Fixes for AppImage not targeting Gamemode (#17398)

Targets #17386
This commit is contained in:
ADAS2024
2025-08-18 00:03:31 +02:00
committed by GitHub
parent 8e34d7885c
commit 246519c5e1
+3 -3
View File
@@ -62,6 +62,7 @@ option(HAS_MEMORY_BREAKPOINTS "Add support for memory breakpoints to the interpr
option(USE_LTO "Use LTO for building" ON)
option(BUILD_RPCS3_TESTS "Build RPCS3 unit tests." OFF)
option(RUN_RPCS3_TESTS "Run RPCS3 unit tests. Requires BUILD_RPCS3_TESTS" OFF)
option(USE_GAMEMODE "Choose whether to enable GameMode features or not." ON)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/buildfiles/cmake")
@@ -166,11 +167,10 @@ endif()
## Look for Gamemode if its installed on Linux
if(LINUX)
find_program(GAMEMODE_FOUND gamemoded) ## Only works if gamemode is installed on system (might include lib32 case)
if(GAMEMODE_FOUND)
## User chooses whether to Enable GameMode features or not
if(USE_GAMEMODE)
add_compile_definitions(GAMEMODE_AVAILABLE)
endif()
message(GAMEMODE_AVAILABLE="${GAMEMODE_AVAILABLE}")
endif()
# TODO: do real installation, including copying directory structure