J1coding 7fc83fd8cd iOS: flesh out the skin browser rows and states
The rows only ever redrew because the installer's single installingName was
published and went nil at the end of an install. That was luck, not design, and
it goes away now that the tracker is a set. The browser holds the skin library in
@State like every other store consumer in the app, and the installed set is read
once per body pass rather than from inside a lazily evaluated row closure.

Pull-to-refresh forces a network fetch and an "Updated ... ago" line above the
list makes it obvious whether one landed.

The spinner and the fetch error were both gated on the list being empty, so once
a first load succeeded neither could ever show again: a refresh looked like
nothing was happening and a failed one looked like it worked. Both are ungated,
and there are proper lines for an empty catalog, a search that matches nothing,
and no connection.

Rows carry the author and the download size, which were already in the manifest
and unused, and search matches the author too. Installed skins sort first. Skins
without a recommended layout say so rather than being hidden.

An installed row's checkmark is a menu now with Reinstall and Remove, and Remove
asks first — swiping was the only way to remove and there was no way at all to
replace a skin with a newer copy. Both the swipe and the menu go through the same
confirmation. The preview thumbnail and the error triangle have accessibility
labels; they were unlabelled buttons before.
2026-07-26 17:18:21 +02:00
2026-07-03 16:08:58 -04:00
2024-01-14 14:18:03 -05:00
2026-04-03 12:41:47 -04:00
2026-07-18 12:04:18 -04:00

ARMSX2 — Native ARM64 JIT Fork of PCSX2

All Platforms

ARMSX2 is a free and open-source PlayStation 2 (PS2) emulator based on PCSX2. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your phone, PC, or gaming handheld, with many additional features and benefits.

Thank You

The ARMSX2 team is eternally indebted to the PCSX2 project it is based on. We are so fortunate to build on their 20 years of hardcore development.

About This Fork

Project Demo

The upstream PCSX2 project ships an ARM64 interpreter build for ARM, but its high-performance JIT recompilers (EE, IOP, VU0, VU1, and vtlb fast memory) are x86-64 only.

This fork exists to close that gap. The goal is to preserve the correctness features of 20 years of PCSX2 development, while generating the fastest native ARM performance possible.

Current status:

  • EE (Emotion Engine) recompiler — integer, float, MMI, COP0/COP1/COP2, branches, load/store
  • IOP (I/O Processor / R3000A) recompiler — full integer, load/store, branches, coprocessors
  • VU (Vector Unit) recompiler — microVU skeleton + Upper FMAC vector ISA complete; Lower ISA and runtime complete
  • vtlb fast memory
  • Native ARM64 binary builds and boots the PS2 BIOS
  • 2D games are already playable
  • 3D games run

Why LLMs / AI Were Used

A word on methodology:

The x86-64 JIT code in upstream ARMSX2 is already proven correct — it has run thousands of PS2 titles for years. The challenge in this port is not emulator design or JIT theory; it is mechanical translation of a large, well-understood x86-64 assembly codebase into equivalent ARM64 assembly (via VIXL) while preserving the exact same register-allocation contracts, block lifecycle, and recompiler semantics.

Large language models (LLMs) were used as an accelerant for this translation work — pattern-matching x86 JIT boilerplate to ARM64 equivalents, scaffolding emit routines, and keeping the porting velocity high. The JIT logic (block compiler, dispatcher, analysis passes, flag pipelines, clamping rules, Tri-Ace hacks, etc.) is taken directly from the upstream x86 implementation and validated against it. Nothing was hallucinated from scratch.

In other words: the hard engineering was done by the PCSX2 team over two decades. The hard typing — translating ~50k lines of x86 emitter code into ARM64 — is what AI helped compress.

System Requirements

ARMSX2 targets ARM64 across desktop (macOS, Windows, Linux) and mobile (Android, iOS/iPadOS), all from the single shared core. Our setup documentation page contains additional details on software and hardware requirements.

Please note that a BIOS dump from a legitimately-owned PS2 console is required to use the emulator. For more information, visit this page.

Building

Check out our github actions for the latest build recipe

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