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Credit CamilleLaVey in the SGSR implementation, not just the shader
Git authorship covers the commits; the feature's own source should say where it came from too, since that is what someone reading the code later actually sees.
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@@ -1,3 +1,10 @@
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// Snapdragon Game Super Resolution, suggested by CamilleLaVey (Eden), who made the same filter
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// work there first and pointed it out as the right upscaler for mobile.
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//
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// The filter is Qualcomm's BSD-3-Clause release (see the shader for its copyright notice). None
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// of Eden's code is used: Eden is GPL-3.0-or-later and RPCS3 is GPL-2.0-only, so the crop mapping
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// and the widened sharpness range are reimplemented from a description of what they do.
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#include "../../vkutils/barriers.h"
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#include "../../VKHelpers.h"
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#include "../../VKResourceManager.h"
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