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e394de86dca414a50481c03bc70e8d1b194cbbac
* add a non-working hack: UserHacks_DateGL4, goal was to replace UserHacks_AlphaStencil + Detection of good/bad samples is based on primitive ID variable. However I'm not sure the behavior is always the same between draw call...Anyway let's keep a copy of the current work * Dump integer texture into text csv * add gl4.2 ARB_shader_image_load_store extension (needed by UserHacks_DateGL4) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5707 96395faa-99c1-11dd-bbfe-3dabce05a288
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