gregory.hainaut e394de86dc gsdx ogl:
* add a non-working hack: UserHacks_DateGL4, goal was to replace UserHacks_AlphaStencil
 + Detection of good/bad samples is based on primitive ID variable. However I'm not sure
 the behavior is always the same between draw call...Anyway let's keep a copy of the current
 work
* Dump integer texture into text csv
* add gl4.2 ARB_shader_image_load_store extension (needed by UserHacks_DateGL4)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5707 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-28 14:40:43 +00:00
2013-06-16 09:55:37 +00:00
2013-07-13 11:39:45 +00:00
2013-07-07 16:13:11 +00:00
2013-06-16 09:55:37 +00:00
2012-08-04 16:22:05 +00:00
2013-07-28 14:40:43 +00:00
2012-10-21 18:10:13 +00:00
2013-07-06 09:42:46 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
S
Description
No description provided
512 MiB
Languages
C++ 68.2%
Kotlin 9.8%
Swift 7.7%
C 5.6%
Objective-C++ 2.2%
Other 6.4%