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The upscaler control exists TWICE -- once in the Renderer settings tab and once in the in-game menu -- and only the first one learned about SGSR, so the option was unreachable from the place people actually change these mid-game. Both are pickers now rather than an FSR1 on/off switch. The in-game one was a MenuSwitchRow, which was fine while FSR1 was the only upscaler and is the wrong shape for three mutually exclusive ones. The settings search index pointed at renderer.fsr1.label, which is no longer a row anywhere; searching for it would have landed on nothing.
ARMSX2
PlayStation 2 Emulator for Android based on the work of PCSX2
App version
The Android app version is configured in app/build.gradle.kts under
android.defaultConfig:
versionCode = providers.gradleProperty("armsx2.versionCode").orNull?.toInt() ?: 1088
versionName = providers.gradleProperty("armsx2.versionName").orNull ?: "2.5.8"
Change versionName to the user-facing release version and increment the integer
versionCode for every published APK or AAB. Release scripts can still override
these defaults with -Parmsx2.versionName=... and -Parmsx2.versionCode=....
Android APK builds
Release/test APKs should be built with the universal page-size builder:
./tools/build-universal-page-apk.sh ~/Downloads/ARMSX2-Refresh-UniversalPage.apk
The script compiles both 4K and 16K ARM64 emucore variants, packages them into one APK, signs it, and verifies 16K zip alignment. This keeps one distributable APK working correctly on both older 4K-page devices and newer 16K-page devices.