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C++

// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once
#include "Config.h"
#include "SPU2/defs.h"
namespace SPU2
{
#ifdef PCSX2_DEVBUILD
__fi static bool MsgToConsole()
{
return EmuConfig.SPU2.DebugEnabled;
}
__fi static bool MsgKeyOnOff() { return EmuConfig.SPU2.MsgKeyOnOff; }
__fi static bool MsgVoiceOff() { return EmuConfig.SPU2.MsgVoiceOff; }
__fi static bool MsgDMA() { return EmuConfig.SPU2.MsgDMA; }
__fi static bool MsgAutoDMA() { return EmuConfig.SPU2.MsgAutoDMA; }
__fi static bool MsgCache() { return EmuConfig.SPU2.MsgCache; }
__fi static bool AccessLog() { return EmuConfig.SPU2.AccessLog; }
__fi static bool DMALog() { return EmuConfig.SPU2.DMALog; }
__fi static bool WaveLog() { return EmuConfig.SPU2.WaveLog; }
__fi static bool CoresDump() { return EmuConfig.SPU2.CoresDump; }
__fi static bool MemDump() { return EmuConfig.SPU2.MemDump; }
__fi static bool RegDump() { return EmuConfig.SPU2.RegDump; }
__fi static bool VisualDebug() { return EmuConfig.SPU2.VisualDebugEnabled; }
extern void OpenFileLog();
extern void CloseFileLog();
extern void FileLog(const char* fmt, ...);
extern void ConLog(const char* fmt, ...);
extern void DoFullDump();
extern void WriteRegLog(const char* action, u32 rmem, u16 value);
#else
__fi static constexpr bool MsgToConsole() { return false; }
__fi static constexpr bool MsgKeyOnOff() { return false; }
__fi static constexpr bool MsgVoiceOff() { return false; }
__fi static constexpr bool MsgDMA() { return false; }
__fi static constexpr bool MsgAutoDMA() { return false; }
__fi static constexpr bool MsgOverruns() { return false; }
__fi static constexpr bool MsgCache() { return false; }
__fi static constexpr bool AccessLog() { return false; }
__fi static constexpr bool DMALog() { return false; }
__fi static constexpr bool WaveLog() { return false; }
__fi static constexpr bool CoresDump() { return false; }
__fi static constexpr bool MemDump() { return false; }
__fi static constexpr bool RegDump() { return false; }
__fi static constexpr bool VisualDebug() { return false; }
__fi static void FileLog(const char* fmt, ...) {}
__fi static void ConLog(const char* fmt, ...) {}
#endif
} // namespace SPU2
#ifdef PCSX2_DEVBUILD
namespace WaveDump
{
enum CoreSourceType
{
// Core's input stream, usually pulled from ADMA streams.
CoreSrc_Input = 0,
// Output of the actual 24 input voices which have dry output enabled.
CoreSrc_DryVoiceMix,
// Output of the actual 24 input voices that have wet output enabled.
CoreSrc_WetVoiceMix,
// Wet mix including inputs and externals, prior to the application of reverb.
CoreSrc_PreReverb,
// Wet mix after reverb has turned it into a pile of garbly gook.
CoreSrc_PostReverb,
// Final output of the core. For core 0, it's the feed into Core1.
// For Core1, it's the feed into SndOut.
CoreSrc_External,
CoreSrc_Count
};
extern void Open();
extern void Close();
extern void WriteCore(uint coreidx, CoreSourceType src, s16 left, s16 right);
extern void WriteCore(uint coreidx, CoreSourceType src, const StereoOut32& sample);
} // namespace WaveDump
using WaveDump::CoreSrc_DryVoiceMix;
using WaveDump::CoreSrc_External;
using WaveDump::CoreSrc_Input;
using WaveDump::CoreSrc_PostReverb;
using WaveDump::CoreSrc_PreReverb;
using WaveDump::CoreSrc_WetVoiceMix;
#endif