// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team // SPDX-License-Identifier: GPL-3.0+ #pragma once #include "Config.h" #include "SPU2/defs.h" namespace SPU2 { #ifdef PCSX2_DEVBUILD __fi static bool MsgToConsole() { return EmuConfig.SPU2.DebugEnabled; } __fi static bool MsgKeyOnOff() { return EmuConfig.SPU2.MsgKeyOnOff; } __fi static bool MsgVoiceOff() { return EmuConfig.SPU2.MsgVoiceOff; } __fi static bool MsgDMA() { return EmuConfig.SPU2.MsgDMA; } __fi static bool MsgAutoDMA() { return EmuConfig.SPU2.MsgAutoDMA; } __fi static bool MsgCache() { return EmuConfig.SPU2.MsgCache; } __fi static bool AccessLog() { return EmuConfig.SPU2.AccessLog; } __fi static bool DMALog() { return EmuConfig.SPU2.DMALog; } __fi static bool WaveLog() { return EmuConfig.SPU2.WaveLog; } __fi static bool CoresDump() { return EmuConfig.SPU2.CoresDump; } __fi static bool MemDump() { return EmuConfig.SPU2.MemDump; } __fi static bool RegDump() { return EmuConfig.SPU2.RegDump; } __fi static bool VisualDebug() { return EmuConfig.SPU2.VisualDebugEnabled; } extern void OpenFileLog(); extern void CloseFileLog(); extern void FileLog(const char* fmt, ...); extern void ConLog(const char* fmt, ...); extern void DoFullDump(); extern void WriteRegLog(const char* action, u32 rmem, u16 value); #else __fi static constexpr bool MsgToConsole() { return false; } __fi static constexpr bool MsgKeyOnOff() { return false; } __fi static constexpr bool MsgVoiceOff() { return false; } __fi static constexpr bool MsgDMA() { return false; } __fi static constexpr bool MsgAutoDMA() { return false; } __fi static constexpr bool MsgOverruns() { return false; } __fi static constexpr bool MsgCache() { return false; } __fi static constexpr bool AccessLog() { return false; } __fi static constexpr bool DMALog() { return false; } __fi static constexpr bool WaveLog() { return false; } __fi static constexpr bool CoresDump() { return false; } __fi static constexpr bool MemDump() { return false; } __fi static constexpr bool RegDump() { return false; } __fi static constexpr bool VisualDebug() { return false; } __fi static void FileLog(const char* fmt, ...) {} __fi static void ConLog(const char* fmt, ...) {} #endif } // namespace SPU2 #ifdef PCSX2_DEVBUILD namespace WaveDump { enum CoreSourceType { // Core's input stream, usually pulled from ADMA streams. CoreSrc_Input = 0, // Output of the actual 24 input voices which have dry output enabled. CoreSrc_DryVoiceMix, // Output of the actual 24 input voices that have wet output enabled. CoreSrc_WetVoiceMix, // Wet mix including inputs and externals, prior to the application of reverb. CoreSrc_PreReverb, // Wet mix after reverb has turned it into a pile of garbly gook. CoreSrc_PostReverb, // Final output of the core. For core 0, it's the feed into Core1. // For Core1, it's the feed into SndOut. CoreSrc_External, CoreSrc_Count }; extern void Open(); extern void Close(); extern void WriteCore(uint coreidx, CoreSourceType src, s16 left, s16 right); extern void WriteCore(uint coreidx, CoreSourceType src, const StereoOut32& sample); } // namespace WaveDump using WaveDump::CoreSrc_DryVoiceMix; using WaveDump::CoreSrc_External; using WaveDump::CoreSrc_Input; using WaveDump::CoreSrc_PostReverb; using WaveDump::CoreSrc_PreReverb; using WaveDump::CoreSrc_WetVoiceMix; #endif