jpolo1224
d7d511b078
Android refresh: finalize perf diagnostics and settings
...
Add gated Android perf bucket instrumentation, EE fallback fast paths, runtime settings tabs, DEV9/ELF support, and Android-specific scheduler/rendering tweaks.
v6
2.2.3
2.2.6
2.2.4
2.2.5
2026-06-17 18:11:57 -04:00
jpolo1224
c094877de3
Improve Android refresh runtime settings
v5
2026-06-16 22:06:31 -04:00
jpolo1224
7dbaae649e
Android refresh: fix emulator lifecycle and settings
v4
2026-06-16 20:19:05 -04:00
jpolo1224
19a66c3d52
Android refresh: update experimental UI and backend
v3
2026-06-16 11:45:07 -04:00
jpolo1224
c607235388
Android refresh: add safe global settings entry
v2.2.2re1
2026-06-15 18:50:53 -04:00
jpolo1224
431154e09c
Android refresh experimental performance updates
v2.2.2re
2026-06-15 18:08:22 -04:00
jpolo1224
9ca8105520
Android mac backend: port EE branch and memory optimizations
2026-06-14 00:29:13 -04:00
jpolo1224
022abd712d
Android mac backend: port 10dcd5c184
2026-06-14 00:10:28 -04:00
jpolo1224
34d3245039
Android mac backend: port 2676a3aa19
2026-06-14 00:10:28 -04:00
jpolo1224
932bf6c8f7
Android mac backend: port 2dafed0651
2026-06-14 00:10:28 -04:00
jpolo1224
f5b621aced
Android mac backend: port 129531e418
2026-06-14 00:10:28 -04:00
jpolo1224
634f5bdad5
Android: mirror portable ARM64 fixes into APK source
2026-06-13 23:55:54 -04:00
jpolo1224
541533e9cd
Sync shared GS and audio fixes from macOS
...
Port the iOS-relevant pieces from the macOS 073f40ac..46141fff range:
- GS RT/DS sampling-hazard sample-area calculation fix
- GPU timing stats update when GPU usage overlay is disabled
- SPU2 volume/fast-forward volume safety guards
Skipped desktop-only Qt, FullscreenUI, DirectX, D3D12, Windows camera, and input-navigation changes.
2026-06-13 23:50:49 -04:00
jpolo1224
45b4b68d10
ARM64: Preserve microVU PQ lanes for EFU scalar ops
...
Port macOS commit 18159b61b5 to the iOS source layout.
AArch64 scalar FP writes zero the upper vector lanes, unlike x86 SSE scalar ops. Keep the other PQ lanes intact for EFU P-pipe ops to avoid broken geometry such as MGS2 polygons.
2026-06-13 23:50:49 -04:00
jpolo1224
75351e8545
ARM64: Fix microVU FTOI NaN-pattern and SQRT clamp handling
...
(cherry picked from commit 1a0b04f58d )
2026-06-13 23:49:05 -04:00
jpolo1224
7385419348
ARM64: Fix frozen cpuRegs.cycle in single-step fallback for taken branches
...
(cherry picked from commit aa72a6c054 )
2026-06-13 23:49:05 -04:00
jpolo1224
ec06302ccf
ARM64: Skip microVU emit setup on jump-cache hits
...
(cherry picked from commit 968ccd71ce )
# Conflicts:
# pcsx2/arm64/mac/aVU_Compile.inl
2026-06-13 23:44:25 -04:00
jpolo1224
670c42caf7
Merge pull request #120 from zeruth/refresh
...
ARMSX2 refresh
legacy-refresh
v2.1a
2026-06-10 17:05:36 -04:00
Tyler Bochard
b63acacd32
v2.7.407
2026-06-10 16:58:32 -04:00
lightningterror
3481970d12
GS/GL: Add basic clip control fallback.
...
When GLAD_GL_ARB_clip_control is not supported then change
the vertex shader depth ranges to make sure it matches -1 1.
2026-06-10 09:59:35 -04:00
lightningterror
02c5ab2fd6
Revert "GS/GL: Discard stencil when not in use while using depth."
...
This reverts commit e0365c1d10 .
2026-06-10 09:59:17 -04:00
Ty
3b31ae85a2
GHActions: Report flathub cronjob errors to discord
2026-06-10 09:59:16 -04:00
JordanTheToaster
8043d1cac4
GameDB: Dragon Quest VIII fixes
2026-06-10 09:59:03 -04:00
JordanTheToaster
46f228d5eb
ImGuiOverlays: Add missing space to draw buffering
2026-06-10 09:59:03 -04:00
lightningterror
7c5c92147a
GS/DX11: Destroy uav resources.
2026-06-10 09:59:02 -04:00