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e80b002929edced29e3839fab5ab91964e328d4b
* try to use more subroutine on VS&PS, unfortunately hit a driver crash! * Call Attach/DetachContext through GSDevice so I can unmap currently mapped buffer * Implement glsl part of GL_ARB_bindless texture, again hit another driver crash! * various fix of GL_ARB_buffer_storage. Basic benchmark show only improvement on 'cold' case, I guess it will improve smoothness * try to fix GL_clear_texture, no success so far. It seem the extension is limited to basic texture (aka no depth/stencil) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5752 96395faa-99c1-11dd-bbfe-3dabce05a288
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