled", "Pressure intensity toggled on").arg(std::forward<Args>(args)...);
case localized_string_id::RSX_OVERLAYS_ANALOG_LIMITER_TOGGLED_OFF: return tr("Analog limiter of player %0 disabled", "Analog limiter toggled off").arg(std::forward<Args>(args)...);
case localized_string_id::RSX_OVERLAYS_ANALOG_LIMITER_TOGGLED_ON: return tr("Analog limiter of player %0 enabled", "Analog limiter toggled on").arg(std::forward<Args>(args)...);
case localized_string_id::CELL_GAME_ERROR_BROKEN_GAMEDATA: return tr("ERROR: Game data is corrupted. The application will continue.", "Game Error");
case localized_string_id::CELL_GAME_ERROR_BROKEN_HDDGAME: return tr("ERROR: HDD boot game is corrupted. The application will continue.", "Game Error");
case localized_string_id::CELL_GAME_ERROR_BROKEN_EXIT_GAMEDATA: return tr("ERROR: Game data is corrupted. The application will be terminated.", "Game Error");
+17 -1
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@@ -312,6 +312,7 @@ void pad_settings_dialog::InitButtons()
insert_button(button_ids::id_pad_rstick_up, ui->b_rstick_up);
insert_button(button_ids::id_pressure_intensity, ui->b_pressure_intensity);
insert_button(button_ids::id_analog_limiter, ui->b_analog_limiter);
m_pad_buttons->addButton(ui->b_refresh, button_ids::id_refresh);
m_pad_buttons->addButton(ui->b_addConfig, button_ids::id_add_config_file);
@@ -748,6 +749,7 @@ void pad_settings_dialog::ReloadButtons()
updateButton(button_ids::id_pad_rstick_up, ui->b_rstick_up, &cfg.rs_up);
updateButton(button_ids::id_pressure_intensity, ui->b_pressure_intensity, &cfg.pressure_intensity_button);
updateButton(button_ids::id_analog_limiter, ui->b_analog_limiter, &cfg.analog_limiter_button);
UpdateLabels(true);
}
@@ -1226,6 +1228,9 @@ void pad_settings_dialog::UpdateLabels(bool is_reset)
RepaintPreviewLabel(ui->preview_stick_left, ui->slider_stick_left->value(), ui->anti_deadzone_slider_stick_left->value(), ui->slider_stick_left->size().width(), m_lx, m_ly, cfg.lpadsquircling, cfg.lstickmultiplier / 100.0);
RepaintPreviewLabel(ui->preview_stick_right, ui->slider_stick_right->value(), ui->anti_deadzone_slider_stick_right->value(), ui->slider_stick_right->size().width(), m_rx, m_ry, cfg.rpadsquircling, cfg.rstickmultiplier / 100.0);
// Update analog limiter toggle mode
ui->cb_analog_limiter_toggle_mode->setChecked(cfg.analog_limiter_toggle_mode.get());
// Update pressure sensitivity factors
range = cfg.pressure_intensity.to_list();
ui->sb_pressure_intensity->setRange(std::stoi(range.front()), std::stoi(range.back()));
@@ -1278,6 +1283,7 @@ void pad_settings_dialog::SwitchButtons(bool is_enabled)
ui->squircle_right->setEnabled(is_enabled);
ui->gb_pressure_intensity_deadzone->setEnabled(is_enabled);
ui->gb_pressure_intensity->setEnabled(is_enabled && m_enable_pressure_intensity_button);
ui->gb_analog_limiter->setEnabled(is_enabled && m_enable_analog_limiter_button);
ui->gb_vibration->setEnabled(is_enabled && m_enable_rumble);
ui->gb_motion_controls->setEnabled(is_enabled && m_enable_motion);
ui->gb_stick_deadzones->setEnabled(is_enabled && m_enable_deadzones);
@@ -1489,10 +1495,14 @@ void pad_settings_dialog::ChangeHandler()
// Enable Pressure Sensitivity Settings
m_enable_pressure_intensity_button = m_handler->has_pressure_intensity_button();
// Enable Analog Limiter Settings
m_enable_analog_limiter_button = m_handler->has_analog_limiter_button();
// Change our contextual widgets
ui->left_stack->setCurrentIndex((m_handler->m_type == pad_handler::keyboard) ? 1 : 0);
ui->right_stack->setCurrentIndex((m_handler->m_type == pad_handler::keyboard) ? 1 : 0);
ui->gb_pressure_intensity->setVisible(m_handler->has_pressure_intensity_button());
ui->gb_analog_limiter->setVisible(m_handler->has_analog_limiter_button());
// Update device dropdown and block signals while doing so
ui->chooseDevice->blockSignals(true);
@@ -1849,7 +1859,7 @@ void pad_settings_dialog::ApplyCurrentPlayerConfig(int new_player_id)
for (const auto& [id, button] : m_cfg_entries)
{
// Let's ignore special keys, unless we're using a keyboard
if (id == button_ids::id_pressure_intensity && m_handler->m_type != pad_handler::keyboard)
if ((id == button_ids::id_pressure_intensity || id == button_ids::id_analog_limiter) && m_handler->m_type != pad_handler::keyboard)
continue;
for (const std::string& key : cfg_pad::get_buttons(button.keys))
@@ -1903,6 +1913,11 @@ void pad_settings_dialog::ApplyCurrentPlayerConfig(int new_player_id)
cfg.rstick_anti_deadzone.set(ui->anti_deadzone_slider_stick_right->value());
}
if (m_handler->has_analog_limiter_button())
{
cfg.analog_limiter_toggle_mode.set(ui->cb_analog_limiter_toggle_mode->isChecked());
}
if (m_handler->has_pressure_intensity_button())
{
cfg.pressure_intensity.set(ui->sb_pressure_intensity->value());
@@ -2098,6 +2113,7 @@ void pad_settings_dialog::SubscribeTooltips()
// Localized tooltips
const Tooltips tooltips;
SubscribeTooltip(ui->gb_analog_limiter, tooltips.gamepad_settings.analog_limiter);
SubscribeTooltip(ui->gb_pressure_intensity, tooltips.gamepad_settings.pressure_intensity);
SubscribeTooltip(ui->gb_pressure_intensity_deadzone, tooltips.gamepad_settings.pressure_deadzone);
SubscribeTooltip(ui->gb_squircle, tooltips.gamepad_settings.squircle_factor);

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